I find that it helps with the early game to accept that
the AI my plucky crewmen are better than I am at
some most micro aspects of combat, not least shield micromanagement and targeting small/fast objects. I haven't been a teenager since the 90's, and there are reasons that the youngsters are the ones with their itchy trigger fingers on the twitchy buttons. Putting the ship in a tactical situation where my AI minions / auto-firing weapons groups can take care of business while I think about what we
should be doing is
my job. Situation under control?
Autopilot algorithms My brave and experienced crew are handling it. All of a sudden that Enforcer over there is venting/overloaded and needs a well-placed reaper?
BEWM, I'm on it.
I'm not a one-man armada, and that's OK. I've got virtual minions for that, ignoring the strengths they contribute is a handicap I can't afford in an uncaring sector.
In my view, the changes from 0.7 are uniformly excellent, the AI feels much more capable all around and officer personalities are
great, and the 0.7.1a changelog makes me feel even better about the prospects for being a senior
lunatic officer making my way in the 'sector.