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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 447122 times)

PHANTA5M

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #750 on: February 17, 2018, 09:49:39 AM »

Yeah that looks badass!
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Amie

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #751 on: February 19, 2018, 07:22:55 AM »

only thing to say is....SUGOI

I have a question tho,are you planning to add bigger wanzer than versant ? I cant stop thinking about possible destroyer/cruiser size siege wanzer or something like that.
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #752 on: February 19, 2018, 07:37:33 AM »

No, because while fun to think about, slow transforming ships are boring to fly. Also the whole fast mode / armored mode trope gets old really quickly if overdone.
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A Random Jolteon

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #753 on: February 19, 2018, 07:41:42 AM »

No, because while fun to think about, slow transforming ships are boring to fly. Also the whole fast mode / armored mode trope gets old really quickly if overdone.
What about a "Pew Pew" mode and a "Bubble of F*** Your Missiles" mode? Pew Pew would allow more weapons to fire, but Bubble mode would make a bubble that messes with missiles (Allowing more dakka related weapons to be used)
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etherealblade

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #754 on: February 20, 2018, 09:05:44 AM »

It's fine if we don't get a larger version than the versant wanzer, but.....any interest in a combiner? It could have similar properties to station where it has break-off sections after it is fused. Or better yet...it could be something rarely found in fleets, or utilized as a planetary defense mech/ship role...


BTW LOVE the new wanzer. Thanks for all the hard work.
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Mr. Nobody

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #755 on: February 20, 2018, 09:14:10 AM »

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A Random Jolteon

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etherealblade

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #757 on: February 21, 2018, 08:58:43 PM »

ah...getter robo...I'm a Super Robot fan myself, but I was just speaking of like a combining mobile battle station for like planetary defence or perhaps a really rare combining flagship in a defense fleet. This was in context of the mention of a larger than versant class wanzer. Naturally if you didn't salvage all of the units that make up the combination you can't access its full potential. However if we are talking about smaller form factors. You could hypothetically have several smaller ships that have different support rolls that then combine to be a destoyer/frigate type combined wanzer that can take on stronger class ships...I'm thinking maybe something like this (feel free to skip a minute into it? ships combine at 8:08) SRW OG 2nd- Hyperion Event

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Bash

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #758 on: February 22, 2018, 03:56:49 PM »

Hey Tartiflette i asked myself.. are there any plans for doing an elite grp of several Diable Ships or even Wanzer's? ;D like an Hawkeye Grp with slight Flux/Speed Boost?
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Mr. Nobody

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #759 on: February 23, 2018, 05:06:08 AM »

Now that i think of it. Would be a cool way to have a 3-way-mod-synergy, possibly with different modders too.
Diable Avionics is red, Dragon (the red jet)
Interstellar Imperium is yellow, Poseidon
Now we only need a blue faction for Liger by a third modder and we are set
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #760 on: February 23, 2018, 07:04:43 AM »

Scy is blue.
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shoi

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #761 on: February 25, 2018, 09:43:19 AM »

Wow, piloted wanzers are really powerful. BRB, flying directly on top of a ship and using aether splitter
« Last Edit: February 25, 2018, 09:45:42 AM by shoi »
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #762 on: February 26, 2018, 01:56:58 AM »

That is why making pilotable fighters available without drawbacks has been repeatedly declared a Baaaaad Idea... And I intend to make standing on top of ships impossible in a future update. In the meantime, enjoy!
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Shrugger

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #763 on: February 26, 2018, 04:24:28 AM »

Diable dun goof'd!

Code
207755 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.hullmods.DiableAvionicsUniversalDecksUpgrade.advanceInCombat(DiableAvionicsUniversalDecksUpgrade.java:65)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Fairly big battle, lots of different Diable ships involved, keeps happening right at the start.
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #764 on: February 26, 2018, 05:29:54 AM »

Did you found a modular Vortex wing? They tend to be available in black market despite being tagged as "no_drop, no_sell". In any case if that's the issue that means you were among the very first to download the mod before I uploaded a fixed version.
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