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Author Topic: [0.8.1a] Looters & Artefact  (Read 42288 times)
Snrasha
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« on: December 01, 2015, 02:22:23 PM »

Presentation: Two smalls factions mods. They are complementary.  (Noir is the faction of mod Artefact)
DrakonST have made all sprites of these mods.

Portraits of this pack



PulseKB is a kitbash mod, currently by merging with a another kitbash mod, so you can keep to use him.



Require:
Quote
Require LazyLib, do not require GraphicLib
Download:
Quote
Click on the banner.
Compatibility:
Quote
-Version checker compatible, use him if you can.
-Nexerelin, (Only on random, wait the next update of Nexerelin for corvus mode)
-Dynasector, no implemented, but no problem.
-Starsector plus, no implemented, but no problem also.



Descriptions:

Quote
Creator:
-Snrasha: He have made nothing except the idea?
-DrakonST: He have made all sprite of weapons and ships.
-Community: For have helped.
Faction on campaign:
-Pirates factions, scavenger can have their ships.
-Looters faction is neutral with you, so normally, you do not go have problem.
Faction on combat:
-Looters ships are not very good controlled per the player, but the AI, this is the opposite, their have better top speed than you and keep to near to you always because they do not have shield. And their huge weapon range is too good for kill you. The only means for win against them, this is with a big fleet.  Their fleet cost to deploy  are bigger for that, also.
-On early game, they destroy you.
-On end game, you destroy them.

Factions:
Quote
Looters:
In a far, far away solar system in which war never stops between numerous factions, resides a race hidden in a thick nebula. Cut off from the outside world until recently, the people in these worlds are devoid of sunlight, and thunderclouds constantly bombard their world with intense vigor. This people cut off from the world until recently, for an undetermined amount of time, these people started off as a group of scientists venerating a religion around science. The scientists built a self-sufficient base so as not to be disturbed. People speculate that the reasons they communicate to the outside world was very much shaped by the current situation of the sector. The first reason was to spread their religion using every method possible, even the most possible heinous ones. The second is to replenish the raw materials that have been dwindling in their area. It is from these two reasons two highly advanced factions were born, both lead by the same council. The Looters, commanded by a single chief, took the role of pirates recovering raw materials and not hesitating to commit atrocities. The Noir, led directly by the council, were busy spreading their religion-based science. They are also lab caretakers and give all non-usable technologies to the other division. These two factions are vastly different in purpose, but share the same technology. The ship of the Noirs are semi-automated vessels that require little maintenance because the nanobots have taken care of the repairs. Their weapons are extremely advanced, and others people considered these weapon are like sorcery. The Looters on the other hand, replaces the standard shield with a very strong alloy. Nevertheless, they do have a small damper field. Their weapons are fairly standard though.
Looters's ships:

Starsystem:
Quote
Nebula a star with the position (-11000,-18000)
Credits:
Quote
Credits in the mod because very too long.
Thank community of Starsector for help me.


Descriptions:
Quote
Creator:
-Snrasha: He have made nothing except the idea?
-DrakonST: He have made all sprite of weapons and ships.
-Community: For have helped.
Faction on campaign:
-Noir is not very good.
Faction on combat:
-Effective against some ships.
-Uneffective against some ships.

Artefact have the Noir faction specialized on homing projectile/missile with a repair hull/armor and a omni hardened shield who can be merge with the normal hardened shield.



Example of their specitify:


Factions:
Quote
In a far, far away solar system in which war never stops between numerous factions, resides a race hidden in a thick nebula. Cut off from the outside world until recently, the people in these worlds are devoid of sunlight, and thunderclouds constantly bombard their world with intense vigor. This people cut off from the world until recently, for an undetermined amount of time, these people started off as a group of scientists venerating a religion around science. The scientists built a self-sufficient base so as not to be disturbed. People speculate that the reasons they communicate to the outside world was very much shaped by the current situation of the sector. The first reason was to spread their religion using every method possible, even the most possible heinous ones. The second is to replenish the raw materials that have been dwindling in their area. It is from these two reasons two highly advanced factions were born, both lead by the same council. The Looters, commanded by a single chief, took the role of pirates recovering raw materials and not hesitating to commit atrocities. The Noir, led directly by the council, were busy spreading their religion-based science. They are also lab caretakers and give all non-usable technologies to the other division. These two factions are vastly different in purpose, but share the same technology. The ship of the Noirs are semi-automated vessels that require little maintenance because the nanobots have taken care of the repairs. Their weapons are extremely advanced, and others people considered these weapon are like sorcery. The Looters on the other hand, replaces the standard shield with a very strong alloy. Nevertheless, they do have a small damper field. Their weapons are fairly standard though.
Artefact's Ships:

Starsystem:
Quote
Nebula a star with the position (-10000,-17000)
Credits:
Quote
Thank to Orost for hullmod repair armor:hullmod here
Thank modders for critic my design.
Others in the credits in mod.



