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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 443954 times)

Lopunny Zen

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Re: [0.7.1a] Diable Avionics 1.5 - SS+ integration (31/01/2016)
« Reply #150 on: February 02, 2016, 11:13:12 AM »

In the Vanilla how do I make these people like me...theres no pirates in their system and trading doesnt seem to work very well with their standings
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.5 - SS+ integration (31/01/2016)
« Reply #151 on: February 02, 2016, 03:55:56 PM »

. AI seems to use the new and improved Hexafire well.
DPS might be a little high, especially since with gunnery implants 10 or Gunnery Control AI the projectile spread is a non-thing.
Also, since its a double-mount, any chance of a single-mount medium?
Heh, you know what, searching through all our files exchange with FlashFrozen, it turn out we already had a single barrel medium sized Hexafire ><
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OOZ662

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Re: [0.7.1a] Diable Avionics 1.5 - SS+ integration (31/01/2016)
« Reply #152 on: February 02, 2016, 05:59:11 PM »

Did the Magicbox actually get added to markets? I haven't seen any in my Nexerelin game besides the two I started with.
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.5 - SS+ integration (31/01/2016)
« Reply #153 on: February 03, 2016, 12:12:15 AM »

It does, but it's not quite common.
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Jim.jhd

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Re: [0.7.1a] Diable Avionics 1.5 - SS+ integration (31/01/2016)
« Reply #154 on: February 03, 2016, 04:08:28 AM »

I find out one thing.


You haven't balanced the Strom, maelstrom and pandemonium.

they still cost 40, 50 and 60 to deploy……and their hulls and armors still remain the same   QxQ
« Last Edit: February 03, 2016, 10:58:06 AM by Jim.jhd »
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.5 - SS+ integration (31/01/2016)
« Reply #155 on: February 03, 2016, 05:53:50 AM »

Erm, indeed. Seems like I did one too many undo when editing the ships... Well there was going to be a small hotfix sometime anyway. Maybe with some new content too?
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Jim.jhd

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Re: [0.7.1a] Diable Avionics 1.5 - SS+ integration (31/01/2016)
« Reply #156 on: February 03, 2016, 10:07:44 PM »

Erm, indeed. Seems like I did one too many undo when editing the ships... Well there was going to be a small hotfix sometime anyway. Maybe with some new content too?

Fabulous!!! ;D ;D ;D
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #157 on: February 04, 2016, 12:57:32 AM »

Require LazyWizard's LazyLib
Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin.
Integrated to Dark.Revenant's Starsector +.

Small patch to fix the few bugs reported, with a side of new content. Nothing too major: this changes slightly the relations between Diable and some of the "minor" factions in the sector, and add in a much needed Bomber Wanzer for fun.

This shouldn't brake any save.

Spoiler
Code
1.51

NEW CONTENT:
 - Blizzaia Bomber Wanzer:
   . Slow but resilient Wanzer wing of two.
   . Each armed with two single Banish Torpedoes and a PD.

BALANCING:
 - Storm, Maelstrom and Pandemonium got the proper hull and supplies values applied.
 - Banish Torpedo (single):
  . Fire rate lowered to 6 rpm from 60 (in line with vanilla).
 - Magic-Box PD System:
  . Now won't fire against ships,
  . Damage raised to 150 FRAGMENTATION from 100,
  . AOE damage significantly reduced.
 - Derecho:
  . OP raised to 65 from 60.
 - Faction relation shuffled around for a more interesting dynamic:
  . Diable is still hostile to all major Factions,
  . Diable is now inhospitable to the Independents,
  . Diable is now suspicious/favorable to all trouble-makers, including the Pirates and the Scy Nation.
[close]
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sycspysycspy

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #158 on: February 04, 2016, 09:28:36 AM »

the ballistic pds are kinda underpower compare to vanilla's flak and vulkan.  hope you could buff them a bit?
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Mesnomer

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #159 on: February 05, 2016, 05:11:28 AM »

the ballistic pds are kinda underpower compare to vanilla's flak and vulkan.  hope you could buff them a bit?
Oh, the Ibis? Pretty sure that's functioning as intended.
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Taverius

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #160 on: February 05, 2016, 06:29:14 AM »

Well, the medium isn't really comparable to a monoflak - since its a big vulcan its more suited to anti-fighter than a flak but less to anti-missile, but yeah they're kind of weak.

They have good range but that doesn't help since they can't even hit imperium ballista missiles - and even if they did hit them they don't hit very hard.
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #161 on: February 15, 2016, 01:13:13 AM »



Diable has been busy...
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MesoTroniK

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #162 on: February 15, 2016, 01:15:31 AM »

How deliciously evil, and a harbinger of an amazing ship to come.
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JohnDoe

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #163 on: February 15, 2016, 03:32:51 AM »

Hot damn, that looks sexy.
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Ahne

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Re: [0.7.1a] Diable Avionics 1.51 - small fixes, Bomber Wanzer! (04/02/2016)
« Reply #164 on: February 15, 2016, 04:35:15 AM »


incredible
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