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Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 453928 times)

NinjaPirate

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #465 on: May 02, 2017, 07:51:11 PM »

Have all the flight decks been removed from Diable ships?  Are you meant to mod them for this?

Oops I figured it out.  Fighter bay has been changed in 0.8, you have to look for fighter bay mounts. 

My bads.
« Last Edit: May 02, 2017, 07:53:34 PM by NinjaPirate »
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Hussar

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #466 on: May 02, 2017, 08:00:01 PM »

DA sells it if you got a commission. You can also get it while exploring and salvaging research stations.
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NinjaPirate

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #467 on: May 02, 2017, 10:52:26 PM »

I just started playing this mod (again) thanks for updating it.  I'm starting up a Let's Play but I could certainly use some tips with how to use this faction and all the new ships.

https://youtu.be/NgYCZFbAVNY

I'm going for tech/fighter heavy build with this play through.
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Tartiflette

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #468 on: May 02, 2017, 11:40:40 PM »

Unfortunately, I really can't enjoy DA as much as I want to because of the ship size disparity. That they are so much smaller than vanilla just throws me off too much.
Working on it! The Storm already has been downgraded to Cruiser, it is very possible the Gust get juiced up. The other are a longer shot (need to convince FlashFrozen first!) but since we will have to adjust the sprites before starting to make GraphicLib maps, it might be worth a try.

Got a crash.
Re-download the mod, the repo didn't updated correctly with the latest fixes for the first hour or so.

Also does anyone have any tips on where to find the converted hangar bay mod?
It should randomly drop from destroyed carriers or found in derelicts.

I just started playing this mod (again) thanks for updating it.  I'm starting up a Let's Play but I could certainly use some tips with how to use this faction and all the new ships.
Diable needs its fighter screen to survive and Converted Hangar is your friend, their content is semi-gated by rep so better save those [REDACTED] cores.
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DanJSC

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #469 on: May 03, 2017, 01:48:41 AM »

Really like the Strife, but struggling to find the proper use for it.
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Tartiflette

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #470 on: May 03, 2017, 02:04:23 AM »

They make shortwork of heavy fighters and frigates/light destroyers. Great finishers too since they dish out 1000 frag dps when using their system.
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Drokkath

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #471 on: May 03, 2017, 03:47:53 PM »

Yikes, the Vapor ships gave me a mild scare when I first encountered Diable fleets recently. For a moment I thought I hit a glitch/bug of the mod and so far I'm not sure if it is intended or not.
Right now the Vapor-class so far has a very sever case of some teleporting seizure and panicking PTSD attack disorder having trainwreck that flee from battle the moment I point my ship's front end along with my [REDACTED] LPCs at them and the rest is basically witnessing some demonic possession rituals phasing and teleporting away near to the borders of the battle mode. My face looked literally like this when I first witnessed it:
Spoiler
[close]

Have not used or tested the Vapor ship myself since I prefer flying fast destroyers, carriers or cruisers instead for obvious bigger weaponry arsenal.
Not really that much of a big deal to me as it is in its own way from amusing to hysterical as in replace the word "Vapor-class" With "Seizure-class". :D

Then again, last time I used the mod I didn't go against majority of their ships as I started out as part of them or made them as allies and so I avoided hostilities with them.
« Last Edit: May 03, 2017, 03:56:32 PM by Drokkath »
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DanJSC

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #472 on: May 03, 2017, 07:15:58 PM »

They make shortwork of heavy fighters and frigates/light destroyers. Great finishers too since they dish out 1000 frag dps when using their system.

I can't seem to make them work well, the valiant versatile (which certainly lives up to it's name) seems to do so much more for only 4 more op and with wingman (Two with the drover) as well as shields. Maybe if the strife could turn faster in hold your ground mode or became tankier during it. In fights i've been having enemy fighters whizz right past them when they hold their ground and they can't manoeuvre to shoot them, or a frigate will just shoot them and they die. It seems like their success is reliant on their thunderbolt missiles hitting and i've had a few times where they've fired one behind me and had it hit me. The valiant needs none of that and is able to consistantly fight entire fleets at the moment, (Granted i've been using a frost escort with them on a drover, so additional sustain) even [REDACTED] ones with potent pd and assault potential.

On a different note, though i think it's something with the base game's fighter ai rather than the strife's, the reserve deployment strife won't use hold your ground since it's so focused on circling around the main one.

I gunna keep trying to get a feel for the strife though, it may just be something that takes time.
« Last Edit: May 03, 2017, 07:29:27 PM by DanJSC »
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Tartiflette

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #473 on: May 04, 2017, 12:19:38 AM »

Yikes, the Vapor ships gave me a mild scare when I first encountered Diable fleets recently. For a moment I thought I hit a glitch/bug of the mod and so far I'm not sure if it is intended or not.
Actually it is a bug with vanilla and will correct itself in 0.8.1.

On a different note, though i think it's something with the base game's fighter ai rather than the strife's, the reserve deployment strife won't use hold your ground since it's so focused on circling around the main one.

