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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275925 times)

arwan

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #495 on: May 07, 2017, 01:24:05 PM »

i want that ship so badly in my game. sadly the ONLY time i have seen it is as a derilict ship and it was too damaged to be salvageable. could only get scrap from it. i have never seen it in a market... ever..
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

NinjaPirate

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #496 on: May 07, 2017, 03:52:00 PM »

i want that ship so badly in my game. sadly the ONLY time i have seen it is as a derilict ship and it was too damaged to be salvageable. could only get scrap from it. i have never seen it in a market... ever..

I saw it in market......once.  However after ages of waiting I cheated and used the console commands mod to spawn it.  I hate doing that but I really wanted to finish up my showcase of the the ships in the DA mod.
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Midnight Kitsune

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #497 on: May 07, 2017, 06:25:26 PM »

i want that ship so badly in my game. sadly the ONLY time i have seen it is as a derilict ship and it was too damaged to be salvageable. could only get scrap from it. i have never seen it in a market... ever..
That's Tarti the Tease for you! I bet it was scripted to always spawn as a pile of scrap, knowing him
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Hussar

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #498 on: May 07, 2017, 08:27:02 PM »

i want that ship so badly in my game. sadly the ONLY time i have seen it is as a derilict ship and it was too damaged to be salvageable. could only get scrap from it. i have never seen it in a market... ever..
That's Tarti the Tease for you! I bet it was scripted to always spawn as a pile of scrap, knowing him
At the same time he scripted a free Storm floating near the staging point ;)
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Tartiflette

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #499 on: May 07, 2017, 10:25:10 PM »

Yeah, well, the Pandemonium was supposed to appear around a random planet in an inhabited system and never be recoverable so that didn't worked... And since it's impossible to have a nice surprise hidden without (somewhat understandably) everyone telling about it, they will probably be both gone soon enough.
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NinjaPirate

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #500 on: May 08, 2017, 02:32:33 AM »

I was feeling a bit overconfident and thought I could take on a Remnant Battlestation with my decked out fleet.
« Last Edit: May 08, 2017, 03:01:08 AM by NinjaPirate »
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Midnight Kitsune

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #501 on: May 08, 2017, 03:53:55 AM »

I was feeling a bit overconfident and thought I could take on a Remnant Battlestation with my decked out fleet.
You got ded quick
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arwan

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #502 on: May 08, 2017, 06:36:56 AM »

Yeah, well, the Pandemonium was supposed to appear around a random planet in an inhabited system and never be recoverable so that didn't worked... And since it's impossible to have a nice surprise hidden without (somewhat understandably) everyone telling about it, they will probably be both gone soon enough.

in my game it spawned orbiting the hegemony home world right at game start. and you could not recover it. just loot it for a small amount of salvage.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Tartiflette

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #503 on: May 08, 2017, 07:58:11 AM »

Require LazyWizard's LazyLib

Okay, hopefully the last update for a while! Fixed a couple of issues left like the Thunderbolts friendly fire or the lootable Wanzer weapons. Speaking of Wanzers, they are now slightly cheaper OP-wise and reasonably faster. It should help making them more reliable in combat rather than expensive cannon fodders.

Changelog:
Spoiler
DIABLE AVIONICS
1.82

BALANCING:
 - Valiant:
   . Lost Resilient Frame hullmod.

 - Derecho:
   . Gets built-in ECM, ECCM and High Maintenance hullmods in addition to the High Resolution Sensors and Advanced Avionics.

 - Wanzers:
   . Blizzaia speed raised to 110 from 95.
   . Blizzaia OP reduced to 16 from 20.
   . Raven speed raised to 120 from 100.
   . Raven OP reduced to 14 from 16.
   . Strife speed raised to 160 from 115.
   . Strife OP reduced to 8 from 10.
   . Warlust speed increased to 170 from 130.
   . Warlust OP reduced to 9 from 12.
   . Frost speed increased to 200 from 150.

 - Trifire/Hexafire:
   . EMP damage per shot raised to 30 from 15.
   . Accuracy slightly reduced.

BUGFIXES/IMPROVEMENTS:
 - Fixed Thunderbolt friendly fire issue.
 - Fixed case sensitivity issues.
 - Fixed lootable Wanzer weapon.
 - Removed fixed derelict ships.
[close]

This update should not break your saves.
Enjoy!
« Last Edit: May 08, 2017, 11:09:51 AM by Tartiflette »
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The2nd

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #504 on: May 08, 2017, 08:14:30 AM »

Just started an Diable focused playthrough. Perfect timing!  :D

Thank you for your quality work.
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Hussar

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #505 on: May 08, 2017, 10:04:57 AM »

I have just noticed that you've added pirate versions of Stratus and Rime! I kinda love that, but I have 2 questions:

- Will you add more in the future? Like a pirate chinook or fractus?
- So I wanted to test them, added via console - wanted to check can you remove negative hullmods... Game crashes.
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Tartiflette

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #506 on: May 08, 2017, 10:28:22 AM »

- Will you add more in the future? Like a pirate chinook or fractus?
Maybe, if they don't get spoiled in the first hour.
Quote
- So I wanted to test them, added via console - wanted to check can you remove negative hullmods... Game crashes.
No log, no help. Plus it doesn't crash here so it's probably your fault on this.
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Buttery

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #507 on: May 08, 2017, 10:53:34 AM »

If it's anything I'm also getting the crash when I tried to restore one.

