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News: New blog post: Salvaging Mechanics Update (09/06/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Diable Avionics 1.92RC1 (2018/05/20)  (Read 252375 times)
Tei
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« Reply #780 on: April 23, 2018, 07:20:53 PM »

The following happened, crashed during the IBB boss fight.

2693379 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.shipsystems.scripts.ai.Diableavionics_splitterAI.advance(Diableavionics_splitterAI.java:42)
   at com.fs.starfarer.loading.specs.N$1.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Takion Kasukedo
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« Reply #781 on: April 23, 2018, 08:19:01 PM »

I'm getting the same thing, looks like it's the Zephyr Beam Wanzers.
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FEAR THE CASCADE.
Tartiflette
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« Reply #782 on: April 24, 2018, 01:17:16 PM »

Require LazyWizard's LazyLib

Quick fix!
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shoi
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« Reply #783 on: May 13, 2018, 10:20:19 PM »

RIP OP Zephyr  Cry
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Tartiflette
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« Reply #784 on: May 13, 2018, 11:57:14 PM »

Hum, it's a buff actually: two Wanzers won't get focused so much by PD and they will manage more often to get in firing position (and use their mega beam attack a LOT more). They are also twice as efficient as anti-fighter screen.
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shoi
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« Reply #785 on: May 15, 2018, 08:17:30 PM »

Oh wow, I didn't even see that! Hadn't gotten around to actually updating and just saw their beam got weakened. Nice!
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Tartiflette
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« Reply #786 on: May 19, 2018, 03:24:00 PM »

Require LazyWizard's LazyLib

Random content update to add a new much needed defensive cruiser to the Diable Avionics lineup: The Daze-class heavy cruiser.



It won't win you the war, but it will hold the line, and even better it will do it for cheap.


Changelog:
1.92

NEW CONTENT:

 - Daze-class heavy cruiser:
   . Anvil to the Haze-class' hammer,
   . Few weapon mounts with wide arcs,
   . Generous flux stats further enhanced by a Flux Redirection ship system.

BALANCING:

 - Haze-class:
   . Now has Flicker Core ship system instead of Flux Redirection,
   . Speed reduced to 60 from 70,
   . Armor reduced to 900 from 1000.
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Takion Kasukedo
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« Reply #787 on: May 19, 2018, 03:33:16 PM »

...that's a big boi
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FEAR THE CASCADE.
A Random Jolteon
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« Reply #788 on: May 19, 2018, 04:50:22 PM »

A "Hold your ground" cruiser? Yummy.
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Dal
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« Reply #789 on: May 19, 2018, 05:00:38 PM »

That flux dissipation. This is going to be interesting.
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Arkar1234
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« Reply #790 on: May 20, 2018, 01:33:25 AM »

Wait the Haze got a flicker core now? OOOOOhh boy this is going to be great.
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Somewhere... somehow... some when.... there's a Kantai Collection mod for Starsector.....
Schwartz
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« Reply #791 on: June 30, 2018, 11:46:40 PM »

Problem: If I use Dynasector dynamic start, sign up as a Diable officer right away and grab a commission, I never become allied to the pirates even though Diable is. So a pirate fleet may attack me, prompting a Diable patrol to join the fight on the enemy's side. Not sure if this is an issue with the faction or Dynasector.
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Tartiflette
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« Reply #792 on: July 01, 2018, 10:58:48 AM »

That would be an issue with Dynasector.
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Dark.Revenant
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« Reply #793 on: July 01, 2018, 02:01:24 PM »

It’s neither.  Pirates are excluded from the Commission mechanic, as far as I’m aware.
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Tartiflette
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« Reply #794 on: July 01, 2018, 11:12:48 PM »

I don't think we are talking about commissions. It's just that the relationships of the players aren't synchronized with their faction's when joining Diable since it is one of the few factions allied with Pirates unlike the player by default.
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