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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275985 times)

Tartiflette

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #645 on: July 09, 2017, 12:23:13 PM »

That would be the Cirrus.
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etherealblade

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #646 on: July 09, 2017, 05:17:27 PM »

Gotta say I'm in love. Faction totally hit 11/10 since the early days.
Agreed about the micro carriers for versatility.
I love that hybrid wanzer  :o. It can pretty much handle most things its' size or smaller. Not much use against things bigger (probably intended.)
Any chance of a transforming cruiser/battleship mech? kinda like the Macross Quarter.
http://www.macross2.net/m3/macrossf/macross-quarter-film.htm


Anyway. I love the uniqueness this faction brings and is among my must installs list.
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cjuicy

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #647 on: July 09, 2017, 08:32:54 PM »

Gotta say I'm in love. Faction totally hit 11/10 since the early days.
Agreed about the micro carriers for versatility.
I love that hybrid wanzer  :o. It can pretty much handle most things its' size or smaller. Not much use against things bigger (probably intended.)
Any chance of a transforming cruiser/battleship mech? kinda like the Macross Quarter.
http://www.macross2.net/m3/macrossf/macross-quarter-film.htm


Anyway. I love the uniqueness this faction brings and is among my must installs list.

Hehehe. Another Macross fan. While I doubt he'll throw in a transforming capital/cruiser, that would be cool for an IBB. I mean, they already referenced Space Battleship Yamato, someone made a Gundam IBO mod, so perhaps a bit of love for the series that remembers love?
Back to the point, I'd think the Quarter would fit best, seeing as it is the smallest (and most SS friendly) iteration of the Macross-class ships. Perhaps give it built-in death Fighters with *special* paint jobs and the fun cannon.
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bananana

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #648 on: July 09, 2017, 11:33:48 PM »


some more crap
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Mr. Nobody

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #649 on: July 10, 2017, 05:31:17 AM »

Still expecting a Tartiflette post saying something along the lines of "i figured out how to make ship combine with each other, here's a Getter Robo/Voltron/GaoGaiGar/Tengen toppa Gurren lagann/Gunbuster ship for you to play with, just get close to the other ship and press F"
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #650 on: July 10, 2017, 06:00:26 AM »

That's actually fairly easy to setup.
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etherealblade

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #651 on: July 10, 2017, 10:33:54 AM »

Still expecting a Tartiflette post saying something along the lines of "i figured out how to make ship combine with each other, here's a Getter Robo/Voltron/GaoGaiGar/Tengen toppa Gurren lagann/Gunbuster ship for you to play with, just get close to the other ship and press F"
Wow you are totally speaking my language. We must Dare to Dream.  ;D

@passwalker- Some may call this junk, Me.... I call them treasures!.
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Mr. Nobody

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #652 on: July 10, 2017, 11:22:16 AM »

That's actually fairly easy to setup.
Dibs on the Dancouga – Super Beast Machine God
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King Alfonzo

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #653 on: July 10, 2017, 06:12:54 PM »

That's actually fairly easy to setup.

Tart.

Tart.

Dude.

Ship system where you activate the system and the guns detach from the ship and act as drones. They get weaker, but they can fire from the side around shields.

etherealblade

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #654 on: July 10, 2017, 07:51:16 PM »

That's actually fairly easy to setup.

Tart.

Tart.

Dude.

Ship system where you activate the system and the guns detach from the ship and act as drones. They get weaker, but they can fire from the side around shields.
King.....It totally sounds like you are insinuating he make .....essentially..... Funnels.  :o

Some how I feel like that would actually work considering he has transforming ships, fighters with discard-able over-boosters..., Macross level missile arrangements on the ships...This...This totally would fit in.
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Mr. Nobody

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #655 on: July 11, 2017, 02:17:06 AM »

And now i'm waiting for the day some ABSOLUTE MADMAN™ takes the code and remakes the entirety of Super Robot Wars in Starsector mission mode
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cjuicy

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #656 on: July 11, 2017, 07:01:00 AM »

And now i'm waiting for the day some ABSOLUTE MADMAN™ takes the code and remakes the entirety of Super Robot Wars in Starsector mission mode
Stop making me drool. Please.
No more crazy yet appealing ideas for mods.
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PokerChen

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #657 on: July 11, 2017, 12:36:49 PM »

And now i'm waiting for the day some ABSOLUTE MADMAN™ takes the code and remakes the entirety of Super Robot Wars in Starsector mission mode
!!
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NightfallGemini

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #658 on: July 15, 2017, 02:43:22 PM »

I'm imagining if the Zephyr (FM: Evolved)/Gracilis (FM5) ever gets put in, it's basically going to be a Deathscythe Hell equivalent. :v

E: Unless it's already in, EDGE System and all and I never noticed.
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OzarMidrashim

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #659 on: July 17, 2017, 11:59:40 PM »

Love this mod...its strongest in the smallest units.
Suprisingly i don't use anything from this mod larger than frigates and destroyers, maybe few tankers. Capitals act like they underperform, and missiles are not dependable in most battles UNTIL...

...until enemy is broken and tries to retreat. Here is biggest and strongest side of Diable Avionics for me, refitting them to Homeworld-Vaygr-Like overclocked engines in almost empty hulls filled with missiles, long range kinetics. I always collect almost exclusive taskforce of Vapors and Calms for this job and just harass raze raid pillage and burn those cowards who dare to retreat. Everything ...exept ***...there is no need for that, they will love servitude in my StarWaifuPalace. I hate flying half of the map just to smell their fumes, thats all...and there is nothing more satysfing than passing engine-dead fugitive on its life-run xD
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...yet be carefull not to mix to much or overload...as conflicts yield terrible results.
There is only one rule always in (load)order...be responsible and know what you're doing.
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