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News: Starsector 0.9a is out! (11/16/18)
 
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Author Topic: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits  (Read 33700 times)
dk1332
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« Reply #90 on: December 03, 2018, 09:20:31 PM »

Sweet, can't wait to put those suits on those new shiny carriers Grin

well...
theres gonna be wings but they're mainly for escort, since the new thing I'm going for are "squads", as in there being pilotable captain/custom variants of the mechs with fighter bays, usually like 4 or 5 to set up a little group of mechs. also means you can customize the pilot variants to a degree, with different weapons and vanilla hullmods (dunno if I'll make any custom ones yet)


Thats an interesting concept, being able to pilot an actual mech and all while still being able to control ships. Then again, Diable's Gust Cruiser has that ability but it sacrifices the utility of a ship's subsystem. I hope that its nothing like that since its not easy to get hands on a Gust at an early start...well on legit means.

Either way, I'm fine with what ever you'll go, just can't wait to have mobile suits on my carriers rather than relying too much on fighters.
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Buttery
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« Reply #91 on: December 03, 2018, 10:22:08 PM »

Sweet, can't wait to put those suits on those new shiny carriers Grin

well...
theres gonna be wings but they're mainly for escort, since the new thing I'm going for are "squads", as in there being pilotable captain/custom variants of the mechs with fighter bays, usually like 4 or 5 to set up a little group of mechs. also means you can customize the pilot variants to a degree, with different weapons and vanilla hullmods (dunno if I'll make any custom ones yet)


Thats an interesting concept, being able to pilot an actual mech and all while still being able to control ships. Then again, Diable's Gust Cruiser has that ability but it sacrifices the utility of a ship's subsystem. I hope that its nothing like that since its not easy to get hands on a Gust at an early start...well on legit means.

Either way, I'm fine with what ever you'll go, just can't wait to have mobile suits on my carriers rather than relying too much on fighters.

yee its more so just being able to pilot the mech, with having some escort that can keep up with it rather than being able to control the fighters themselves. pilotable variants will be somewhat easy to get your hands on, at least basic ones like a standard graze and such, with some other rare ones being available with means I havent decided on yet (maybe rare blueprint but we'll see)
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