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Author Topic: [0.9.1a][Discontinued] Artefact  (Read 212911 times)

Snrasha

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[0.9.1a][Discontinued] Artefact
« on: December 01, 2015, 02:22:23 PM »

DrakonST has made all sprites of Artefact
Portrait of the mod come of Portrait's pack

Story of these two factions:
Spoiler
Quote
In a far, far away solar system in which war never stops between numerous factions, resides a race hidden in a thick nebula. Cut off from the outside world until recently, the people in these worlds are devoid of sunlight, and thunderclouds constantly bombard their world with intense vigor. This people cut off from the world until recently, for an undetermined amount of time, these people started off as a group of scientists venerating a religion around science. The scientists built a self-sufficient base so as not to be disturbed. People speculate that the reasons they communicate to the outside world was very much shaped by the current situation of the sector. The first reason was to spread their religion using every method possible, even the most possible heinous ones. The second is to replenish the raw materials that have been dwindling in their area. It is from these two reasons two highly advanced factions were born, both lead by the same council.

The Looters, commanded by a single chief, took the role of pirates recovering raw materials and not hesitating to commit atrocities.
The Noir, led directly by the council, were busy spreading their religion-based science. They are also lab caretakers and give all non-usable technologies to the other division.

These two factions are vastly different in purpose, but share the same technology.
[close]

Require:
LazyLib,GraphicsLib,MagicLib
Download the mod here 1.9.1f
Discontinued
Compatibility:
Quote
-Version checker compatible, use him if you can.
-Nexerelin.

Looters:

Spoiler

Descriptions:

Quote
Creator:
-Snrasha: He have made nothing except the idea?
-DrakonST: He have made all sprite of weapons and ships.
-Community: For have helped.
Faction on campaign:
-Pirates factions, scavenger can have their ships.
-Looters faction is neutral with you, so normally, you do not go have problem.

Looters's ships:
Overlay of ships:
Spoiler

[close]
Main Looters faction in-game:
Spoiler
[close]
Some in-game gameplay gif:
Spoiler



[close]
Credits:
Quote
Credits in the mod because very too long.
Thank community of Starsector for help me.
[close]
Noir:

Spoiler
Descriptions:
Quote
Creator:
-Snrasha: He have made nothing except the idea?
-DrakonST: He have made all sprite of weapons and ships.
-Community: For have helped.

Noir's Ships:
Spoiler

[close]
Credits:
Quote
Thank to Orost for hullmod repair armor:hullmod here
Thank modders for critic my design.
Others in the credits in mod.
[close]



« Last Edit: July 03, 2021, 02:28:48 AM by Snrasha »
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Takion Kasukedo

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Re: [0.7a] Looters faction mod.
« Reply #1 on: December 03, 2015, 08:40:54 AM »

Hmm well, I am eager to see what this prototype faction (for now) can do.

But...I usually like to leave it until more than 5 - 10 ships are available to evaluate my decision.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Snrasha

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Re: [0.7a] Looters faction mod.
« Reply #2 on: December 03, 2015, 08:49:46 AM »

Yes, but before build more ships, i need more unique functionality(a hullmod) before! So sorry, you can wait longer.(And more, you have mass better factions, so, you want wait 1/2 years, i think.)

Thank for your support.

I need also fix all texts, so. Hum, so for a correct downloadable mod, you can very wait.
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Snrasha

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Re: [0.7a] Looters faction mod.
« Reply #3 on: December 05, 2015, 09:35:09 AM »

Hello, i have reason for this up my own topic!

I search a corrector for check my spelling and text.
Also, if he have also skills in balancing, i do not say no.

EDIT: i have find, thank.
« Last Edit: December 06, 2015, 02:36:16 AM by Snrasha »
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Troika

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Re: [0.7.1a] Looters faction mod.
« Reply #4 on: December 06, 2015, 10:11:57 AM »

Continuez votre bon travail!
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Snrasha

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Re: [0.7.1a] Looters faction mod.
« Reply #5 on: December 06, 2015, 10:15:10 AM »

Thank.


