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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a][Discontinued] Artefact  (Read 212917 times)

Snrasha

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Re: [0.9a] Artefact
« Reply #150 on: March 02, 2019, 09:05:11 AM »

Require:
LazyLib,GraphicsLib,MagicLib
Download the mod here 1.9b_b

Version 1.9b_b: (Not sure if break your save game, need to try)
Quote
-Fix a system weapon available on the market.
-Fix the "low" radius of the right click shipsystem of Looters ships.
-Add HUD help for the Looters.
-Require MagicLib
-Fix crash about a null against Looter station
-Nerf the Noir small PD(maybe a buff for some people?) per remove the "not aim"
Fast update. Without the new lore, just for fix some fix. You can try the new HUD for Looters on this version.

Now require MagicLib:
MagicLib

You need also the LazyLib update.
« Last Edit: May 20, 2019, 11:01:04 AM by Snrasha »
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ahrenjb

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Re: [0.9a] Artefact
« Reply #151 on: March 21, 2019, 09:35:48 PM »

Glad to see you continuing to update this mod Snrasha. I really think the spritework for these is extremely visually interesting and unique. I think the noir ships in particular are beautiful, while the looters have an especially alien aesthetic.

I haven't played with this mod since a much earlier version, so I'll try to provide some more gameplay and balance feedback once I've played a more up to date release.

Keep up the good work! Your stuff has really improved.
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Snrasha

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Re: [0.9.1a] Artefact
« Reply #152 on: May 20, 2019, 11:00:51 AM »

Require:
LazyLib,GraphicsLib,MagicLib
Download the mod here 1.9c
Version 1.9c:
Quote
-Update for 0.9.1a
-Like Noir ships have a bubble shield, the PD become a machine gun-like.
-Nerf refit time of bomber.
-Fix price of ships
-Reduce per ten Noir and Looters D-ship of the pools of pirates.
-Reduce per five to see Looters ships on Scavengers pools.



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« Last Edit: August 12, 2019, 01:19:23 PM by Snrasha »
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Re: [0.9.1a] Artefact
« Reply #153 on: May 20, 2019, 12:02:32 PM »

I love these ships, especially the yellow ones. Amazing curves, sleek, brilliant colour scheme.
Well done. I envy your talent. :)
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Snrasha

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Re: [0.9.1a] Artefact
« Reply #154 on: May 20, 2019, 12:41:02 PM »

I love these ships, especially the yellow ones. Amazing curves, sleek, brilliant colour scheme.
Well done. I envy your talent. :)

95% of these sprites has be done per DrakonST. ^^
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Re: [0.9.1a] Artefact
« Reply #155 on: May 20, 2019, 01:10:03 PM »

I envy both your and his talent then. ;)
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dis astranagant

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Re: [0.9.1a] Artefact
« Reply #156 on: July 24, 2019, 11:40:54 PM »

Noir markets sold me an "Enem Anti-Missile" small energy weapon that I can't equip in any slot.
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Snrasha

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Re: [0.9.1a] Artefact
« Reply #157 on: July 25, 2019, 09:06:40 PM »

Noir markets sold me an "Enem Anti-Missile" small energy weapon that I can't equip in any slot.

Weird, probably the fighter weapon, no? But you cannot buy it, maybe you have modded a bit the mod or a update of Starsector has broken something.

Thank for the report.
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Snrasha

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Re: [0.9.1a] Artefact
« Reply #158 on: August 12, 2019, 01:21:09 PM »

Require:
LazyLib,GraphicsLib,MagicLib
Download the mod here 1.9.1
Version 1.9.1:
Quote
-Fix hatred on Artefact.
-Reduce market size from 7 to 6.
-Increase tarif to 100%. And toll per 100%.
-Increase cargo and fuel of Heart-Z per 200 units.
-Increase fleet point of Ame to 60 from 30.
-Increase maintenance/supply deploy to 70/80 from 50/60
-Increase topspeed  of Ame to 35 from 40
-Reduce hull of Ame to 22 000 from 25000
-Reduce armor of Ame to 1400 from 1600

Nerf the tankiness of Ame(because people used it only for tank)
And fix a bit the Hatred market. (Tarif  up to 200%)

EDIT: A hotfix will out very soon for fix the problem of the high tarif where you cannot buy nothing same if you are their ally

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« Last Edit: August 13, 2019, 01:04:42 PM by Snrasha »
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Rutaki

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Re: [0.9.1a] Artefact
« Reply #159 on: August 12, 2019, 06:35:27 PM »

And fix a bit the Hatred market. (Tarif  up to 200%)

Does it also count if I'm being commissioned by the faction?

EDIT: Oops, I didn't realize the edit
« Last Edit: August 12, 2019, 06:50:23 PM by Rutaki »
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Nanao-kun

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Re: [0.9.1a] Artefact
« Reply #160 on: August 12, 2019, 09:21:49 PM »

I think I found a bug. Enem anti-missile weapons don't show up when equipping weapons, so you can't use them.
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Snrasha

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Re: [0.9.1a] Artefact
« Reply #161 on: August 13, 2019, 01:08:41 AM »

I think I found a bug. Enem anti-missile weapons don't show up when equipping weapons, so you can't use them.
The Enem anti-missile is a hidden/system weapon, a old thing, you cannot get it.
EDIT: Where you have get them?
EDIT2: Ok found, but i do not have understand how i have got that.

And fix a bit the Hatred market. (Tarif  up to 200%)

Does it also count if I'm being commissioned by the faction?

EDIT: Oops, I didn't realize the edit
Sorry, i need to nerf theses tarifs (when i can) if you are commisioned to them. The problem is to balance for not abuse the market but always follow the idea of them dislike strangers.
« Last Edit: August 13, 2019, 11:17:30 AM by Snrasha »
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Snrasha

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Re: [0.9.1a] Artefact
« Reply #162 on: August 13, 2019, 01:05:23 PM »

Require:
LazyLib,GraphicsLib,MagicLib
Download the mod here 1.9.1c

Version 1.9.1b(hotfix):(Need new save except Nex random system)
Quote
-Fix tarif of Artefact. (Work only on without Nex or without random system)
-Remove Black market of Looters, Noir. (Work only on without Nex or without random system)
-Add Looters market(a black looters market) on Noir market. (Work only on without Nex or without random system)
-Increase fleet point of Ame to 40 from 60.
-Increase maintenance/supply deploy to 60/70 from 70/80

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« Last Edit: August 13, 2019, 09:40:16 PM by Snrasha »
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Nanao-kun

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Re: [0.9.1a] Artefact
« Reply #163 on: August 14, 2019, 01:17:08 AM »

Oh, the Enem Anti-missiles aren't meant to be used? That's a bit disappointing.
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Snrasha

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Re: [0.9.1a] Artefact
« Reply #164 on: August 14, 2019, 09:28:07 AM »

Oh, the Enem Anti-missiles aren't meant to be used? That's a bit disappointing.
Sorry to dissapoint, but Noir got 360 arc shield and do not need PD who can hit on 360arc. Also, these PD are more for anti mono missile, the new enem is anti multi missile.
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