Descriptions:
Quote
Creator:
-Snrasha: Have made these kitbash sprite
-Nia: Have perfectly fix many things on these sprites.
-Community: For have helped for the story and to be present.

This mod add many Tri Tachyon  Kitbashed Ship for the faction.
They have special shipsystem or structure, they are also rare to see.

Example of their specitify:


Tri-Tachyon's Kitbash Ships:
Lassitude Long Range Support
A tactical laser is nothing, but three?

Coupsur Long Range Support
If tactical laser is not important for you, graviton beam, maybe?

Malice-class Frigate

Semi-Automated ship with a Modified SO.

Athenia-class Fast Carrier

Fast BattleCarrier with a Modified SO.

Cognitif-class Fast Cruiser

A simple cruiser, no?

Lodium-class Light CapitalShip

Capable of destroy a Aurora.

SeekerPulse-class Module of Farfadet

You cannot ignore it!


« Last Edit: December 11, 2017, 12:16:10 AM by Snrasha » Logged

I am pretty bad on english. So, sorry in advance.

Artefact / Looters faction Version 0.8.1a
Weird faction.

Pulse KitBash Version 0.8.1a
Add rare kitbash ship on the TriTachyon ship.
Takion Kasukedo
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The Embodiment of Defilement, TakionKasukedo


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« Reply #1 on: December 03, 2015, 08:40:54 AM »

Hmm well, I am eager to see what this prototype faction (for now) can do.

But...I usually like to leave it until more than 5 - 10 ships are available to evaluate my decision.
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The Embodiment of Defilement reigns over his part of the galaxy.

FEAR THE CASCADE.
Snrasha
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« Reply #2 on: December 03, 2015, 08:49:46 AM »

Yes, but before build more ships, i need more unique functionality(a hullmod) before! So sorry, you can wait longer.(And more, you have mass better factions, so, you want wait 1/2 years, i think.)

Thank for your support.

I need also fix all texts, so. Hum, so for a correct downloadable mod, you can very wait.
Logged

I am pretty bad on english. So, sorry in advance.

Artefact / Looters faction Version 0.8.1a
Weird faction.

Pulse KitBash Version 0.8.1a
Add rare kitbash ship on the TriTachyon ship.
Snrasha
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Posts: 360



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« Reply #3 on: December 05, 2015, 09:35:09 AM »

Hello, i have reason for this up my own topic!

I search a corrector for check my spelling and text.
Also, if he have also skills in balancing, i do not say no.

EDIT: i have find, thank.
« Last Edit: December 06, 2015, 02:36:16 AM by Snrasha » Logged

I am pretty bad on english. So, sorry in advance.

Artefact / Looters faction Version 0.8.1a
Weird faction.

Pulse KitBash Version 0.8.1a
Add rare kitbash ship on the TriTachyon ship.
Troika
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Posts: 50


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« Reply #4 on: December 06, 2015, 10:11:57 AM »

Continuez votre bon travail!
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Snrasha
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Posts: 360



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« Reply #5 on: December 06, 2015, 10:15:10 AM »

Thank.


EDIT: Version 0.35 is out! Finally! Now, just fix the power of my ships.( Hum, we need lose against all "good" ennemi .) with new adress!
« Last Edit: December 07, 2015, 06:45:09 AM by Snrasha » Logged

I am pretty bad on english. So, sorry in advance.

Artefact / Looters faction Version 0.8.1a
Weird faction.

Pulse KitBash Version 0.8.1a
Add rare kitbash ship on the TriTachyon ship.
Jay2Jay
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« Reply #6 on: December 08, 2015, 12:42:03 PM »

Imho the greens are too saturated and bright. Although that color is wonderful for lights/glowing effects, it looks pretty bad for paneling. I actually love the colors in the flag that you are using, they look great for a pirate-ish faction and I really think that the dark green with orange-ish yellow highlights is a wonderful scheme.