122351 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.fleet.FleetMember.getRestorationCost(Unknown Source)
   at com.fs.starfarer.coreui.refit.S.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.o00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Hussar

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #508 on: May 08, 2017, 11:08:12 AM »

- Will you add more in the future? Like a pirate chinook or fractus?
Maybe, if they don't get spoiled in the first hour.
What you mean exactly?

Quote
- So I wanted to test them, added via console - wanted to check can you remove negative hullmods... Game crashes.
No log, no help. Plus it doesn't crash here so it's probably your fault on this.
First off I was looking at the possibilities what may be causing this crash (hence why I wasn't rushing to post the log). And I have actually ended up disabling ALL mods, leaving only LazyLib, Diable and Console Commands (0.8 wip) and still it crashes for me sadly. DA 1.82RC1 has been cleanly 'installed' not overwritten.

The whole log from that game I'm keeping aside (if you need something from it), copying the rest since running the console command adding the Pirate Rime. Fresh game, skipped tutorial, random character no points spent on skills. Just flew over to jangala and clicked on restore.

Spoiler
136176 [Thread-4] INFO  org.lazywizard.console.Console  - Running command "addship diableavionics_rimepirate"
136178 [Thread-4] INFO  org.lazywizard.console.Console  - Added 1 of ship diableavionics_rimePirate_Hull to player fleet.
137534 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Nova Maxios by 0.0015890276, is now 0.15835287
137534 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Nova Maxios by 0.0015890276, is now 0.15954465
137534 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Tibicena by 0.0015890276, is now 0.12788242
137534 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Tibicena by 0.0015890276, is now 0.12907419
137691 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - 2 out of a maximum 3 patrols in play for market [Madeira]
137693 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - Spawned patrol fleet [Persean League patrol] from market Madeira
138134 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at fikenhild, 25 total available
138146 [Thread-8] INFO  sound.O  - Cleaning up music with id [faction_generic_market_01_neutral_var01.ogg]
138303 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Raesvelg by 6.9482834E-4, is now 0.19014765
138303 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Raesvelg by 6.9482834E-4, is now 0.19066879
138303 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Skathi by 6.9482834E-4, is now 0.13213396
138304 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Skathi by 6.9482834E-4, is now 0.13265508
138304 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Ragnar Complex by 6.9482834E-4, is now 0.18108885
138304 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Ragnar Complex by 6.9482834E-4, is now 0.18160997
138352 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Salamanca by 0.0050679194, is now 0.081912145
138352 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Salamanca by 0.0050679194, is now 0.08571309
138389 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
138389 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
138525 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 49 out of a maximum 50 trade fleets in play
138525 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Eldfell] to spawn trade fleet from
138525 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Gilead]
138525 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [], bringing back [Food]; volume: 536
138525 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Creating trade fleet of tier 1 for market [Eldfell] (volume: 536)
138526 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 11 point economy fleet from [Eldfell] to [Gilead]
138554 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Raesvelg by 6.9544493E-4, is now 0.19119036
138554 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Raesvelg by 6.9544493E-4, is now 0.19171193
138554 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Skathi by 6.9544493E-4, is now 0.13317667
138554 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Skathi by 6.9544493E-4, is now 0.13369825
138554 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Ragnar Complex by 6.9544493E-4, is now 0.18213156
138554 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Ragnar Complex by 6.9544493E-4, is now 0.18265314
138581 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Chicomoztoc by 6.7293516E-4, is now 0.05613567
138581 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Chicomoztoc by 6.7293516E-4, is now 0.05664037
138581 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Coatl by 6.7293516E-4, is now 0.0787215
138581 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Coatl by 6.7293516E-4, is now 0.0792262
138884 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.TradeDisruptionAndSmugglingEvent  - Removing smuggling condition to Hesperus
139174 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.CoreScript  - Added patrol fleet spawning script to market [Ancyra]
139192 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.MarketProcurementMissionCreator  - Created MarketProcurementMission: food to Coatl
139238 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Picking market updates
139238 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Supplies(Jangala)
140389 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [faction_hegemony_market_03_friendly_var01.ogg]
140389 [Thread-10] INFO  sound.null  - Playing music with id [faction_hegemony_market_03_friendly_var01.ogg]
140399 [Thread-8] INFO  sound.return  - Creating music buffer #2
141985 [Thread-4] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
141987 [Thread-8] INFO  sound.O  - Cleaning up music with id [faction_hegemony_market_03_friendly_var01.ogg]
142390 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [faction_hegemony_market_03_friendly_var01.ogg]
142391 [Thread-10] INFO  sound.null  - Playing music with id [faction_hegemony_market_03_friendly_var01.ogg]
142556 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.fleet.FleetMember.getRestorationCost(Unknown Source)
   at com.fs.starfarer.coreui.refit.S.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.o00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Tartiflette

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #509 on: May 08, 2017, 11:10:58 AM »

That one is on Alex. Anyway, re-download the mod and it should work. And yes it cost 0 to restore them, and yes it will be corrected in 0.8.1
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