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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275831 times)

Surge

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #75 on: December 12, 2015, 04:25:36 PM »

In my opinion Pandemonium doesn't quite need flight deck, it is working fine as a ultimate firepower platform in the Diable fleet.
The Pandemonium plays mostly like a super light cruiser with battleship firepower, it's flicker drive and outstanding vent rate let it get super aggressive but it has to armor tank a lot of incoming fire due to it's somewhat low flux capacity and that bites into it's staying power pretty bad, the flight deck and vent changes are pushing it towards the same role as the Maelstrom, a second line fire support vessel, though I'm not sure what purpose the flicker drive serves in that role outside of getting you out of sticky situations on occasion.
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Valhalla

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #76 on: December 13, 2015, 11:17:54 AM »

Now.. all we need are skills that upgrade fighters in your fleet, then i'll be happy.
Well, SS+ does that, and every faction mod work well with it so no reason not to use it... Unless you don't like the heightened difficulty that is.

I actually hadn't even given SS+ a look yet. Thanks for changing my mind, i think i need to download that.
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #77 on: December 13, 2015, 03:38:04 PM »

Require LazyWizard's LazyLib
Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin.

 Now provided with a fine-tuned balance. The frigates are generally much more viable and most ships traded some armor for more hull points and flux capacity. In addition, you will be able to install the Hexafire Scatter-Cannon, a double barreled space-shotgun that fires shield-bouncing buckshots, and fly the Derecho, an electronic warfare destroyer suitable in both attack and support roles. Finally, the inverted CR mechanic has been replaced by one that respect the game working. DA ships now start with a 15% debuf to their weapons accuracy. Every 60s in contact with the enemy their weapons get more efficient, up to +15% accuracy after 60/12/180/240 seconds. Low ranged weapons also get a range boost up to 50% along the precision buff.

 If you don't use it already, Version Checker is now functional out-of-the-box: You don't need to edit files anymore and just have to tick it in the launcher like any other mod. No reason to not use it and it will help you keeping your mods up-to-date.

Full Changelog:
Spoiler
1.3

NEW CONTENT:

 - Advanced Avionics:
  . Debuff all weapons aiming by 15% on deployment.
  . Every 60sec spent in contact with enemy ships, the weapons get a buff to their aiming depending on the ship's size.
  . After 60/120/180/240s, the weapons have a 15% buff to their aiming, -15% to their spread and up to 50% range the shorter their normal range is. (300 range weapons get +50%, 1000 range weapons get only +7%)

 - Hexafire Scatter-Cannon:
  . Double barreled Space-shotgun!
  . Buckshots bounce off shields.

 - Derecho Electronic Warfare Destroyer:
  . One large Hybrid hard-point, one medium Missile hard-point and two small turrets for PD...
  . Reveals the enemy units on the battlefield.

BALANCING

 - Recson S:
  . range reduced to 800 from 850. (Decent alternative to the Railgun)
 - Burchel Beam Repeater:
  . Reduced ammo count to 6 from 8.
  . Raised the Burst dps to 240 from 120, adjusted re-fire rate to 90 sustained DPS from 64.
 - Micro Missile Launcher:
  . Reduced the ammo count to 10 from 20.
  . Reduced the flux per shot to 50 from 150.
 - Thunderbolt Rack/Pod:
  . Reduced the max speed to 300 from 400.
  . Greatly improved the maneuverability and tracking. (Easy to intercept but won't miss that often)
 - Raptor Defense System:
  . Reduced the range to 500 from 550. (Decent alternative to the Flak Cannon)
  . Reduced the flux requirement from 266 to 133FPS.
 - Recson V:
  . Raised the OP cost to 12 from 11. (Decent alternative to the HVD)
 - Grave HMG:
  . Raised the range to 825 from 725.
  . Raised the OP cost to 12 from 11.
  . Raised the dispersion during continuous firing. (Long range deluxe Assault Chaingun)
 - Glaux Beam Repeater:
  . Raised the burst DPS to 672 from 320.
  . Raised the sustained DPS to 168 from 90.
 - Plover Rocket Pod:
  . Removed the flux cost to fire.
 - Uhlan Siege Laser:
  . Raised the range to 1200 from 1050.
  . Raised the projectiles speed to 600 from 550.
  . Lowered the OP cost to 30 from 35.

 - Draft:
  . Added built-in Light Thermal Pulse Cannon.
  . Armor reduced to 300 from 325.
  . Hull raised from 1625 to 1750.
  . Speed increased to 120 from 112.
  . Flux capacity increased from 1750 to 2350.
  . Maneuverability raised by roughly 25%
 - Vapor:
  . Switched to Evasive Maneuver ship-system. Brief burst of speed and evades incoming ordinances.
  . Hull raised from 900 to 1500.
  . OP raised to 50 from 45.
  . Acceleration raised by 30%
 - Shear:
  . Hull reduced from 600 to 450.
 - Laminar:
  . Flux capacity raised to 2000 from 100.
  . Armor raised to 225 from 150.

