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Author Topic: [0.8a] Diable Avionics 1.82 (08/05/2017)  (Read 110218 times)
TaLaR
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« Reply #375 on: January 25, 2017, 08:05:09 PM »

It may be SS+ change (I usually play with it), but Tugs simply can not equip Augmented Engines, even when they do have OP.
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StarSchulz
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« Reply #376 on: January 25, 2017, 09:21:39 PM »

I tested it and even with the Shear's high enough OP, it says the two are incompatible. Though the shear is very much an upgrade to the normal ox
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Midnight Kitsune
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« Reply #377 on: January 25, 2017, 11:36:39 PM »

It may be SS+ change (I usually play with it), but Tugs simply can not equip Augmented Engines, even when they do have OP.
I tested it and even with the Shear's high enough OP, it says the two are incompatible. Though the shear is very much an upgrade to the normal ox
Yes, it is a SS+ change
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Stop trying to balance the game around a few minmaxers...
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Tartiflette
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« Reply #378 on: January 30, 2017, 10:19:14 AM »


Require LazyWizard's LazyLib

Further adjustments for the tournament, includes some improvements for AI controlled Versants and a fix for the range exploit when using Safety Override.

Changelog:
1.71

BALANCING:
 - Pandemonium:
   . Raised flux capacity to 27000 from 22000.
 - Maelstrom:
   . OP reduced to 225 from 250.
 - Magicbox AA missiles:
   . AOE damage smoother decay.

BUGFIXES/IMPROVEMENTS:
 - Versant:
   . System's AI tweaked for better use of the shield when facing missiles.
 - Advanced Avionics hullmod:
   . Now prevent the installation of the Safety Override hullmod.
 - Magicbox:
   . Slightly improved targeting script.

Enjoy!
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Midnight Kitsune
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« Reply #379 on: January 30, 2017, 03:24:25 PM »


Require LazyWizard's LazyLib

Further adjustments for the tournament, includes some improvements for AI controlled Versants and a fix for the range exploit when using Safety Override.

Changelog:
1.71

BALANCING:
 - Pandemonium:
   . Raised flux capacity to 27000 from 22000.
 - Maelstrom:
   . OP reduced to 225 from 250.
 - Magicbox AA missiles:
   . AOE damage smoother decay.

BUGFIXES/IMPROVEMENTS:
 - Versant:
   . System's AI tweaked for better use of the shield when facing missiles.
 - Advanced Avionics hullmod:
   . Now prevent the installation of the Safety Override hullmod.
 - Magicbox:
   . Slightly improved targeting script.

Enjoy!
Time to drop DA then. they needed the SO in order to work well on alot of ships
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
Tartiflette
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« Reply #380 on: January 30, 2017, 05:24:18 PM »

Thanks, I'll take that as a compliment.
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StarSchulz
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« Reply #381 on: January 30, 2017, 06:21:47 PM »

Wouldn't SO counteract the whole point of lasting long in a fight to get bonuses from their built in hullmod?
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Carroy
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« Reply #382 on: February 01, 2017, 12:05:25 AM »

Quote
Posted by: StarSchulz
Wouldn't SO counteract the whole point of lasting long in a fight to get bonuses from their built in hullmod?

It does. A lot of Diable ships just cannot stand up to something their own size without the range advantage, which, on some ships takes minutes to kick in. Most battles are already over if you have lower range than the enemy at the start of the battle and have no wanzers. I found that without wanzers, Diable ships are reliant on burst, having to fit their very flux expensive weapons on their not so flux efficient ship frames hoping they can out dps the enemy. Then you have something like the Hayle, which can very much out dps the enemy, it just gets killed by a single salamander because it cannot fit effective PD. This is where SO comes in, giving you more speed and vents, both very helpful on bursty and fragile ships.
« Last Edit: February 01, 2017, 12:06:58 AM by Carroy » Logged
whatdoesthisbuttondo
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« Reply #383 on: February 03, 2017, 07:57:07 PM »

Burchel is pretty effective PD though.

When fitting a ship I fill up slots with those first, then see whats left to crank out
as much burst damage as possible.

Doesn't matter if flux lasts only for 3 seconds, just have to watch the overload.
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majorfreak
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« Reply #384 on: March 10, 2017, 05:06:03 PM »

i find i fear diable AI enemy fleets to be the ones i have the hardest time with. kudos!
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majorfreak
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« Reply #385 on: March 10, 2017, 05:09:44 PM »

SRAB heavy emitter + ECCM?
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Takion Kasukedo
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« Reply #386 on: March 21, 2017, 06:36:52 PM »

811894 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.diableavionics_UhlanFire.advance(diableavionics_UhlanFire.java:59)
   at com.fs.starfarer.combat.entities.ship.oOOO.J.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

This isn't supposed to happen?
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« Reply #387 on: March 23, 2017, 11:00:40 PM »

Is the Diable Corporation supposed to be neutral towards pirates?
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Tartiflette
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« Reply #388 on: March 24, 2017, 02:10:06 AM »

This isn't supposed to happen?
Don't put it in an invisible mount. (Who the hell put an invisible large mount on a ship??? That's ludicrous!)

Is the Diable Corporation supposed to be neutral towards pirates?
Ostensibly they are.
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Wyvern
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« Reply #389 on: March 24, 2017, 09:32:46 AM »

This isn't supposed to happen?
Don't put it in an invisible mount. (Who the hell put an invisible large mount on a ship??? That's ludicrous!)
Neutrino Corp would be my guess.  They do like their invisible mounts.
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