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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 446987 times)

Nanao-kun

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Re: [0.7.1a] Diable Avionics 1.6 - Transforming Frigate (20/02/2016)
« Reply #180 on: February 20, 2016, 09:33:05 AM »

Oh hell yes.
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Zenobious

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Re: [0.7.1a] Diable Avionics 1.6 - Transforming Frigate (20/02/2016)
« Reply #181 on: February 20, 2016, 09:43:32 AM »

The new frigate is awesome! I've been dreaming of some sort of transforming large ship ever since I saw the Wanzers.... fulfilled!  ;D
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valefore

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Re: [0.7.1a] Diable Avionics 1.6 - Transforming Frigate (20/02/2016)
« Reply #182 on: February 20, 2016, 09:58:05 AM »

Fleet of frigates and fighters reserved on playlist for tomorrow.
Much thanks.
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Cycerin

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Re: [0.7.1a] Diable Avionics 1.6 - Transforming Frigate (20/02/2016)
« Reply #183 on: February 20, 2016, 11:52:06 AM »

Damn, love the Versant.
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Tartiflette

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Re: [0.7a] Diable Avionics 1.1 - Continued (30/11/2015)
« Reply #184 on: February 20, 2016, 02:18:42 PM »

The new frigate is awesome! I've been dreaming of some sort of transforming large ship ever since I saw the Wanzers.... fulfilled!  ;D

Well, I did promised it for a long long time... From day one actually  ::):

Although I could maybe think about something... Bigger. But that certainly isn't any time soon, and I'll have to talk to FlashFrozen before.

Glad to see everyone is liking it! ^^
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Taverius

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Re: [0.7.1a] Diable Avionics 1.6 - Transforming Frigate (20/02/2016)
« Reply #185 on: February 20, 2016, 03:02:40 PM »

Damn, son. That is some awfully shiny new shiny!
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.6 - Transforming Frigate (20/02/2016)
« Reply #186 on: February 20, 2016, 03:35:45 PM »

Not one but TWO pilotable ships?  Gonna have to start a new campaign over this.
No need to: it won't break any save and the ships will spawn in the markets.
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Very Good

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Re: [0.7.1a] Diable Avionics 1.6 - Transforming Frigate (20/02/2016)
« Reply #187 on: February 21, 2016, 10:17:37 AM »

Not one but TWO pilotable ships?  Gonna have to start a new campaign over this.
No need to: it won't break any save and the ships will spawn in the markets.

Hey,i have the previous version your mod currently installed in my game already,i can update it no problem?The faction is already on the map,she will get the new ship?
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Tartiflette

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Re: [0.7.2a] Diable Avionics 1.61 - Minor adjustments for 0.7.2 (27/02/2016)
« Reply #188 on: February 27, 2016, 03:41:08 AM »

Require LazyWizard's LazyLib
Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin.
Integrated to Dark.Revenant's Starsector +.

Minor adjustments for 0.7.2a, namely offset hard-points to accommodate the weapons covers. Otherwise nothing was broken (the perks of not having any phase ship to re-balance).
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Cik

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Re: [0.7.2a] Diable Avionics 1.61 - Minor adjustments for 0.7.2 (27/02/2016)
« Reply #189 on: February 27, 2016, 03:54:09 AM »

it begins.exe
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Surge

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Re: [0.7.2a] Diable Avionics 1.61 - Minor adjustments for 0.7.2 (27/02/2016)
« Reply #190 on: February 27, 2016, 12:09:50 PM »

Tartiflette I swear to god I love you.
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Metadane

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Re: [0.7.2a] Diable Avionics 1.61 - Minor adjustments for 0.7.2 (27/02/2016)
« Reply #191 on: February 27, 2016, 06:48:17 PM »

I love it, thanks so much  :)
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Surge

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Re: [0.7.2a] Diable Avionics 1.61 - Minor adjustments for 0.7.2 (27/02/2016)
« Reply #192 on: February 27, 2016, 07:49:59 PM »

I'm noticing a tendency for the hyperspace stations to put out delivery orders for goods already plentifully available at them, I think at one point all 3 department heads at Eclipse had placed separate orders for less than 50 supplies each, while the station itself had 300 for sale.
I don't know if this is an issue with the vanilla game but I'm noticing it happening slightly more at the hyperspace stations.
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Tartiflette

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Re: [0.7.2a] Diable Avionics 1.61 - Minor adjustments for 0.7.2 (27/02/2016)
« Reply #193 on: February 28, 2016, 01:51:13 AM »

Thanks, and don't forget to love FlashFrozen too ^^

I'm noticing a tendency for the hyperspace stations to put out delivery orders for goods already plentifully available at them, I think at one point all 3 department heads at Eclipse had placed separate orders for less than 50 supplies each, while the station itself had 300 for sale.
I don't know if this is an issue with the vanilla game but I'm noticing it happening slightly more at the hyperspace stations.
I don't think I can do anything about that. I'm not even sure it happens more with the Diable or rather with all mods. It could be one of the consequence of the economy system put on by Alex: Mods must be production neutral otherwise they skew the prices of some commodity. You can't for example make a miner faction that mostly produces ore and consume everything else, it has to produce everything or all the sector might get shortages and gluts.
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Surge

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Re: [0.7.2a] Diable Avionics 1.61 - Minor adjustments for 0.7.2 (27/02/2016)
« Reply #194 on: February 28, 2016, 02:13:45 AM »

I mean I can't really complain about a 100k contract that I can fulfill without leaving the station but it just strikes me as an odd thing to happen.
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