 - Calm:
  . Armor reduced to 425 from 575.
  . Hull raised to 4250 from 3750.
  . Flux capacity raised to 5000 from 3400.
 - Hayle:
  . Switched to Flicker Core ship-system.
  . Hull raised to 4100 from 3150.
  . Armor lowered to 410 from 525.
  . Flux capacity raised to 6250 from 4400.
  . Flux dissipation raised to 425 from 250.
 - Chinook:
  . Hull reduced to 3000 from 4200.
  . Armor reduced to 400 from 450.
  . Speed reduced to 50 from 70.
 - Stratus:
  . Hull raised to 4000 from 3600.
  . Armor reduced to 400 from 500.
  . Flux dissipation reduced to 200 from 225.
 - Cirrus:
  . Hull reduced to 4200 from 4800.
  . Speed reduced to 45 from 55.
 - Fractus:
  . Medium hard-point converted to Universal from Missile.
  . Hull reduced to 3500 from 4200.
  . Armor reduced to 400 from 450.
  . Flux dissipation reduced to 125 from 175.
  . Speed reduced to 45 from 55.

 - Gust:
  . Shield arc reduced to 60 degrees from 75.
  . Hull raised to 7250 from 6200.
  . Armor lowered to 750 from 975.
  . Flux dissipation reduced to 400 from 450.
 - Haze:
  . Hull raised to 9000 from 7800.
  . Armor raised to 900 from 825.
  . OP amount reduced from 160 to 140.

 - Storm:
  . Hull raised to 11000 from 9500.
  . Armor reduced to 975 from 1150.
  . Reduced speed to 40 from 50.
 - Maelstorm:
  . Armor reduced to 1250 from 1350.
  . Flux capacity raised to 22250 from 18250.
 - Pandemonium:
  . Added two flight decks.
  . Armor reduced to 1500 from 1750.
  . Flux dissipation reduced to 1250 from 1750.
  . Speed raised to 30 from 25.

 - All ships now have vanilla-like deployment CR cost and Peak Efficiency timer.
[close]
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StarSchulz

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as soon as i saw that battleship, i knew i had to fly it. two cycles later i got my hands on it. this thing is a monster and i love it

Cik

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i need to play these guys. are they as fighter-centric as they seem? i've fought a grand total of one fleet of them and the only phrase that came to mind was "PD saturation"

it could be because they had several capitals, though.
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HELMUT

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They rely very heavily on their fighters, they're the faction's tanks.

Don't engage them like you would engage a regular Tri-tachyon carrier fleet. Each of these mech-wings are closer to frigates than actual fighters.
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Tartiflette

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Each of these mech-wings are closer to frigates than actual fighters.
A shield-less light frigate! I'm not that crazy on the balance. (And most of the time they only have a couple of replacements) But yeah, flying a Diable Avionics fleet without a fighter screen is suicide since the regular ships are well armed but somewhat fragile.
« Last Edit: December 14, 2015, 05:44:19 AM by Tartiflette »
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Cik

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gave the faction a shot and i like what i see so far. still haven't got the names for everything entirely down but i'm doing alright with the gust plus two frigates for support and that one destroyer with 6x small missile mounts and 3 hybrids (my god what a monster) and a destroyer carrier, giving me 2 decks.

have 5 wings of the moment, 2 of the very high-tier, two strife(?) and a warlust wing.

they're murderous. they seem fast, and more importantly they survive and swarm.

it seems like most of them have very nice mixed weapon loadouts and they seem survivable in general. the general PD saturation that diable fields (tons of missiles, the wanzer systems, etc) seem to help them out a ton. as long as the enemy isn't flakspamming diable fighters are very effective.

the aesthetic of the ships is also very incredible. i like the unique engines, the blood red paint and the spindly, elongated look they have going on.

really good mod, thanks for making it.

P.S. the fighters are really good in an escort role; i'm not sure why exactly but they seem to actually hit incoming missiles really well. several times my cruiser was overloaded and with any other fighter escort i would have died to the incoming harpoons, the AWACs + a warlust wing picked an entire barrage out of space no problem,  though.


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Ghoti

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Are the Chinook tankers supposed to cruise at 200? I caught a DA supply fleet and sent in a lasher to kill off the remaining tankers, and using their flicker core ship system they outran me. Now I admit, I didn't send in a wolf with augmented engines to tackle them, but I didn't think I needed to. They are super fast tankers.
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StarSchulz

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I'm not sure what i think about most of the ships, but the Haze, Maelstrom, and Pandemonium are amazing.

