Starsector > Announcements
Starsector 0.7.1a (Released) Patch Notes
Dri:
Doh, since I decided to play Ironman for my first .7 game I went with Easy to get the hang of all the new changes but now those easy changes are waaaay too easy for me, lol. Are the Easy mode changes retroactive to current save games or no? If they are is there a way to change it to Normal mode via some command?
Alex:
--- Quote from: Megas on November 30, 2015, 06:57:36 PM ---Will this be compatible with 0.7a saves?
--- End quote ---
Should be, and as far as I can tell right now it is (i.e. .7a saves load just fine). It's possible I'm missing something obscure, though, so I can't say 100%. 99%, perhaps? :)
--- Quote from: Dri on November 30, 2015, 06:58:35 PM ---Doh, since I decided to play Ironman for my first .7 game I went with Easy to get the hang of all the new changes but now those easy changes are waaaay too easy for me, lol. Are the Easy mode changes retroactive to current save games or no? If they are is there a way to change it to Normal mode via some command?
--- End quote ---
You can configure every easy mode effect through settings.json:
"easyPlayerDamageDealtMult":1.5,
"easyPlayerDamageTakenMult":0.5,
"easySensorBonus":500,
"easySalvageMult":1.5,
"easyOfficerLevelMult":0.5,
It's also possible to change to normal through code, and iirc the console mod lets you run code, so it should be doable. Also probably a pretty easy save-file-edit.
FooF:
The commission mechanic is an elegant way of giving the player incentive to pick a faction. Likewise, factions declaring open hostility draws some lines in the sand that the player will need to make a choice about.
A lot of nice other changes. Can't wait to try it out.
CrashToDesktop:
More pirate fleets - thank god, I was starting to run out of cannon fodder and cash. :)
By the way, I feel like the Pirates have been left out of a lot of the faction interaction - if anything, they should also be able to take advantage of this "mercenary" thing the rest of the factions have going for them. Also, regarding the faction commissions, can those be canceled at any time without dropping down to Suspicious?
...Also, as a side note, can we edit those Easy Mode modifiers to make the game harder, e.g. lower the salvage or up damage multipliers? Just out of curiosity, if the game can even comprehend what I'm trying to do with that so-called "Easy Mode", heh.
Dri:
So can you have a commission with the Independents + one of the big four and still be cool?
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