There's this pervasive fixation folk have regarding minigames for boarding.
Maybe they'd be fun the first few times you did them, but they will quickly become a chore that just got in the way of playing the actual game. Just another thing to be run a quickly as possible, or more likely skipped altogether.
I mean, lol, okay, that's a funny critique. "Boarding games would SUCK, boarding already SUCKS with the minimum amount of work, no need for further improvements in the work to suck ratio"
I mean, idk, boarding is repeatedly hyped as critical to the game's final form, particularly in regards to capturing these blueprints or w/e, but the thing consistently hasn't been fleshed out and is horribly griefy and it's just funny, cause of all the things that could be fleshed out and ungriefed with the minimum of effort, a thing which is essentially a text adventure with some maths would seem to be high on the "low hanging fruit" list. I mean, text adventures can be quite fun, and given the huge number of ships and possible iterations of situations, you could add a "random generator" system that could create a huge number of situations. For example, boarding in hyperspace, around planets, in asteroid belts could be very dangerous, attacking troop transports could potentially be disasterous as a compartment full of marines you didn't scan burst forth, tri-taychon ships could use advanced robot defenses, on and on and that's just one minute of off the cuff ideas. Plus it provides a huge avenue of potential logistics skills, boarding actions, crew manuver, officers could provide buffs to their crews, with aggressive officers suicide bombing the marines and timid officers immediately surrending, lol.
idk w/e maybe starsector was just designed to have crappy griefy boarding actions okay lol that's cool i guess reach for those stars