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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1276326 times)

Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1155 on: June 13, 2020, 10:09:08 AM »

The only way this could happen is if another mod modifies weapon groups, which would be weird. I don't know if any in your mod list can do that, but in any case that would break the Frost and that's not something I can fix on my end.
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Nextia

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1156 on: June 13, 2020, 10:20:07 AM »

The only way this could happen is if another mod modifies weapon groups, which would be weird. I don't know if any in your mod list can do that, but in any case that would break the Frost and that's not something I can fix on my end.

Would just not using the frost grant a temorary fix do you think? Hopefully for now it would since I've no idea what other mod would be messing with it, and even if I did find it removing it at this point in the save file would more than likely break everything.
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Manually applicable D-Mod-like-hullmods, for when blowing ships to hell isn't fast enough

YuiTheModder

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1157 on: June 17, 2020, 07:17:21 PM »

I love Diable Avionics and I have used them for years but I am a huge fan of the original look, is there anywhere I can find it? (Its not the "stripeless" texture pack).

I now use the "stripeless" texture pack instead of the normal one, but I would really like to find the actual original look.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1158 on: June 17, 2020, 11:18:38 PM »

You can find the pre-rework release further back in the thread, or easily in the "previous files" on Nexus.
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Chikanuk

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1159 on: July 02, 2020, 04:01:13 AM »

What range did Warlust main gun have? Right now it sitting calmly around it carrier who shoot 600-700 range(+ITU) guns at enemy.
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SapphireSage

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1160 on: July 02, 2020, 10:51:48 PM »

Before the rework, I believe Warlust Energy Sniper range was 900.
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Chikanuk

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1161 on: July 04, 2020, 03:17:10 AM »

Well, it really feel like it have about 500 range, lol. Cuz they fire consistently only then i try SO build, and support fighter who can support only SO ships is kinda strange. Wish it have more range, even with cost of dps.
Also, its me or 2 out of 3 wanzers with ammunition didnt return on their own than all ammo is depleted? Only grenadeer wanzer did this, 2 overs must be manually recalled. Can all be made to act this way?
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morriganj

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1162 on: July 04, 2020, 09:41:21 PM »

I am doing a new playthrough with the Navy colors. :D I absolutely love this faction
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Ouchanrrul

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1163 on: July 05, 2020, 12:47:02 PM »

Man, I love this mod, but I've been playing around with DevMode and the amount of tiny details and amazing animation this mod has is amazing. Like when the strife or warlust use their abilities they put one arm on the weapon, or the fluid transformation of the valiant. I have a much better appreciation for the work behind this mod.

EDIT: I meant the avalanche, not the warlust. I always mix those two up.
« Last Edit: July 05, 2020, 12:49:23 PM by Ouchanrrul »
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1164 on: July 05, 2020, 01:17:44 PM »

I'm not super active these days with the Tournament going on, but I do read the posts so thanks everyone!
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Modo44

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1165 on: July 08, 2020, 08:15:36 AM »

Nice redesign.

I like the slight nerfs except for the Storm. With only 2 Wanzer slots, it feels like a waste at the price/deployment cost. A Gust beats it handily in too many realistic scenarios. I get that it was way OP for the cost of constant crew replenishment, but 2 wings is not competitive when every cruiser brings at least a Wanzer anyway. The same thing happens when you go up in weight. 3 Storms vs 2 Maelstroms? Not even a contest.

I also think the Versant AI may be broken. It likes to drop shields in front of enemies, and wait for zero flux without firing anything, but without venting. They are relegated to pursuit duty because of this suicidal behaviour.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1166 on: July 08, 2020, 08:25:26 AM »

You are not looking at the Storm the way it was redesigned for: it has more firepower than a Falcon, with flight decks on top. Three medium hybrid turrets that can be brought to bear on a target, two medium missiles, two wanzer-ready decks and a volley of Micro Missiles to support them. If anything it hast the highest power ceiling in the Diable lineup for a ship its size.
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Modo44

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1167 on: July 08, 2020, 12:43:35 PM »

As the mod author, you must know what a Gust+escort (Storm deployment cost) can do when the Gust brings an Opfer. I see the Storm idea, but I also see nowhere near the ordnance points to make it work. That is disregarding the clearly defensive gun convergence setup.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1168 on: July 08, 2020, 12:59:19 PM »

Good point, the Gust is too cheap indeed. I will fix that.
« Last Edit: July 08, 2020, 01:31:43 PM by Tartiflette »
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Modo44

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1169 on: July 08, 2020, 10:52:33 PM »

Damn. I knew it was going there, but I'm still sad for it. Anyway, great mod.
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