I gunna keep trying to get a feel for the strife though, it may just be something that takes time.
Can't do much about that to be honest, there's a reason why they are single Wanzer wings. I was thinking about adding a small damage reduction at some point, not sure why it didn't made it. Maybe it was the time constraint to release early this week. Will take a second look. (also, Strifes really work better in teams)
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NinjaPirate

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #474 on: May 04, 2017, 12:49:32 AM »

I finally manged to buy myself a proper Diable Avionics carrier.  Now let me show you how NOT to fly it.
https://youtu.be/tyPLrzUhQoc

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DanJSC

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #475 on: May 04, 2017, 02:58:42 AM »

On a different note, though i think it's something with the base game's fighter ai rather than the strife's, the reserve deployment strife won't use hold your ground since it's so focused on circling around the main one.

I gunna keep trying to get a feel for the strife though, it may just be something that takes time.
Can't do much about that to be honest, there's a reason why they are single Wanzer wings. I was thinking about adding a small damage reduction at some point, not sure why it didn't made it. Maybe it was the time constraint to release early this week. Will take a second look. (also, Strifes really work better in teams)
[/quote]

Maybe like a mini damper field effect along with their "Hold Your Ground" ability, that seems to be where mine keep dying, since they're suddenly stationary they can take a ton of fire that would usually be missing them.
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Tartiflette

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #476 on: May 04, 2017, 03:21:18 AM »

I added a 50% damage reduction to armor this morning, will playtest that tonight and maybe release a patch to correct the few glaring issues reported.

Code
DIABLE AVIONICS
1.81

BALANCING:
 - Warlust:
   . Sniper gun damage nerfed by 25% overall, added limited ammo with half regen rate.
   . Removed Maneuvering Jets ship system.

 - Raven
   . Removed chest Glaux Lances.

 - Strife:
   . Added 50% damage reduction to the armor only while the system is active.

 - Vapor:
   . Modified the system as a stop-gap fix until 0.8.1 releases.


BUGFIXES/IMPROVEMENTS:

 - Removed Universal Decks from ships without regular flight decks.
 - Renamed the "Universal Decks" hullmod "Wanzer Servicing Gantry". (There, happy?)
 - Minor descriptions fixes.
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Hussar

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #477 on: May 04, 2017, 05:00:17 AM »

Quote
- Removed Universal Decks from ships without regular flight decks.

http://nooooooooooooooo.com/ /joking

I'll have to respec my Hayle (oh I guess it's time for an omni shield generator instead) :o

Quote
- Renamed the "Universal Decks" hullmod "Wanzer Servicing Gantry". (There, happy?)
This sounds way better.
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Tartiflette

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #478 on: May 04, 2017, 02:40:07 PM »

Require LazyWizard's LazyLib

Small update to fix the few reported gripes: the Raven and the Warlust wanzers have been slightly nerfed, the Strife ones have been slightly buffed. Additionally a buch of weapons are now slightly more flux efficient to fire. All the details in the changelog.

Changelog:
Spoiler
DIABLE AVIONICS
1.81

BALANCING:
 - Warlust:
   . Sniper gun damage nerfed by 25% overall, added limited ammo with half fire-rate regen.
   . Removed Maneuvering Jets ship system.

 - Raven
   . Removed chest Glaux Lances.

 - Strife:
   . Added 50% damage reduction to the armor only while the system is active.

 - Vapor:
   . Modified the system as a stop-gap fix until 0.8.1 releases.

 - Arassaut:
   . Flux per shot reduced to 35 from 50.

 - SRAB:
   . Flux per shot reduced to 900 from 1100.

 - GlowTusk:
   . Flux per shot reduced to 750 from 900.

 - Burchel:
   . Flux per second raised to 300 from 275.


BUGFIXES/IMPROVEMENTS:

 - Removed Universal Decks from ships without regular flight decks.
 - Renamed the "Universal Decks" hullmod "Wanzer Servicing Gantry". (There, happy?)
 - Minor descriptions fixes.
[close]

This update should not break your saves.
Enjoy!
« Last Edit: May 04, 2017, 02:49:38 PM by Tartiflette »
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NinjaPirate

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Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« Reply #479 on: May 04, 2017, 03:37:22 PM »

Require LazyWizard's LazyLib

Small update to fix the few reported gripes: the Raven and the Warlust wanzers have been slightly nerfed, the Strife ones have been slightly buffed. Additionally a buch of weapons are now slightly more flux efficient to fire. All the details in the changelog.

Changelog:
Spoiler
DIABLE AVIONICS
1.81

Thanks Downloading now. 

BALANCING:
 - Warlust:
   . Sniper gun damage nerfed by 25% overall, added limited ammo with half fire-rate regen.
   . Removed Maneuvering Jets ship system.

 - Raven
   . Removed chest Glaux Lances.

 - Strife:
   . Added 50% damage reduction to the armor only while the system is active.

 - Vapor:
   . Modified the system as a stop-gap fix until 0.8.1 releases.

 - Arassaut:
   . Flux per shot reduced to 35 from 50.

 - SRAB:
   . Flux per shot reduced to 900 from 1100.

 - GlowTusk:
   . Flux per shot reduced to 750 from 900.

 - Burchel:
   . Flux per second raised to 300 from 275.


BUGFIXES/IMPROVEMENTS:

 - Removed Universal Decks from ships without regular flight decks.
 - Renamed the "Universal Decks" hullmod "Wanzer Servicing Gantry". (There, happy?)
 - Minor descriptions fixes.
[close]

This update should not break your saves.
Enjoy!
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