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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275814 times)

AgentFransis

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #960 on: August 28, 2019, 02:51:56 AM »

Uhm. Well, try the standard loadout like I suggested (also, dumb question, but you are using ITU right?). Try different officer personalities too, this ship probably needs a steady. And if by DA flavored loadout you mean graves and glowtusks than that's too short ranged and is you mean SRABs and Rescons then the SRABs might not be hitting anything because of PD.
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Taverius

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #961 on: August 28, 2019, 03:33:49 AM »

DA ships are not really designed to operate without a fighter screen or at least allies, and with their builtin and being balanced around that they're also weak in short battles.

In a group they're a steamroller though.

Also, you might just not click with the faction playstile, and that's just something that happens.

I love playing DA, but I suck at Scy, for example. Scy is only ever someone for me to fight against in my games, because I suck so bad at them it's just not fun.

Finally, tartiflette's factions are usually carefully balanced to be juust slightly weaker than vanilla so that it's a challenge unless you carefully play to their strengths. Vanilla factions are much more whatever goes.
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AgentFransis

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #962 on: August 28, 2019, 06:17:26 AM »

Well it depends. Don't recall having much of a challenge since I got my Panda :P
I like the maelstroms a lot too. Very versatile and reliable ship (unless it eats a torpedo broadside). Flickr core on capitals is so incredibly useful.

Also ravens seem a bit OP for just 14 OP, no? Yes they're kinda slow and unshielded but that doesn't seem to matter a lot of the time when they flicker inside some poor cruiser and chew it's face off. And they're tougher and punch harder than most frigates. And of course I'm not even talking about putting them in Drovers, that's just broken for any single wing.
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Ed

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #963 on: August 28, 2019, 10:50:40 AM »

Are there Small and Large versions of the Thrush? I really like those missiles.
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Semondice

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #964 on: August 29, 2019, 01:33:02 AM »

I've found both DA tech pachages, but the maelstrom and the battlecruiser blueprints doesn't show up. Do I have to find them around the fringe planets?
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AgentFransis

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #965 on: August 29, 2019, 03:11:13 AM »

Capital blueprints are never part of the packs. You need to find them separately in the usual ways or buy from Prism if it's available.
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Warmasta

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #966 on: August 29, 2019, 03:39:23 AM »

hey, I saw a screenshot of a "champion class dreadnought" in the discord, and since it is apparently a custom ship, i was wondering where i could find a download link for it. I am asking here because the ship is made in the style of diable avionics. thanks in advance, sorry if this is off topic.

i have attached a screenshot, though it is apparently outdated.
Spoiler
[close]
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Semondice

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #967 on: August 29, 2019, 03:44:59 AM »

@Agentfransis I know, but with modded factions is not always certain: with the Imperium you get the whole elite pack, with matriarch, caesar and the others. So I wanted to ask, since in all the wonderings I've never found it. Anyway, thanks, I'll survey harder.

@warmasta... you... you sir... you just made my day. Could you pass me link to the thread? I'm interested too.
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Hrothgar

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #968 on: August 29, 2019, 03:50:00 AM »

This ship is clearly 2 op for standard gameplay. As boss ship, yes, but not for grab.
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Semondice

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #969 on: August 29, 2019, 03:55:07 AM »

I know, the pandemonium itself can be a steamroll with the right tactics and weapons, but I got some supermegauber dreadnaughts flying around from other (modded) factions in any case, so it wouldn't be broken THAT much.

Also, I just wanted to try out something that excessively broken for the knack...

Allow me to dream big...  :-[
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Warmasta

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #970 on: August 29, 2019, 04:02:24 AM »

@semondice it was posted in the discord, and i am very sad nobody has a download link for it
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Hrothgar

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #971 on: August 29, 2019, 04:07:30 AM »

Well, only really obtainable superdreadnought is a Caliph class, and i never encountered it , as quest from vayra is still broken, after myriad fixes to it. IBB ships are not as powerfull, some mayby have 400 points but not 660...
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Semondice

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #972 on: August 29, 2019, 04:18:13 AM »

I've found it, in a totally random unsurveyd system. I was like "ah, k, another fleet coming in... wwweeeelp, time to..." and then I've seen it. And it's broken, utterly so, it nuked 3/4 caesar class battleships in a matter of minutes, pratically the only ships that could go
toe to toe with it (to put it in prospective, two of them could take down, with some effort, a battlestation of any tech lev.).

Spawned it with consolemod, and has some 300 points for each one of the four "components", so it's quite tough.

Also, don't remember which mod adds it, but there is another "hub class" ship made out of 5 parts, 200 OP per part.

Not many examples, but they exists.
It could be implemented in the same way as the Caliph: fight the rogue fleet, beat the ship (somehow), and you get the hull, ridden with D mods that you have to fix through restoration (adding another layer to the challenge, we are talking millions and millions of credits).
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Hrothgar

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #973 on: August 29, 2019, 04:42:04 AM »

It should be glacially slow.
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Semondice

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #974 on: August 29, 2019, 04:56:46 AM »

Ooooohhhh, yes. Sloow, and manoeuverable as a fliying brick.
BUT, if you count 6 fighter bays, 6 heavy mounts (maybe adding to the game one gun way slower and more powerfull than the Uhlan), 4 very promissing build-in's, a metric heckton of point defense mounts, that's a fair deal...

Just realized that this is the same modder of SCY, so practically he made the two best mods for this game, for me. Cheers!

I have a suggestion (besides the stupid Ubernought): a larger tanker and freighter. I feel the need, with bigger fleets, to have a bit more space, since the largest trasport can accomodate 800 items and the tanker 550 units of fuel. Compared to an atlas and a prometheus is practically a quarter.
Just a little plus for a full DA pure fleet.

« Last Edit: August 31, 2019, 05:09:55 AM by Semondice »
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