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News: New blog post: Pirate Bases, Raids, and Objectives (06/12/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Discount Shipyard v0.5.2  (Read 10691 times)
LucyTheTrans*Dictator
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« Reply #30 on: June 15, 2017, 08:24:02 AM »

For large ships that are huge, in the new update you may be able to circumvent having to downsize ships by making them split into modules, that way the game may register them as seperate entities, i don't know if that's right but if it is you could always make a 3 part giant battleship out of the segments you already have ^^

The really scarily big ships in the sprite dumps would be usable if that's the case too, and I love all of these mods that just add new ships <3
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peperoni_playboy
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« Reply #31 on: June 15, 2017, 09:26:11 AM »

I'm getting this crash when attempting to use the simulator in the newest mod version.
3640626 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [parrot_balanced] not found!
java.lang.RuntimeException: Ship hull variant [parrot_balanced] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.combat.A.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.K.addToFleet(Unknown Source)
   at com.fs.starfarer.title.ooOO.K.addToFleet(Unknown Source)
   at com.fs.starfarer.coreui.refit.S.?O000(Unknown Source)
   at com.fs.starfarer.coreui.refit.S.?O000(Unknown Source)
   at com.fs.starfarer.coreui.refit.S.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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c0nr4d1c4l
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« Reply #32 on: June 15, 2017, 10:23:09 AM »

Uncheck the Omega portion for now. It's referring to older, non-existant variant of the other ships.
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peperoni_playboy
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« Reply #33 on: June 15, 2017, 10:51:59 AM »

that fixed it, thanks.
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c0nr4d1c4l
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« Reply #34 on: June 15, 2017, 11:18:07 AM »

Fascinating, The Omega got a revamp (or is that it's little cousin?)

The Omega's fate is still in limbo. While I'd like it to exist it's also really impractical as a ship. I'm currently reviewing what DR did for his Wall. The Minerva may possibly take its place instead since it's way easier to handle and doesn't cause as much problems as the Omega.
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PyroFuzz
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« Reply #35 on: June 15, 2017, 08:24:16 PM »

I just noticed that you have the adventurer class capital.
I also noticed that the neutrino mod has the same ship.

So uh, whats that about XP
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c0nr4d1c4l
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« Reply #36 on: June 15, 2017, 09:21:03 PM »

I just noticed that you have the adventurer class capital.
I also noticed that the neutrino mod has the same ship.

So uh, whats that about XP

It was removed from Neutrino a while ago due to an abundance of capital ships. I wanted to see it back so I added it. Dont worry, permissions were asked of course! (Just like what the OP says!) Wink
« Last Edit: June 15, 2017, 10:56:59 PM by c0nr4d1c4l » Logged

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c0nr4d1c4l
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« Reply #37 on: June 16, 2017, 08:49:02 PM »

Quickie: Added a new mission and (slightly) nerfed the Omega. Also, nerfed the Minerva.
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Takion Kasukedo
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« Reply #38 on: June 03, 2018, 04:33:05 PM »

c0nr4d1c4l, your mod's download link is down, meaning those interested won't be able to download the mod.

May I request it's put back up? I'd like to expand my mod collection to it's previous state.
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c0nr4d1c4l
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« Reply #39 on: June 03, 2018, 07:25:09 PM »

Sure, gotta get a new link up and running and also clean up the folder. Finally got some time so I can clean the mod up and add/fix a few more things.
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Takion Kasukedo
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« Reply #40 on: June 04, 2018, 06:37:18 AM »

Awesome, i'll look forward to it.
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