Hey Alex.
Can you answer a little question : Does the damage buff and such only apply to the piloted ship or every ship of my fleet ( since its altered to the current game option )
and maybe you might consider giving us a little more flexibility in choosing the difficulty other then editing the files.
Like adding a simple question for each of the settings.
could be like
In my Universe I´m ...
...a master of weapons (easy : 150% player damage)
...just normal as everyone (normal : 100% player damage)
...happy if that weapon at least tries to do what I want (hard : 50?(75%) player damage)
the same with damage taken, sensor range and supplies dropped:
Could also add a question for boarding with different % ( maybe 20% for easy , 10% for normal , and the current 5% for hard )
Also the sensor range could just be just 150% of base
( if your fleet is larger, then bonus is higher i know but who cares , you´re playing on easy anyway)
and that would add an option for hard ( 75% sensor range )
also i like the removal of the faction ties feature, while still being "forced" to join a faction via faction commisions.
Chronosfear