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Author Topic: [0.8.1a] Diable Avionics 1.88 (2017/01/09)  (Read 183253 times)
Tartiflette
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« Reply #720 on: September 26, 2017, 02:17:23 PM »

So it's not more elite than the Tempest or Wolf, in my opinion.

Sooooo it's balanced against the best vanilla frigates? Seems to me that it is exactly what it is supposed to be. Also, did you ever tried to put Safeties Override on it? That ship is already insanely strong as it is.
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Regularity
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« Reply #721 on: September 26, 2017, 02:52:30 PM »

Eh, in my opinion, the Wolf and Tempest are much better. They have both very strong shield (high shield-damage-to-flux conversion ratios), and on top of that can engage at very long ranges with their medium and missile mounts to stay out of fire. Both of these lets them survive on the battlefield far better than the Versant... especially considering the Versant's 700 firing range, by the way, almost always leaves it in the instant-kill radius of cruiser explosions.

The Versant dies too quickly for its high cost (27000 base price, which is a about a cheaper destroyer or 2-3 standard frigates) and how hard it is to find in shops (meaning you can't replace them if lost). It's not really worth using as a fleet frigate given cheaper and more common frigates can endure battle a lot better. Even a few destroyers with even better attack and defense can be employed for what the Versant costs.

Even if we only look at quality and ignore the price/quantity arguments it doesn't do well. The Tempest, by comparison, at 36000 credits has double the shield-damage-to-flux conversion ratio, has 85% the speed of the Versant does (when the Versant is in speed form), and a drone fighter bay with a high quality drone on top of that. So the Versant doesn't stand out in either quality or quantity. And that's assuming you're using vanilla balance, and not playing with other mods which introduce even better frigates.

If I hadn't modded up its stats in my own game, I would never use it except for catching fleeing ships after combat. It's too expensive, too rare, and too fragile to use in real battle, in my opinion. But at the end of the day, this is your mod, so if you think the Versant is perfectly fine as it is, then it's ultimately your call to make.
« Last Edit: September 26, 2017, 03:05:09 PM by Regularity » Logged
Mr. Nobody
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« Reply #722 on: September 26, 2017, 05:40:17 PM »

Proposal, for the Versant take a break from Front Mission and dip into Macross
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« Reply #723 on: September 29, 2017, 11:05:26 AM »

Proposal, for the Versant take a break from Front Mission and dip into Macross
I'd think that would fit better as a Raven variant, but the inner fan in me is going "Do it! Do it now!".

Needless to say, that would be cool.
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« Reply #724 on: October 20, 2017, 09:17:51 PM »

Unless I'm misunderstanding how range indicators work, the Dampened Mount hullmod doesn't seem to work properly. A Tachyon Lance is shown as outranging the Uhlan Siege Laser when placed side by side on the Pandy, despite both having 1k range.
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Arkar1234
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« Reply #725 on: October 29, 2017, 10:48:55 PM »

Since I'm quite a fan of the DiableAvionics  ship designs, I thought I'd do a little "fan art"... if you can call it that... of my favorite ship.
There's still alot of detailing that needs to be done but, I'm done with the general structure of the Maelstrom

« Last Edit: October 29, 2017, 10:54:31 PM by Arkar1234 » Logged

Somewhere... somehow... some when.... there's a Kantai Collection mod for Starsector.....
Tartiflette
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« Reply #726 on: October 30, 2017, 12:18:39 AM »

Nice, you got the volume quite right.
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NightfallGemini
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« Reply #727 on: November 01, 2017, 06:56:10 PM »

The side profile reminds me of some of the ships from Homeworld.
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Arkar1234
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« Reply #728 on: November 02, 2017, 09:34:21 AM »

The side profile reminds me of some of the ships from Homeworld.

And that wouldn't be far off tbh, the DA designs share some similarities with the HW designs, especially in their thinner and longer ships. Whilst vanilla ships tend to have a much more "rounded" bulky feel.
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Drokkath
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« Reply #729 on: November 02, 2017, 01:55:07 PM »

At the very first glance I thought for a second that it was a fan art of Maelstrom turned into a hand-held sci-fi rifle..
but then I looked closer and saw that the original thing is also a "hand-held sci-fi rifle", cue the face slap.

Ships looking like guns is quite frankly an unavoidable byproduct and/or some other side-effect for decades now. Cheesy
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"Rage, rage against the dying of the light."
NightfallGemini
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« Reply #730 on: November 04, 2017, 03:08:47 AM »

At the very first glance I thought for a second that it was a fan art of Maelstrom turned into a hand-held sci-fi rifle..
but then I looked closer and saw that the original thing is also a "hand-held sci-fi rifle", cue the face slap.

Ships looking like guns is quite frankly an unavoidable byproduct and/or some other side-effect for decades now. Cheesy

Now I'm thinking of a giant SDF Macross wanzer with a Maelstrom as a gun. :v
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Drokkath
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« Reply #731 on: November 05, 2017, 04:39:24 AM »

Heh, personally I'm not that into mechs that are larger than a smallest frigate as I find anything bigger than that not that practical anymore (IMO ofc). Darn, I haven't tried wanzers in the mod yet but that aside I do find them more appealing than a fighter due to their pod look and mech function. They seem to be or at least look like a perfect example of a work-bee idea I love.

Bleh, gotta give one of the wanzer carrying ship an overdue good try and see the merits of this important element of the mod. Finally curious enough about them.
« Last Edit: November 05, 2017, 05:23:24 PM by Drokkath » Logged

"No dictator, no invader, can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand!" - Abassador G'kar
"I cheat a lot in singleplayer games to get my own therapy and enjoyment out of a singleplayer game." - Drokkath

"Rage, rage against the dying of the light."
Arkar1234
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« Reply #732 on: November 05, 2017, 07:14:57 AM »

Heh, personally I'm not that into mechs that are larger than a smallest frigate as I find anything bigger than that not that practical anymore (IMO ofc). Darn, haven't I tried wanzers in the mod yet but that aside I do find them more appealing than a fighter due to their pod look and mech function. They seem to be or at least look like a perfect example of a work-bee idea I love.

Bleh, gotta give one of the wanzer carrying ship an overdue good try and see the merits of this important element of the mod. Finally curious enough about them.

I find that the wanzers work best with variety. Give the Fractuses some Frosts. A Strife, Raven/Blizzia, and Valiants for the Storm. Arbitrators for the calms. The warlusts can go with any Gusts or Maelstroms that you have.

They're great as escorts and destroyer killers... although strike potential against cruiser and higher are limited to the Blizzias... and to a lesser extent, the Ravens
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Drokkath
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« Reply #733 on: November 05, 2017, 07:19:35 PM »

Thanks, sure gave me reasons to dig deeper into Diable faction once again. Smiley
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"No dictator, no invader, can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand!" - Abassador G'kar
"I cheat a lot in singleplayer games to get my own therapy and enjoyment out of a singleplayer game." - Drokkath

"Rage, rage against the dying of the light."
Arkar1234
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« Reply #734 on: November 28, 2017, 06:11:21 AM »

Quick questions... why does it feel like the DA keep using stratus-es and Cirrus-es as the bulk of their invasion force? I swear I once saw a grand invasion fleet engage templars with just a *** load of stratuses and a maelstrom.
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