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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 446571 times)

Cycerin

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Nanao-kun

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #166 on: February 15, 2016, 10:56:46 AM »



Diable has been busy...

Holy, that's incredible.
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Taverius

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #167 on: February 15, 2016, 11:43:33 AM »

Sweet animation.

And now the obligatory "BUT WHAT DOES IT MEAN!?" :D
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HELMUT

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #168 on: February 15, 2016, 12:31:41 PM »

You know, i'm wondering if these builder turrets were made just for this gif, or if they'll be actual "weapons" for the next update.
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #169 on: February 15, 2016, 01:51:01 PM »

You know, i'm wondering if these builder turrets were made just for this gif, or if they'll be actual "weapons" for the next update.
In this specific case.... They are old State sprites bashed with other parts. ^^
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Toxcity

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #170 on: February 15, 2016, 04:09:43 PM »

Hopefully we won't have to wait til 0.7.2!  ;D
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #171 on: February 15, 2016, 11:27:02 PM »

Hopefully we won't have to wait til 0.7.2!  ;D
Probably not, though I hope nothing will break with 0.7.2...
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #172 on: February 17, 2016, 12:54:12 AM »

Speaking about that update (that should come out this week if all goes well):

CHANGELOG
NEW CONTENT:
 - Versant [REDACTED] frigate:
   . [REDACTED]
   . [REDACTED]
 - Trifire Scatter Cannon:
   . Single barrel Hexafire, medium sized.
 - Rime blockade runner:
   . Cruiser sized freighter.
   . Not exactly well armed but survivable.
   . Equipped with a Burn Drive Catalyst system that slowly increase the speed but can be interrupted.


Spoiler


(FlashFrozen really nailed that design!!!)
[close]

- Escalation mission:
   . Showcase the Valiant wings and the Versant frigates.

BALANCING:
 - Banish Torpedoes:
   . Slightly raised the maneuverability of the first stage.
 - Magic-box Missiles:
   . Significantly raised the max turn rate.
 - Valiant:
   . Hull reduced to 1200 from 1450,
   . Flux dissipation reduced to 210 from 250,
   . Shield upkeep reduced to 70 from 125.
   . Weapons changed to Light Harvests. Slightly less damage per shots, higher fire-rate and much greater projectile speed.
 - IBIS/Raptor:
   . Vastly buffed the target tracking while firing.

BUGFIXES/IMPROVEMENTS:
 - Valiant transformation AI:
   . Logic improved against faster targets,
   . Ships now deploy folded.
 - Valiant:
  . Completely revamped the transformation for a much smoother animation and no damage decals popping.
 - Banish Torpedo (single):
  . Fire rate lowered to 6 rpm from 60 for real this time .
 - Recson S:
  . Added a proper hard-point sprite.
 - Calm:
  . New drone system,
  . Deploys 8 PD drones in frontal arc,
  . Provides an excellent missile defense while they last.


Spoiler
[close]

« Last Edit: February 17, 2016, 02:02:19 AM by Tartiflette »
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Snrasha

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #173 on: February 17, 2016, 01:34:06 AM »

Spoiler
[close]

Just brilliant, thank for this update!  Like Ennemi in Vandread anime.
« Last Edit: February 17, 2016, 04:09:12 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Artefact
Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

sycspysycspy

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #174 on: February 17, 2016, 02:52:04 AM »

projectile speed.
 - IBIS/Raptor:
   . Vastly buffed the target tracking while firing.
Thanks~!!
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Taverius

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #175 on: February 17, 2016, 08:34:12 AM »

projectile speed.
 - IBIS/Raptor:
   . Vastly buffed the target tracking while firing.

This change makes my pants glow with an awesome power.

Don't take it wrong but this might be the most important change here :3

Good to see something for the poor Calm, hopefully it'll be enough.

P.S. With the removal of downsides for the HEF on vanilla 0.7.2, what are you thinking of doing (if anything) for the flux redirector?
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #176 on: February 17, 2016, 09:16:56 AM »

This change makes my pants glow with an awesome power.

Don't take it wrong but this might be the most important change here :3

Good to see something for the poor Calm, hopefully it'll be enough.

P.S. With the removal of downsides for the HEF on vanilla 0.7.2, what are you thinking of doing (if anything) for the flux redirector?
I can asure you, the most important changes here are the two new ships! They both are great additions: one for early game, the other during late game.
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Taverius

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #177 on: February 17, 2016, 10:11:47 AM »

Oh I'm excited about the ships, but making IBIS/RAPTOR competent will make all ships better :D

Also, you & FF are terrible teases and didn't say nothing about the frigate.

PICS OR IT DIDNT HAPPEN.
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Nanao-kun

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #178 on: February 17, 2016, 01:05:55 PM »

Really like how the Rime looks. Wonder how a combat version would fly.
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.6 - Transforming Frigate (20/02/2016)
« Reply #179 on: February 20, 2016, 08:40:01 AM »



Now featuring two advanced transforming ships:

   

Take a peek thanks to the ever awesome NemoNaemo

https://youtu.be/jaov8Wh98Sc

Go to the 16 minute mark to see them in action!




Require LazyWizard's LazyLib
Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin.
Integrated to Dark.Revenant's Starsector +.


In addition to the Versant, you will encounter the Rime Blockade Runner, a cruiser sized freighter able to punch though the enemy's lines should it need to escape. Weapon wise there is now the Trifire medium scatter gun, a single barreled Hexafire. The valiant transformation has also been significantly improved, as well as its AI, and as usual a lot of small changes and tweaks.

This update should not break any save.

Full changelog:
Spoiler
1.6

NEW CONTENT:
 - Versant versatile frigate:
   . IT TRANSFORMS!!!
   . Nuff said.
 - Trifire Scatter Cannon:
   . Single barrel Hexafire, medium sized.
 - Rime blockade runner:
   . Cruiser sized freighter.
   . Not exactly well armed but survivable.
   . Equipped with a Burn Drive Catalyzer system that slowly increase the speed but can be interrupted.
 - Escalation mission:
   . Showcase the Valiant wings and the Versant frigates.

BALANCING:
 - Banish Torpedoes:
   . Slightly raised the maneuverability of the first stage.
 - Magic-box Missiles:
   . Significantly raised the max turn rate.
 - Valiant:
   . Hull reduced to 1200 from 1450,
   . Flux dissipation reduced to 210 from 250,
   . Shield upkeep reduced to 70 from 125.
   . Weapons changed to Culls (similar to the weapons of the Versant frigate). Slightly less damage per shots, higher fire-rate and much greater projectile speed.
 - IBIS/Raptor:
   . Doubled the turn rate while firing.
 - Burchel Beam Repeater:
   . Doubled the turn rate while firing,
   . OP reduced to 8 from 9.
 - Vapor:
   . Small Universals Hard-points switched to Turrets.
   . Arcs increased to 35 degrees from 25.

BUGFIXES/IMPROVEMENTS:
 - Valiant (and Versant) transformation AI:
   . Logic improved against faster targets,
   . Ships now deploy folded.
 - Valiant:
  . Completely revamped the transformation for a much smoother animation and no damage decals popping.
 - Banish Torpedo (single):
  . Fire rate lowered to 6 rpm from 60 for real this time .
 - Recson S:
  . Added a proper hard-point sprite.
 - Calm:
  . New drone system,
  . Deploys 8 PD drones in frontal arc,
  . Provides an excellent missile defense while they last.
[close]
« Last Edit: February 20, 2016, 08:49:47 AM by Tartiflette »
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