I frontload fighters early on as well, but I'm confused as to how you manage to maintain fighter superiority, given how badly you're outnumbered by them. They spread lashers and fighter wings to almost the entire map, it's rather difficult to zone them out in my experience. It's true that thunders, gladius's, and warthogs can mess up Talons and Lashers, but fast enough to not give up any points?
Anyway, the LRM thing is definitely a tertiary thing to do. It's just something to think about if you wind up deploying them, since they really kind of suck when pressed. Support auxiliaries, that's how you play 'em.
Yeah, I'm slightly surprised too, but really, those Gladius, Warthog, and Thunder wings are extremely powerful. What I did was to send the Thunders to the right bottom Nav Buoy and left Comm Buoy, and focus the initial Gladius on the center point with an Assault command. The Thunders tore up the Talon wings with basically no damage taken, and then they move on to the middle point where most of the AI's Broadswords collect. The Gladius wing has probably taken down one Broadsword wing by then, and with more enemies incoming, I micromanage the fighters a bit if I see them take too much damage.
By then, my Carrier is in position just south of the mid point, and I've deployed my flagship and additional fighter wings. Depending on where I see enemies headed, I hand out intercept orders (usually Thunders will go fulfill those), while gathering the bulk of the fleet at mid. I continue up with my flagship to wipe out any slightly heavier ships not worth my fighters' time.
I then deploy the destroyer(s) and get their help at controlling the existing points while I send a Thunder or two to take the enemy's Nav. With my huge point count from all the buoys, I can maybe think about deploying a cruiser. Meanwhile, I probably have mid by now and move all my Defend and Rally Carrier points up further north as the enemy's forces trickle in (bottlenecked by their one Comm Buoy). I put my flagship near the top, to mop up any heavier craft that may want to retreat, and set strike commands on the Onslaught and Dominators. I literally let my forces handle the entire Onslaught by themselves (with one Hammerhead loss), and take out two Dominators with my Conquest.
And by then, the match is pretty much over. Lesson learned? Those Thunders, Warthogs, and Gladius fighters can really carry an outnumbered but more nimble force. Before I learned just great they were, I had trouble with this mission too (see my earlier thread).
EDIT: @Alex: Thanks for chiming in here! Since my last post, I've given Predator or Prey a few more tries, and gotten one success (with the Omen and one Wasp wing retreating) at little more than 100 hull integrity left on my Dominator. It's doable, but certainly not a simple mission