name,id,designation,system id,
fleet pts,hitpoints,armor rating,max flux,8/6/5/4%,flux dissipation,ordnance points,max speed,acceleration,deceleration,max turn rate,turn acceleration,mass,shield type,defense id,shield arc,shield upkeep,shield efficiency,phase cost,phase upkeep,min crew,max crew,cargo,fuel,fuel/ly,range,max burn,base value,cr %/day,CR to deploy,peak CR sec,CR loss/sec,
supplies/rec,supplies/mo,hints,number
In this list for example:
Lt_Matrice,Lt_Matrice,Capitalship,maneuveringjets,
28,40000,2550,12500,10000,400,268,100,30,20,4,4,3250,NONE,,,,,,,200,950,800,600,10,33,8,150000,10,5,760,0,
40,10,,3654
My fleet points is supply/rec, so when i have a ship with 5 fleets points and 0 supply/rec, i need for enjoy my ship in battle just 0 points...
Very...[censured french word ] with my Capitalship, for example.
Normally, my ship have 5 fleets points and 1 supply/rec( for test, because, when i have see my medium carrier who use 30 supplies per day for repair and regen CR....)
Please, help me '.'
Or, this is bugged only for me...
PS: Reason: My mod have only ship with no shield, i see so big price for repair, so...