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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 446569 times)

Hussar

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #480 on: May 04, 2017, 06:23:52 PM »

@Tarti: Mind telling me what's Pandemonium doing near Warren in Corvus? :O
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NinjaPirate

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #481 on: May 04, 2017, 09:24:24 PM »

@Tarti: Mind telling me what's Pandemonium doing near Warren in Corvus? :O

I thought the sector was always generated proceduraly?  Or are there parameters for that generation that prevent what you're talking about? 
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RickyRio

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #482 on: May 04, 2017, 11:15:00 PM »

things ive noticed:

(bug?) Friendly thunderbolt MRMs (could be all the missile mounts, only ones ive really notice though) like to fly into and detonate on friendly ships instead of passing through them like most missiles, reproduce by deploying 5 calm destroyers with thunderbolt MRMs and look for rear damage.

(might be a feature?) Missiles do not acquire new targets unlike vanilla

Wanzers feel way too slow to engage anything smaller than a cruiser

Wanzers feel way too fragile against anything slow enough for them to engage compared to their replenishment time.

Still absolutely a great mod, good balance with vanilla.
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NinjaPirate

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #483 on: May 05, 2017, 07:17:58 AM »

Tried out the new, new update and took the Battle cruiser out for a spin.  Also Wanzers you can never have too many.
https://youtu.be/cS9rkQzXy4Q
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Drokkath

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #484 on: May 05, 2017, 09:24:51 AM »

Yikes, the Vapor ships gave me a mild scare when I first encountered Diable fleets recently. For a moment I thought I hit a glitch/bug of the mod and so far I'm not sure if it is intended or not.
Actually it is a bug with vanilla and will correct itself in 0.8.1.

Ah, thanks for the clarification. I didn't respond as fast due to the reply of yours that got lost for me with overflow of comments by others on other things, just now re-checked if I missed something.

I have both Diable and ORA installed this time around in .8 and I'm literally having a bit of a hard time to go against the fleets of both Diable and ORA, it's not that they are hard for me to fight with but rather it's just hard to bring myself to wipe out their tasty looking fleets, just doesn't feel right to fire at them and so I have to remind myself that it is in a game and I'm playing as a [REDACTED] character currently after all.

Sure means a lot of good to me when a mod manages to have this sort of effect on me.
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For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

Kaucukovnik

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #485 on: May 05, 2017, 10:12:11 AM »

Just a minor nitpick, most of your mods' title images don't fit the page on a non-widescreen. 1280x1024 here.

Anyways, thanks for all the updates to 0.8! Playing only with vanilla content so far, but I don't think I'll be able to resist much longer. :)
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Bash

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #486 on: May 05, 2017, 11:59:02 AM »

Hey Tartiflette.. just asking... is there a Searious Reason why Diable Avionics is friendly with Pirates? cause Bountyhunting isn't Lucrative now with the new map and spreading makes early live really hard to manage without spending Points to Survey and even salvage
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Tartiflette

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #487 on: May 05, 2017, 12:55:28 PM »

@Tarti: Mind telling me what's Pandemonium doing near Warren in Corvus? :O
Maybe?  ::)

[things]
*Sigh* Will take a look for the next fix...

Sure means a lot of good to me when a mod manages to have this sort of effect on me.
And to me too when my mods do that to someone.

Just a minor nitpick, most of your mods' title images don't fit the page on a non-widescreen. 1280x1024 here.
Weird, I specifically sized them to fit on a 1280 wide screen. Maybe it is caused by the site's theme?

Hey Tartiflette.. just asking... is there a Searious Reason why Diable Avionics is friendly with Pirates? cause Bountyhunting isn't Lucrative now with the new map and spreading makes early live really hard to manage without spending Points to Survey and even salvage
Diable Avionics seeks to supplant the Hegemony. Anything that weakens their rule is good for DA.
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Hussar

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #488 on: May 05, 2017, 01:28:46 PM »

@Tarti: Mind telling me what's Pandemonium doing near Warren in Corvus? :O
Maybe?  ::)
Are you preparing for a storymode yourself?

Since u can't pick it up :o
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dk1332

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #489 on: May 05, 2017, 06:23:36 PM »


Quote
- Removed Universal Decks from ships without regular flight decks.

Wait, does this includes the Haze having that mod? Guess that explains it.

Quick question btw, about the Cirrus. Was it intended to not have Universal decks?
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grinningsphinx

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #490 on: May 05, 2017, 07:13:26 PM »

Hey Tartiflette.. just asking... is there a Searious Reason why Diable Avionics is friendly with Pirates? cause Bountyhunting isn't Lucrative now with the new map and spreading makes early live really hard to manage without spending Points to Survey and even salvage

Being friendly with pirates will make you a ton of money since theres no reason to not use the pirate black market...i sell everything i can there and with the lvl 5 markets, you can find decent mods and ships for sale.
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AxleMC131

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #491 on: May 05, 2017, 09:13:25 PM »

Being friendly with pirates will make you a ton of money since theres no reason to not use the pirate black market...i sell everything i can there and with the lvl 5 markets, you can find decent mods and ships for sale.

To be fair, you still lose reputation with the Pirates if you get caught trading on the black market, just like any other faction. I presume you're just doing a lot of trading with your transponder off?
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Tartiflette

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #492 on: May 05, 2017, 11:00:22 PM »

Quick question btw, about the Cirrus. Was it intended to not have Universal decks?
Yes, it is still a "civilian" hull modified to have a flight deck rather than a proper carrier.
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Hussar

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #493 on: May 06, 2017, 05:13:13 PM »

I think you have forgot to update the description of the Stratus freighter Tartu. There's talk about frost wanzers in it ;)
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NinjaPirate

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #494 on: May 07, 2017, 05:00:46 AM »

Just finished up part 4.  Let me know your favorite loadouts for the Pando.

I opted for 4x Hexafire cannons set to alternating and was not disappointed.  The automatic shotgun effect was good fun.

This Dreadnought was pure joy to fly I must say.
https://youtu.be/uTCia4352I0
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