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Author Topic: [0.8.1a] Steiner Foundation v1.2.1 – Easier campaign (update 2018-09-20)  (Read 83499 times)

Histidine

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Steiner Foundation v1.2.1
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Git repository

TL;DR
  • Special store offers good military-grade ships for beginners at a 20% discount. Only accessible at level 15 or below.
  • Insurance covers up to 80% of a ship's base buy value on loss. Starts tapering off at level 10, dropping to zero at level 20.
  • Make a credit donation at a market to raise reputation with that faction.


Features to come (maybe, someday)
  • Loans

What's this about?
People had been bringing up how difficult the early game in Starsector is, so I did some stuff to make it a little easier. Good escort ships are easier to get, and losing ships isn't as much of a setback.

Changelog
Code
v1.2.1
* Proper handling of Nexerelin's random sector
* Foundation store sells fighters again
* Lawson's Point really can't be invaded this time
* Text tweaks/fixes

v1.2
* Updates/compatibility for Starsector 0.8.1
    * Disable tutorial mission
    * Rescale levels for insurance
* Insurance makes a small payout for recovered ships, covers dead/MIA officers (from Nexerelin)
* Nexerelin: Lawson's Point can't be invaded; better placement in non-Corvus mode
* Add a memory key to let mod markets not have Foundation representatives
* Some text/dialog fixes/improvements

Details
Spoiler
When the Administratum dropped its charges of high treason and reinstated him in the navy with full honors, Steiner was ironically left in a new difficult position: that of a successful, still-young man with little to do. His life's mission was fulfilled: the truth of the Battle of the Conflagration had been revealed; his father's name was cleared, and the disgraced Admiral Gedderren had been convicted of cowardice in the face of the enemy and executed. After so many cycles on a life-and-death struggle in the most conflict-sundered parts of the Sector, the prospects of holding flag rank in a rare period of peacetime was a difficult adjustment to make. For a while he took leave to put his family's estate back together, a task which kept him occupied while it lasted, but soon that too was accomplished and he was left again to ponder what to do with his restored life.

Once again it was his old friend Hartford Lawson who helped him out, this time simply by making an idle comment: "Say, why don't you start your own charity like all the other rich families?"
– A.C. Martindale (198)
Hope and Duty: The Life and Times of Mark Steiner
Eventide, Baumgart Academy Press

The Mark Steiner Foundation provides various services to new starfarers setting out for the first time, aiding anyone without fear or favour. Its free insurance service is perhaps the best well-known, protects traders and bounty hunters alike from potentially crippling financial losses.



The Foundation store at the organization's headquarters on Lawson's Point in the Jangala system offers high-quality, military-grade ships at a discount. Available for purchase is a wide range of vessels suitable for first-timers, whether as personal ship, escort or logistical auxiliary.
(More ships are available with Ship/Weapon Pack)

The Foundation's efforts are kept going by contributions from well-established traders and commanders. Veterans are requested to give back to the next generation of adventurers.
(Foundation representatives can be found on Lawson's Point, or on any market of at least size 5 whose faction is not hostile to the independents)


[close]
« Last Edit: September 20, 2018, 06:07:59 AM by Histidine »
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Nanao-kun

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Re: [0.7.1a] Steiner Foundation v1.0 – Campaign difficulty reducer
« Reply #1 on: December 18, 2015, 09:28:58 PM »

Huh, that's a pretty neat idea.
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Doogie

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Re: [0.7.1a] Steiner Foundation v1.0 – Campaign difficulty reducer
« Reply #2 on: December 18, 2015, 11:42:19 PM »

Please give it a special system with a warp gate so we can have "Steins gate."
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kazi

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Re: [0.7.1a] Steiner Foundation v1.0 – Campaign difficulty reducer
« Reply #3 on: December 19, 2015, 03:05:23 AM »

Came expecting
Spoiler
,
was disappointed.
[close]
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xenoargh

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Re: [0.7.1a] Steiner Foundation v1.0 – Campaign difficulty reducer
« Reply #4 on: December 19, 2015, 05:46:37 AM »

Yeah, me too lol.  Someday somebody will do the AeroTech universe in SS :)
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dis astranagant

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Re: [0.7.1a] Steiner Foundation v1.0 – Campaign difficulty reducer
« Reply #5 on: December 19, 2015, 06:28:18 AM »

I started trying to stat out a McKenna but WarShips have vast amounts of weapons compared to anything Starsector, modded or otherwise.  The McKenna in particular has nearly 80 of them, all the largest possible of their type, 3 fighter bays, and tons of armor.  Even ships much smaller than the SLDF's rigid space dong pack scores of guns pointing in every direction.  Someone at FASA must have really liked Gunbuster.
« Last Edit: December 19, 2015, 06:31:45 AM by dis astranagant »
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Troika

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Re: [0.7.1a] Steiner Foundation v1.0 – Campaign difficulty reducer
« Reply #6 on: December 19, 2015, 10:51:45 AM »

Please give it a special system with a warp gate so we can have "Steins gate."