Of course this is simply my personal preference and opinion as an artist, feel free to disregard it yada yada yada.
Logged

"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters." ~Ghengis Khan
Snrasha
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« Reply #7 on: December 08, 2015, 12:54:22 PM »

Ah ah, you are not only complaining, i prefer this green, but i have decide more less "flash". My reason is :
I love ship of Nomad mods <3




This is better no? (Same with my wings)

Ok, real reason why i have not success with this green: I am very bad with photofiltre, now, it is very better.
« Last Edit: December 11, 2015, 04:25:29 AM by Snrasha » Logged

I am pretty bad on english. So, sorry in advance.

Artefact / Looters faction Version 0.8.1a
Weird faction.

Pulse KitBash Version 0.8.1a
Add rare kitbash ship on the TriTachyon ship.
Toxcity
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« Reply #8 on: December 08, 2015, 01:00:48 PM »

Not trying to start anything, but have you asked Dark.Revenant or HELMUT if you can use the Auriga?
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Snrasha
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« Reply #9 on: December 08, 2015, 01:12:25 PM »

Yes, i have authorization. (And if you look credits, you can see author)

A question, Jay2jay, you prefer this color version, no? :x

EDIT: or not, i have say mod, but i have forgot author --'.
EDIT2: Fix.
« Last Edit: December 08, 2015, 01:15:20 PM by Snrasha » Logged

I am pretty bad on english. So, sorry in advance.

Artefact / Looters faction Version 0.8.1a
Weird faction.

Pulse KitBash Version 0.8.1a
Add rare kitbash ship on the TriTachyon ship.
Jay2Jay
Lieutenant
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Posts: 59



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« Reply #10 on: December 08, 2015, 04:59:10 PM »

Yes, i have authorization. (And if you look credits, you can see author)

A question, Jay2jay, you prefer this color version, no? :x

EDIT: or not, i have say mod, but i have forgot author --'.
EDIT2: Fix.

It seems as if you darkened the edges, instead of decreasing color brightness and saturation. I was thinking something along these lines---> H:117 S:57 B:52 R:61 G:133 B:51
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"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters." ~Ghengis Khan
Snrasha
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« Reply #11 on: December 08, 2015, 09:34:23 PM »

I do not get a conclusive result correct. Sorry.
Logged

I am pretty bad on english. So, sorry in advance.

Artefact / Looters faction Version 0.8.1a
Weird faction.

Pulse KitBash Version 0.8.1a
Add rare kitbash ship on the TriTachyon ship.
Histidine
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« Reply #12 on: December 11, 2015, 04:14:12 AM »

The ships need proper names (i.e. name column in ship_data.csv should be "Tan", "Log" instead of "Lt_Tan", "Lt_Log" etc.), same for the hullmod names.

Also I crashed when mousing over the Blood hullmod, I'm guessing it doesn't like the %) at the end of the description.
Code:
[Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.util.UnknownFormatConversionException: Conversion = ')'
java.util.UnknownFormatConversionException: Conversion = ')'
at java.util.Formatter.checkText(Unknown Source)
at java.util.Formatter.parse(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$11.o00000(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.beforeShown(Unknown Source)
at com.fs.starfarer.ui.O00O.showTooltip(Unknown Source)
at com.fs.starfarer.ui.T.int.super(Unknown Source)
at com.fs.starfarer.ui.T.processInput(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.c$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.c.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ooOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.O0OO.int.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.dosuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Logged

Snrasha
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« Reply #13 on: December 11, 2015, 04:18:20 AM »

Ah yes, now error, i have not this error, last version, i go fix this.

EDIT: ok, do like also " " so. Ah ah
EDIT2: Ok, % is reason, thank you.

I have fixed.
« Last Edit: December 11, 2015, 04:37:33 AM by Snrasha » Logged

I am pretty bad on english. So, sorry in advance.

Artefact / Looters faction Version 0.8.1a
Weird faction.

Pulse KitBash Version 0.8.1a
Add rare kitbash ship on the TriTachyon ship.
Bastion.Systems
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Posts: 284


Special Circumstances LCU


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« Reply #14 on: December 11, 2015, 04:38:29 AM »

Pretty cool, but the neon green fighter bays on that modified Atlas burn my eyes.
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