Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 67 68 [69] 70 71 ... 123

Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275742 times)

shoi

  • Admiral
  • *****
  • Posts: 649
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1020 on: November 01, 2019, 01:57:57 PM »

Did the versant lose it's head? besides the increased sprite quality, the added white helps break up all that red nicely

Could someone explain to me how to use DA ships and equipment? Wanzers when used right are deadly, but I am awful at flying and using their ships. It may also be that I try to use DA weapons as well, which I unfamiliar with using in terms of gauging flux consumption and weapon performance.

How should I use them? Aggressively, or kite and avoid enemy engagement?

How should I compose my fleets if I plan on incorporating different DA ships?

How should I use each ship? What kind of tactics should i perform in an engagement for maximum ship performance? (are they good at attrition or good at fast attacks?)

What engagements do DA excel at, or suffer against?

The DA aesthetic is very pleasing, and I want to learn how to master their strengths.

I can't speak much on overall fleet usage since I usually play with pretty small fleets, usually using a gust or the versant, but as far as wanzers go:

Frost: All-rounder. They have a pretty powerful katana attack, providing they get close enough pull it off properly and can do a lot of damage with their shotguns, but they fall short of the damage that Strife/Raven/Zephyr can do. IMO, you should always go for Zephyrs instead so long as cost/OP isn't an issue, and load up expendable carriers with these guys.

Warlust: Basically mobile turrets/PD. Don't use these much.

Blizzaia: Bread and butter bombers. These guys can't do much without escort, generally dieing before they can fire their main nuke/bomb, so its usually a good idea to pair them with another wanzer wing or otherwise occupy the turrets of whatever ship they are attacking

Strife: Probably my second favorite. They do tons of frag damage with their system which also increases their survivability. Since they have a missile weapon, they usually can make it back to the carrier to rearm which also fully heals them, thus ships with these guys usually don't eat through replacement rate as much.

Raven: Basically a mini frigate. Slower, but Flicker Core helps them flank big ships and they can take a lot of punishment. Using these with the Gust is pretty fun - you basically get an infinitely respawning frigate that can wreck havoc. Raven's also return to the carrier to reload/repair but it's much more sporadic than with the Strife.

Zephyr: Unquestionably the best. Their beam weapons seem suited for most cases and they can do a lot of burst damage with their ship system, not to mention they come in pairs.

Valiant: I think these are probably the worst. Besides being fast, they're super fragile and build flux pretty quickly, so they can't put out much firepower for long.

Arbitrator/Arbitrator-Z: I haven't used them enough to comment
« Last Edit: December 18, 2019, 03:33:36 PM by shoi »
Logged

King Alfonzo

  • Admiral
  • *****
  • Posts: 679
  • -- D O C T O R --
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1021 on: November 01, 2019, 07:10:51 PM »

I would say Frosts are really good escorts; keep a few of them near your ship and they just demolish missiles, fighters and frigates. Very nice in the early game, but drops off once cruisers and capitals come into play.

Warlusts are like Frosts, except better and with a longer ranged weapon. I however find they're not really worth OP for OP as Frosts for escort duties, and are a bit too slow to work as offensive fighters. More useful towards the mid-late game / cruiser-capital sized fleets.

Blizzias are like Tridents, except slightly weaker. Still a good bomber option all game.

Strife is a very good escort fighter, just keep them close and they can help you pummel enemy boats. I find they can overextend a bit too much if used offensively, and die quickly. Useful in the mid game / destroyer cruiser level fleets.

Zephyr is the premier middle finger to anything a fighter should fight. It kills frigates and fighters with utmost efficiency, demolishes missiles, and can help out with bigger threats. In all honesty this thing is still a tad OP, largely because of how quick the thing is. A very nice option regardless of fleet level.

The Raven I find is a bit too slow for my liking, and too big for a fighter. Sure it has good offensive power, but I find it just catches everything, and is too slow to make the impact I want. I know other people have loads of fun with them, but I just don't see the OP cost and the limited wing size worth it. In fights with capital on capital I can see it as an effective fire support option, and being really nice when used with the Gust Wing system, but they're really the only places I see it being used.

Valiants are good, if you keep in mind they're heavy interceptors. They go out, kill fighters and missiles, annoy bigger ships, and don't really do much else. Just imagine they're like Diable version of Broadswords with burn drive, if that helps. They're really nice in the early-mid game, but by the time you're running with capitals and cruisers their usefulness drops off.

Arbitrators are nifty and cheap interceptors, able to quickly get to the enemy and mess up light targets quickly, while the Arbitrator-Z is like a light bomber that does the same. They're nice in the early to mid game, but again once you're fighting against bigger ships their usefulness drops off.

