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News: New blog post: Salvaging Mechanics Update (09/06/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: Starsector 0.7.1a (Released) Patch Notes  (Read 143227 times)
JohnDoe
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« Reply #570 on: January 17, 2016, 07:48:34 PM »

They are fairly predictable; just watch the color. Brighter = about to erupt.
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ChaseBears
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« Reply #571 on: January 17, 2016, 11:31:44 PM »

'Better warning time on storms' might make a good player skill~

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If I were creating the world I wouldn’t mess about with butterflies and daffodils. I would have started with lasers, eight o’clock, Day One!
TJJ
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« Reply #572 on: January 18, 2016, 03:06:02 AM »

They are fairly predictable; just watch the color. Brighter = about to erupt.

The boundaries are fuzzy, the effect is binary; that's where the problem arises.

If the effect was gradated, there wouldn't be an issue.
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Schwartz
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« Reply #573 on: January 18, 2016, 05:06:03 AM »

This is mostly something the player learns while playing the game. You end up being trapped in storms much less often, but for a newbie the speed reduction coupled with the 'black hole of supplies' make these brutal.

Suggestion:

Nerf hyperspace storms to 1/2 of their current speed penalty. Rework navigation skill so that at level 10, *all* terrain penalties are reduced to (or much closer to) 0.
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ahrenjb
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« Reply #574 on: January 19, 2016, 10:51:20 AM »

They are fairly predictable; just watch the color. Brighter = about to erupt.

I can't believe I didn't notice that myself. This is actually exactly the kind of indicator I was talking about, I just looked it over somehow. Thanks!
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