EDIT: Version 0.35 is out! Finally! Now, just fix the power of my ships.( Hum, we need lose against all "good" ennemi .) with new adress!
« Last Edit: December 07, 2015, 06:45:09 AM by Snrasha »
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Jay2Jay

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Re: [0.7.1a] Looters factions.
« Reply #6 on: December 08, 2015, 12:42:03 PM »

Imho the greens are too saturated and bright. Although that color is wonderful for lights/glowing effects, it looks pretty bad for paneling. I actually love the colors in the flag that you are using, they look great for a pirate-ish faction and I really think that the dark green with orange-ish yellow highlights is a wonderful scheme.

Of course this is simply my personal preference and opinion as an artist, feel free to disregard it yada yada yada.
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"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters." ~Ghengis Khan

Snrasha

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Re: [0.7.1a] Looters factions.
« Reply #7 on: December 08, 2015, 12:54:22 PM »

Ah ah, you are not only complaining, i prefer this green, but i have decide more less "flash". My reason is :
I love ship of Nomad mods <3
Spoiler




[close]
This is better no? (Same with my wings)

Ok, real reason why i have not success with this green: I am very bad with photofiltre, now, it is very better.
« Last Edit: December 11, 2015, 04:25:29 AM by Snrasha »
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Toxcity

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Re: [0.7.1a] Looters factions.
« Reply #8 on: December 08, 2015, 01:00:48 PM »

Not trying to start anything, but have you asked Dark.Revenant or HELMUT if you can use the Auriga?
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Snrasha

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Re: [0.7.1a] Looters factions.
« Reply #9 on: December 08, 2015, 01:12:25 PM »

Yes, i have authorization. (And if you look credits, you can see author)

A question, Jay2jay, you prefer this color version, no? :x

EDIT: or not, i have say mod, but i have forgot author --'.
EDIT2: Fix.
« Last Edit: December 08, 2015, 01:15:20 PM by Snrasha »
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Jay2Jay

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Re: [0.7.1a] Looters factions.
« Reply #10 on: December 08, 2015, 04:59:10 PM »

Yes, i have authorization. (And if you look credits, you can see author)

A question, Jay2jay, you prefer this color version, no? :x

EDIT: or not, i have say mod, but i have forgot author --'.
EDIT2: Fix.

It seems as if you darkened the edges, instead of decreasing color brightness and saturation. I was thinking something along these lines---> H:117 S:57 B:52 R:61 G:133 B:51
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"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters." ~Ghengis Khan

Snrasha

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Re: [0.7.1a] Looters factions v0.42
« Reply #11 on: December 08, 2015, 09:34:23 PM »

I do not get a conclusive result correct. Sorry.
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Histidine

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Re: [0.7.1a] Looters factions v0.451
« Reply #12 on: December 11, 2015, 04:14:12 AM »

The ships need proper names (i.e. name column in ship_data.csv should be "Tan", "Log" instead of "Lt_Tan", "Lt_Log" etc.), same for the hullmod names.

Also I crashed when mousing over the Blood hullmod, I'm guessing it doesn't like the %) at the end of the description.
Code
[Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.util.UnknownFormatConversionException: Conversion = ')'
java.util.UnknownFormatConversionException: Conversion = ')'
at java.util.Formatter.checkText(Unknown Source)
at java.util.Formatter.parse(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$11.o00000(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.beforeShown(Unknown Source)
at com.fs.starfarer.ui.O00O.showTooltip(Unknown Source)
at com.fs.starfarer.ui.T.int.super(Unknown Source)
at com.fs.starfarer.ui.T.processInput(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.c$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.c.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ooOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.O0OO.int.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.dosuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Snrasha

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Re: [0.7.1a] Looters factions v0.451
« Reply #13 on: December 11, 2015, 04:18:20 AM »

Ah yes, now error, i have not this error, last version, i go fix this.

EDIT: ok, do like also " " so. Ah ah
EDIT2: Ok, % is reason, thank you.

I have fixed.
« Last Edit: December 11, 2015, 04:37:33 AM by Snrasha »
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Bastion.Systems

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Re: [0.7.1a] Looters factions v1.0
« Reply #14 on: December 11, 2015, 04:38:29 AM »

Pretty cool, but the neon green fighter bays on that modified Atlas burn my eyes.
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