NEEEEEEEEEEEEEEERD
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Snrasha

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Re: [0.7.1a] Steiner Foundation v1.0 – Campaign difficulty reducer
« Reply #7 on: December 20, 2015, 10:33:06 AM »

Thank for your mod!
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sycspysycspy

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Re: [0.7.1a] Steiner Foundation v1.0 – Campaign difficulty reducer
« Reply #8 on: December 23, 2015, 07:55:03 PM »

Is it compatible with SS+ and Nex?
« Last Edit: December 23, 2015, 09:53:31 PM by sycspysycspy »
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Histidine

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Re: [0.7.1a] Steiner Foundation v1.0 – Campaign difficulty reducer
« Reply #9 on: December 23, 2015, 09:41:35 PM »

Does it compatible with SS+ and Nex?
Yes
(in non-Corvus Nexerelin the station will be placed around a random uninhabited planet)
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Histidine

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Re: [0.7.1a] Steiner Foundation v1.0.1 – Campaign difficulty reducer
« Reply #10 on: December 24, 2015, 08:36:54 AM »

Small update that fixes a pretty serious defect affecting the mod's intended purpose.

Steiner Foundation v1.0.1
Download

Changelog
Code
v1.0.1
* Fix insurance payouts being too small
* Foundation insurance no longer stacks with Nexerelin faction insurance (only one will be paid)

EDIT: The previous upload was a somehow totally botched copy, fixed now.
« Last Edit: December 24, 2015, 11:19:03 PM by Histidine »
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samsaq

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Re: [0.7.1a] Steiner Foundation v1.0.1 – Campaign difficulty reducer
« Reply #11 on: December 30, 2015, 07:04:18 PM »

Hmm Is this in any way related to the Steiner fanfic that is currently being made into a novel by Pendragon called hope and duty, as the protagonist's family is called the Stieners. Here's the story up to this point: http://fractalsoftworks.com/forum/index.php?topic=6561.0;wap2

And the discussion created by Pendragon to show that he is making the fanfic into a full novel : https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjnvqekjoXKAhVYz2MKHXc6AbsQFggcMAA&url=http%3A%2F%2Ffractalsoftworks.com%2Fforum%2Findex.php%3Ftopic%3D4284.0&usg=AFQjCNHT-WNd55Cp30RxhYczmqriVddltA&sig2=ib7RF7MyVegYstcp-MXFdw&bvm=bv.110151844,d.cGc
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Histidine

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Re: [0.7.1a] Steiner Foundation v1.0.1 – Campaign difficulty reducer
« Reply #12 on: December 31, 2015, 04:22:01 AM »

Hmm Is this in any way related to the Steiner fanfic that is currently being made into a novel by Pendragon called hope and duty, as the protagonist's family is called the Stieners.
Try to guess.
(Protip: read the spoilered part of the first post)
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Runoved

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Re: [0.7.1a] Steiner Foundation v1.0.1 – Campaign difficulty reducer
« Reply #13 on: January 02, 2016, 01:35:51 AM »

Firstly thank you for such an interesting and so useful mod.
In my opinion it turned out to be a particularly useful function allows you to buy reputation of factions.
I have a small suggestion how to make more diverse this mod. I think it would be interesting if in the beginning of the game, when the player selects in menu the type and the technical level of his future fleet, he would have the opportunity to choose ships of popular modded factions (if such mods are installed). For example, as it was done in the Exerelin. I understand that it somewhat complicates the code. It will be necessary to do check for installed mods. But I think it would have made the beginning of the campaign, more interesting and varied.
Thank you again for such a useful and original mod.
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Histidine

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Re: [0.7.1a] Steiner Foundation v1.0.1 – Campaign difficulty reducer
« Reply #14 on: January 02, 2016, 02:03:18 AM »

Thanks!

I have a small suggestion how to make more diverse this mod. I think it would be interesting if in the beginning of the game, when the player selects in menu the type and the technical level of his future fleet, he would have the opportunity to choose ships of popular modded factions (if such mods are installed)
That start ship selection is an SS+ thing. (and including mod factions is probably too complicated using the current code)

I'm looking at my own implementation of start ship selection for Nexerelin, although that's a long way off.
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