Taverius

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Insomnia + Codex browsing = text notes. WARNING: WALL OF TEXT INCOMING.



Draft: add a comma after 'frontal profile'. ... the sideway missile armament ... at a mimum should be 'sideways' 'armaments', but 'broadside missile mounts' is better.

Laminar: ... harshest environment ... - plural - ... breaking appart large ... asteroids then ... - comma between the two - ... tuging the richest ...

Shear: ... tug sporting Diable Avionics' color ... - colors, even if its only one, as its not referring to the red directly but to the color scheme - ... that sport a small ... - 'sports'

Vapor: ... with a frontal oriented heavy armament ... - either 'frontally oriented' or 'frontal-oriented' or better 'heavy frontal armaments' armaments plural in any case - ... weak on Point-Defense weapons. - unless its built-in weapons, always use 'armaments' 'capability' or 'mounts' as appropriate. Capability here I think.

Calm: add a comma after 'versatile loadout'.

Chinook: ... built Antimater hauler ... - missing a t, and add a comma after hauler.

Cirrus: ... main turret of it's freighter cousin ... environmental plant forced to remove ... - either something like 'forced the designers to remove' or 'forced the removal' - ... deployed in actual combat situation. - either 'combat situations' or 'an actual combat situation'.

Fractus: ... modified to house a flight-deck. ... - kill the hyphen.

Hayle: A stripped down destroyer to include as many weapon mounts onto its delicate frame as possible - something is off here. 'A destroyer stripped down to include' is a good start but rephrasing it is probably better.

Maelstrom: ... Main strategic bombarding ... - I think the classic 'bombardment' is what you want here. Put a comma after 'Diable Avionics fleet'.

Pandemonium: ... it is comparably inefficient to the use ... - 'inefficient compared to the use' is better I think. - ... of multiple Maelstorms ... nothing in the Diable Avionic's fleet ...



Valiant: ... Wanzers on the battlefield thus alleviating ... -> ... Wanzers on the battlefield, alleviating ...

Warlust ... deadly PD on the head. - 'prow' or 'front'.



IBIS: ... and the wanzers themselves. - capitalized elsewhere.

Grave HMG: ... welcome addition to any ship. - 'on' works better I think. Otherwise 'to any ship's armaments' or something like that.

Micro Missile Launcher: ... of damage even if it is minor. - comma after damage? You can also remove 'it is' and it'll still work.

Thunderbolt SRM Rack: 'Create a secondary explosion when hitting a non armored hull section' -> 'Creates a secondary explosion on hull impact'

Plover Rocket Pod: 'Create a secondary explosion when hitting a non armored hull section' -> 'Creates a secondary explosion on hull impact' ... These high powered rockets ... - 'high-powered' or even 'high-power' - ... relatively inaccurate so ... - comma after 'inaccurate' - ... ammo is limited overall. - get rid of 'overall'.

State Support Beam: ... weapon consisting in a pair ... - 'the weapon consists of a pair' or 'a weapon consisting of a pair' - ...

Heavy Thermal Pulse Cannon: ... pumped into system -> pumped into the system ... increase firepower -> increases firepower ... this has notable [...] as worth it. -> at the cost of notably decreased efficiency. ... generated on each firing ... - 'upon each firing' - ... made many components burn out -> would burn out many components ... repeated use so -> repeated use, therefore ... been built in -> been installed ... to reduce said occurrences ... - remove this - ... while integrated [...] and electronics -> along with additional heat-sinks.



High Speed Mode: ... maneuvrable - should be 'manoeuvrable'. No, I can't spell it either, that's what spell-checkers are for :D
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No faction is truly established without a themed Buffalo (TAG) variant.

Tartiflette

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Heh, you went Grammar-berserk on that one... Thanks! (Although for several of them, that's an issue with my spell-checker using an English dictionary, not an American one.)
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Taverius

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I tend to take long breaks from the game, and when I come back I like to spend a while browsing the codex. Get ready cause SCY's next.
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No faction is truly established without a themed Buffalo (TAG) variant.

Tartiflette

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I tend to take long breaks from the game, and when I come back I like to spend a while browsing the codex. Get ready cause SCY's next.
Then get ready for a surprise, MesotroniK went over all Scy texts, there shouldn't be many errors left to correct! (well, compared to the amount of text...)
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StarSchulz

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I love the fighters in this mod. thank you! it lets me have my dream of watching a fleet get swarmed by 20+ fighter wings while laughing extra evil-like.

Though i think the DA needs a larger freighter. many of their larger fleets use precious fleet points and space in combat freighters instead of more fighters and combat ships. their fleets end up being weaker overall and get shredded by most things they come in contact in. I am playing in nexerelin, if that is relevant.
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