Hello Tarti.
tl:dr Since you are updating DA right now I am guessing, I highly suggest you add Wanzers that the player can pilot into your mod. In any case, it's your project and your decisions alone. Thanks for the hard work.
I have been playing for DA for a long time and I noticed some gaps in DA ship roles. I have plugged the holes myself by creating custom ships in my own game. Some ships are not gaps per se, but I saw that DA was seriously lacking ace type wanzers. The WHOLE game changes when you're a wanzer in a massive ship battle. I feel like I was playing Front Mission Gun Hazard 2 or Assault Suit Valken 2 or something. I much prefer the Ace Wanzers over the Versant even though they are super fragile compared to a frigate. No offense, but the Versant still sucks as a player ship. It has little versatility and too much problems/cost.
Here are some examples:
Valiant ACE: A Valiant that the player can pilot with 10 OP for hullmods and a bit higher stats.
-Built in Weapon: Rapid Fire.
-It's a copy of Front Mission pilot skills. Fire the Cull in quick 10 burst shots with a 10 sec cool down.
Frost ACE: A Frost that the player can pilot with 10 OP for hullmods and a bit higher stats.
-Built in Weapon: Blast Strike.
-It's a powerful melee attack that can even push frigates off their stable course.
Recsys ACE: A AWAC Warlust that has a sniper rifle with 10 OP for hullmods and a bit higher stats.
-Built in weapon: Charge Shot.
-It's a charged shot. 3 second charging and extended range with high EMP damage on top.
Pictured here is the Recsys Ace. My favorite by far.
And I was using Extra System to upgrade them. The Mecha game feeling was great.