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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 446572 times)

Tartiflette

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #30 on: December 04, 2015, 02:39:39 PM »

Yes because
1.
I don't even played your mod

and

2.
You can thus make your fighters glass cannons, maybe in one mode they are absurdly fast (and hard to hit), with good weapons, and in another mode they have a really good front shield, but in both modes it has little (or zero) armor, and will get exploded with just a couple hits of chaingun fire.
I don't want that, it won't work well given the game mechanics and it doesn't fit Diable "fighters" theme at all. Sorry, but we aren't on the same page on this one.
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speeder

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #31 on: December 04, 2015, 02:47:52 PM »

Thanks for the reply!
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dis astranagant

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #32 on: December 04, 2015, 05:00:55 PM »

What's the deal with the Plover rockets?  They look worse than small Annihilators in every way.  Is there some gimmick I'm missing?
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FlashFrozen

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #33 on: December 04, 2015, 05:35:58 PM »

Certain high explosive missiles, like the Plover, and Thunderbolt have a double damage mechanic on bare hulls.

It'll do less damage compared to a annihilator vs shields and armor ( the double damage does do some extra damage to armor  just not double) but will be twice as effective once it gets through them.
« Last Edit: December 06, 2015, 05:30:09 AM by FlashFrozen »
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Piemanlives

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #34 on: December 04, 2015, 09:41:43 PM »

@ Speedy

I do recommend you play the mod though, the quality of the ships is fantastic, up to both Flashes and Tarts usual fantastic standards, and once Deathfly is done working the updated version of Neutrino, which is also fantastic.

Hell play any of the mods that get updated really.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Edigos

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #35 on: December 05, 2015, 04:38:38 AM »

Micro missile data shows that it generates 15 flux per second and 20 shots per min,
however in fact every shot generates 120 flux which means 40 flux/s.
So which one is correct?
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #36 on: December 05, 2015, 04:56:54 AM »

The flux indicated is the sustained one, when the missile are spent and only fire as fast as the regenerate. That's the case for all weapons: You didn't thought the AutoPulse laser generated 200 flux for it's dps did you?  ;D
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Edigos

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #37 on: December 05, 2015, 05:05:17 AM »

I see, so micro missile is kind of burst weapon. XD
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Jonlissla

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #38 on: December 05, 2015, 06:06:20 AM »

I really like the capital ship sprites and the fighters, but many of the frigates and destroyers except the new freighters feels as if they're identical at first glance and in combat. I think it would be better if they were more asymmetrical and had more unique shapes.
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Troika

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #39 on: December 05, 2015, 10:30:01 PM »

Any chance of micromissile launchers for medium and large mounts? It'd also be nice to see a more defence oriented cruiser.

Also, the beams seem like they could use a touchup-- I've tried them, but much of the time it feels like I'm just shining a laser pointer at things. The kinetics on the other hand are great and I love them. :)
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JohnDoe

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #40 on: December 05, 2015, 10:36:39 PM »

I just put phase lances on Hayle  :D
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #41 on: December 06, 2015, 01:13:57 AM »

Also, the beams seem like they could use a touchup-- I've tried them, but much of the time it feels like I'm just shining a laser pointer at things. The kinetics on the other hand are great and I love them. :)
Mmmh

Glaux
DPS: 630 (105)
FPS: 800 (131)
EMP: 0
Range: 650
OP: 14
   Phase Lance
DPS: 217
FPS: 261
EMP: 107
Range: 600
OP: 10
   
State
DPS: 200
FPS: 250
EMP: 0
Range: 850
OP: 12
   Graviton Beam
DPS: 100 (kinetic)
FPS: 75
EMP: 0
Range: 1000
OP: 9
   HIL
DPS: 250
FPS: 250
EMP: 0
Range: 1000
OP: 16

So, the Glaux has a monstrous, if short span, DPS for a similar range and flux cost as the phase lance, but is slightly more expensive. And the state fits almost perfectly between High Intensity Laser and Graviton Beam: Almost a shorter ranged HIL in a medium mount. I don't think they are anything weak compared to vanilla.
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Ghoti

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #42 on: December 06, 2015, 01:56:25 PM »

Tartiflette I think you might of made a mistake with the glaux and the phase lance here. The phase lance has burst damage as well, looks to be higher than the Glaux.

Do these damage totals seem right to you? gaux vs phase beam, same ship configuration.

https://streamable.com/o4v0

So the glaux has more utility in that it's got better range, and you can more precisely control the damage, where as the phase lance has to fully fire. As it is, I don't think I would use the Glaux given the severe OP difference. 
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Tartiflette

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #43 on: December 06, 2015, 02:36:50 PM »

Not really, the Glaux is really an intermediary between Burst and Continuous, it may be pricey but it try to take the best from both types (better armor penetration than the HIL, still able to engage multiple small targets unlike the Phase Lance). Now 4 more points may be too high, but then I'd rather buff the clip size and keep the price.
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Surge

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Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« Reply #44 on: December 06, 2015, 03:36:40 PM »

Well I just had a playthrough saved by a desperate Stratus purchase. Are Frost Element drones supposed to be such an amazing fighter screen or did my Shepard pull all of the weight against that carrier group?
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