Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 48 49 [50] 51 52 ... 123

Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275946 times)

Drokkath

  • Captain
  • ****
  • Posts: 281
  • Xenophilic Mutant Commando
    • View Profile
Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« Reply #735 on: January 10, 2018, 12:37:57 PM »

Woah, by the looks of it the new place for a large weapon is there in the middle- *quickly checks out the new Gust's standard variant in-game* ..Indeed it is. I always did wonder why Gust was more of a glorified smaller destroyer visual size-wise but I was fine with it as the ship ended up being one of my favorites from the mod.

The new Gust looks and feels like a welcome change as it offers the option of changing the large main weapon now too and the ship system is an interesting one, must be cautious where to park the main ship though. This mod sure gives me those vibes from Homeworld 1 and especially from Homeworld 2 as that's where that angular flat both horizontal and vertical ship designs entered into the franchise with full throttle and it is the reason why I find the new Gust even more likeable.
« Last Edit: January 10, 2018, 12:47:04 PM by Drokkath »
Logged
For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

Bash

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« Reply #736 on: January 12, 2018, 08:38:37 AM »

After pressing the "F" Key on the new awesome Gust i got the biggest "and a little Touch of Evil" smile in my Face since i've discovered your Mod and played my First Diable Game.. well done
Logged

Harpuea

  • Lieutenant
  • **
  • Posts: 58
    • View Profile
Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« Reply #737 on: January 17, 2018, 03:27:13 PM »

Nice. I have been waiting for Pilotable Mech System you mentioned waaay back. Thanks for the hard work.
Logged

Drokkath

  • Captain
  • ****
  • Posts: 281
  • Xenophilic Mutant Commando
    • View Profile
Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« Reply #738 on: January 17, 2018, 05:58:42 PM »

Maybe keep the old gust as some rare variant please? I'ts so adorably weird. Not so awesome now without the sidecar-mounted cannon.

Aye, I agree. Not sure how the heck I managed to overlooked this comment the first time but that aside after a re-read I noticed it and it's exactly what I was thinking of too except in the back of my mind somewhere.

Anyhow after some more fun with the new Gust I've noticed myself being less accurate with only Macros cannon due to slow speed and small thin size of its projectiles.
Rerouting Grave HMC to the first weapon group with Macros cannon and setting the two guns on an alternating fire mode makes me both more accurate and increases the main damage potential I can deal now.

Auto-attack of AI can't seem to make up it's mind where to aim Grave HMC and I have ended up losing shots from it too many times while only shots from manually aimed Macros hit my foes the most. Once again I left the auto-attack for PD and missiles. I do tend to kite, slide and glide about as much as I can, no wonder the AI's auto-attack can't keep up with me. :D


And.. uhm, you all probably thinking how the heck can weapons on auto-attack miss shots fired from a cruiser. That's because I have three custom robust hullmods to make it turn faster, fly faster and fly faster outside the combat. That's why I haven't made a cloned super version of the ship as extra speed seems to be enough to survive longer.
« Last Edit: January 17, 2018, 06:24:20 PM by Drokkath »
Logged
For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« Reply #739 on: January 18, 2018, 06:47:31 AM »

Maybe something slightly smaller?
Logged
 

Igncom1

  • Admiral
  • *****
  • Posts: 1496
    • View Profile
Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« Reply #740 on: January 18, 2018, 06:53:45 AM »

Looks like some kind of heavy destroyer, or battledestroyer.
Logged
Sunders are the best ship in the game.

bananana

  • Commander
  • ***
  • Posts: 226
    • View Profile
Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« Reply #741 on: January 18, 2018, 02:08:08 PM »

Maybe something slightly smaller?
Still no side cannon, not cool. It was gust defining feature.
Maybe make it modular even, if you feel tpc was op.
Logged
Any and ALL sprites i ever posted on this forum are FREE to use. even if i'm using them myself. Don't ever, EVER ask for permission, or i will come to your home and EAT YOUR DOG!!!
i do NOT want to see my name appear in the credits section of any published mod and will consider it a personal insult.

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« Reply #742 on: January 18, 2018, 04:03:13 PM »

Personally I found the Heavy TPC dull to use.
A modular heavy mount might be fine, albeit probably not on a destroyer carrier.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.8.1a] Diable Avionics 1.89RC1 (2017/01/28)
« Reply #743 on: January 28, 2018, 12:14:06 PM »

Require LazyWizard's LazyLib

Stuff and bugfixes, the old Gust makes a come back as the Pocket Gust destroyer, without the built-in weapon but with its big brother's system.