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1022 on: November 02, 2019, 12:05:16 AM »

Note that the Zephyr nerf has not been released, it is part of the next big update.
Logged
 

Florian

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1023 on: November 12, 2019, 11:33:14 AM »

New sprites looks great. I'm concerned about the zephyr nerf ^ ^

Just a word:
Quote
As far as "bigger tanker/freighter" goes, the Rime does both freight and tankage- not as well as a dedicated civilian ship, perhaps, but it does both, can be tuned for one or the other with hullmods, and comes with the added benefit of being a potential combat-deployable at 15DP (pads your DP score a bit).  If you want dedicated freight, I think the existing civilian options are better- because DA has no civilian ships. Everything they have is built not only for war, but for combat.

Well... Supplies and fuel are a strategic assets in war. So, having a militarized tanker/freighter isn't that stupid. Especially support ships that match the fleet size they're supposed to support.

You know Pandemoniums crews have "specials" need. If you look on your screen close enough, you may notice that are "CCC" stamped on some supplies crates. It's for " cocaïne, call girls and champagne* ". Yeah Satanic Avionics know how to enjoy space travels. Seriously, what did you expect from people having good relationship with pirates and awful ones with space bigots !

« Last Edit: November 12, 2019, 12:19:54 PM by Florian »
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7173
  • Harpoon Affectionado
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1024 on: November 12, 2019, 12:06:16 PM »

Hi there! Please don't use special characters to get around the word filter.
Logged

Florian

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1025 on: November 12, 2019, 12:21:18 PM »

Hi there! Please don't use special characters to get around the word filter.

Hi. I haven't tried to get around the filter.

Sorry if i made something wrong.
Logged

Frank_mauser

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1026 on: November 13, 2019, 09:19:35 AM »

Do i need a diable comission to get the ibb ship?
Logged

shoi

  • Admiral
  • *****
  • Posts: 649
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1027 on: November 14, 2019, 09:40:18 AM »

Gulf isn't sold, you have to defeat it in the bounty or spawn it with console commands iirc
Logged

Frank_mauser

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1028 on: November 14, 2019, 10:50:09 AM »

Gulf isn't sold, you have to defeat it in the bounty or spawn it with console commands iirc

the thing is i dont know if i can get the bounty if i have eliminated diable from the sector. i have already done the first onslaught bounty
Logged

miles341

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1029 on: November 14, 2019, 02:59:16 PM »

IBB bounties are seperate from the factions IIRC, so you should still be able to get the ship.
Logged

shoi

  • Admiral
  • *****
  • Posts: 649
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1030 on: November 14, 2019, 03:42:24 PM »

Little random but I saw you were thinking of doing a color change for Diable, Tartiflette.

What would happen to the current color scheme? IDK if you would want to, but they could be used as some sort of "elite" hullmod. In the game this mod was inspired by,  the faction that diable manufactured for had a group of guys called Hell's Wall that rocked the DSFs current colors. I noticed a few other faction mods had special patrols with higher end variants in them, so wasn't sure if you wanted to go that route as well
« Last Edit: November 14, 2019, 03:44:22 PM by shoi »
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1031 on: November 14, 2019, 09:52:14 PM »

I'm not doing a color change, I'm respriting all the ships to move away from their hard contrast high noise pixel art, and closer to the smooth vanilla sprites. All while trying to keep them true to their original design. All the old sprites will be gone due to that mismatch.
Logged
 

morriganj

  • Lieutenant
  • **
  • Posts: 88
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1032 on: November 15, 2019, 01:03:16 AM »

Hi, I'm new to the game.

I just wanted to say thanks for making this mod. I absolutely love the art and I can tell a lot of love went into it. I always play as Diable on every playthrough. Keep up the good work. Truly amazing faction.
Logged

shoi

  • Admiral
  • *****
  • Posts: 649
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1033 on: November 15, 2019, 12:59:15 PM »

Whoops, my bad. Must have  misread those discord messages
Logged

Florian

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1034 on: November 29, 2019, 04:22:26 PM »

"Diable capital carrier isn't going to happen"

Spoiler
A carrier with blue flame engines, flicker core and orange red stripes (and a bit whitened hull). It suits me ferpectly alongside a Gulf.


Original sprite from Tahlan Shipyard.

[close]

What about a side faction of diable, that you began with the "IBB Gulf" ? 

*Glamorous Stare*
« Last Edit: November 29, 2019, 06:49:15 PM by Florian »
Logged
Pages: 1 ... 67 68 [69] 70 71 ... 123