I have played your mod and have a friend currently playing it, and we agree that your armor values are way too high to integrate with other game components in a way that provides for balanced gameplay.
She loves the concepts behind your mod, but dislikes the overall balance, and how long she has to fight a ship that has been overwhelmed to see it die.
The bottom line that I personally see for your mod to be balanced and more downloadable is that you change the armor and hull values drastically, and make significant balance changes to some of the weapons.
In short:
Lower ship armor.
Lower weapon efficiency.
Redistribute fleet power ratings.
We love the concept behind your mod, and the graphics of your ships, but until you balance them we can't have fun with your mod ;-;
I hope to download and have fun with your mod in the future though.
Chloe~
Hello, thank so much for this opinion.
For the Looters faction, they are hight level, i have fixed the problem what you talk about the ship armor on pirate fleet.
Pirate fleet now have a very low chance to have Looters ships no-damaged. I know not if you have so fight the new ships(D) for balance.
I wannot see my faction be weak, this is a weird faction with a armor more than the normal. The ships(D) (3 D-Hull per default on the hull,armor and engine) balance for me. I can fight a Looters ships(D) just with the worst pirate ship.(If i play correctly)
Maybe you have not idea, because maybe hidden(In the next update, i put more informations about), but they take 100% more damage on engine and emp.
You begin with a wolf who have ion pulser and now you fight Looters ships(D), you do not have problem for fight them.
For the lower weapon efficiency, like say previously, they take x2 on emp damage, else: weapon is balanced with vanilla value. More range, More flux cost, less damage. And again, if you fight only pirate, not Looters directly, you cannot fight now their weapons. (Looters is neutral to you, when you begin)
Redistribute fleet power ratings?
I do not understand very much this thing, you talk about the difference of power between each?
For conclude:
Many people agree than these x2 emp damage and engine damage are not visible when you look my mod and see only cheat ships, but try to fight them with emp weapon and you can see the difference. (Each 5 seconds, you flameout their engine)
But yes, i think to change that, their values need to be redefined.
Anecdote: When i have begin this mod, i have 2 time more armor and topspeed. (Without emp damage)