Changelog:
Spoiler
1.89

NEW CONTENT:

 - Pocket Gust:
   . Cute lil' Destroyer-sized Gust,
   . Same system as the full sized one,
   . One fight deck, one medium turret, a few small ones and a built-in Micro-Missile Cluster.

BALANCING:

 - Thrush LRM:
   . OP cost raised to 14 from 10.

 - Plover Rocket Pod:
   . OP reduced to 10 from 12,
   . Spread halved,
   . Launch speed doubled.

 - Banish Launcher:
   . OP raised to 12 from 11.

BUGFIXES/IMPROVEMENTS:

 - Adjusted starting relationships.
 - Shuffled Nexerelin's starting ships.
[close]
« Last Edit: January 29, 2018, 07:14:11 AM by Tartiflette »
Logged
 

Kanil

  • Lieutenant
  • **
  • Posts: 85
    • View Profile
Re: [0.8.1a] Diable Avionics 1.89 (2017/01/28)
« Reply #744 on: January 29, 2018, 05:27:46 AM »

Yay for Cute Gust.
Logged

Drokkath

  • Captain
  • ****
  • Posts: 281
  • Xenophilic Mutant Commando
    • View Profile
Re: [0.8.1a] Diable Avionics 1.89 (2017/01/28)
« Reply #745 on: January 29, 2018, 10:31:47 AM »

Nice. 8) I kind of miss the side mounted cannon and kind of don't as I found the new bigger Gust a bit more fun or as fun to use despite it being slower and bigger. That aside it's still splendid that the smaller old Gust has a place again in the mod instead of only collecting proverbial dust in a folder of unused ship sprites somewhere.
« Last Edit: January 29, 2018, 10:52:18 AM by Drokkath »
Logged
For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

A Random Jolteon

  • Commander
  • ***
  • Posts: 156
    • View Profile
Re: [0.8.1a] Diable Avionics 1.89 (2017/01/28)
« Reply #746 on: February 01, 2018, 03:08:23 PM »

I have one simple thing to say.

Controling a fighter is stupidly fun!
Logged
Hi. I exist. Bye.

felixsimon

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.8.1a] Diable Avionics 1.89 (2017/01/28)
« Reply #747 on: February 03, 2018, 12:49:56 PM »

Last update of this mod, according to the title was... 1 year ago? Crazy!  ;D
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.8.1a] Diable Avionics 1.90RC1 (2017/02/17)
« Reply #748 on: February 17, 2018, 03:49:34 AM »

Require LazyWizard's LazyLib

Featuring a brand new Wanzer wing, the Zephyr-class beamer wanzer. A predecessor of the Raven and the Valiant, it can somewhat fill both their roles for a cheaper price. Additionally, the Calm-class destroyer received a pretty extensive rework, with a new system and built-in drone wings plus some stat buffs. Then there is the usual minor tweaks and bugfixes.
This update should NOT break your save, but it could cause some weirdness with the existing Calms.

     

     
Spoiler
[close]


Changelog:
Spoiler
1.90

NEW CONTENT:

 - Zephyr-class Beamer wing:
   . Full soft-flux loadout,
   . A lot of soft-flux,
   . A LOT.

BALANCING:

 - Calm:
   . System switched to "Export Fortress Shield", a time limited Fortress Shield system variant, from Vortex drones,
   . Got 3 built-in wings of Vortex drone,
   . Vortex drones now larger and equipped with IBIS instead of LR PD Laser,
   . Flux capacity raised to 4250 from 3400,
   . Flux dissipation raise to 325 from 275.

 - Warlust:
   . Now equiped with Magicbox PD Missiles instead of Micro-missiles.

 - Arbitrator wing:
   . Now benefits from Wanzer's gantry fast repairs.

BUGFIXES/IMPROVEMENTS:

 - Dynasector integration updated.
[close]
Logged
 

Turdicus

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« Reply #749 on: February 17, 2018, 08:45:26 AM »

Bro the Zephyr is so cool! Can't wait to try it out, gonna give it a go today. Thanks for all the hard work!
Logged
Pages: 1 ... 48 49 [50] 51 52 ... 123