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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1271368 times)

StarSchulz

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Re: [0.7.2a] Diable Avionics 1.65 (13/10/2016)
« Reply #360 on: December 27, 2016, 10:37:16 PM »

Could moving weapon mounts even be coded? have a hammerhead type ship that could move them to the sides for better coverage, or to the front for forward firepower.

Tartiflette

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Re: [0.7.2a] Diable Avionics 1.65 (13/10/2016)
« Reply #361 on: December 27, 2016, 11:52:53 PM »

As I said, a lot of new things will be possible with modules. Whether it is difficult or desirable remains to be seen though.
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Tartiflette

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Re: [0.7.2a] Diable Avionics 1.65 (13/10/2016)
« Reply #362 on: January 09, 2017, 02:36:31 AM »

Require LazyWizard's LazyLib

Small adjustments after the first tournament highlighted a few issues.

Changelog:
Spoiler
1.7

BALANCING:
 - GlowTusk:
   . Raised the damage per shot to 500 from 450.
 - Hexafire Scatter-Cannon:
   . Reduced the flux requirement to fire from 1300 to 900. (Mjolnir side-grade)
 - Trifire Scatter-Cannon:
   . Reduced the flux requirement to fire from 675 to 450.
 - Prices adjustment:
   . Draft price increased from 8999 to 9499.
   . Vapor price decreased from 13599 to 11499.
   . Versant price decreased from 32599 to 27449.
   . Fractus price decreased from 25750 to 19999.
   . Gust price decreased from 57500 to 52999.

   . Recson S price decreased from 900 to 700.
   . Micro Missile Launcher price decreased from 900 to 500.
   . Thunderbolt MRM Rack price decreased from 600 to 400.
   . Recson V price increased from 1800 to 2400.
   . Glowtusk price decreased from 2700 to 2250.
   . Trifire price decreased from 3000 to 2100.
   . Glaux Lance Repeater price increased from 1950 to 3000.
   . State Support Beam price increased from 1650 to 2000.
   . SRAB Heavy Emitter price increased from 1500 to 2300.

   . Blizzaia wing price decreased from 26000 to 20000.
   . Valiant wing price decreased from 32000 to 26000.
   . Raven wing price decreased from 52000 to 32000.

BUGFIXES/IMPROVEMENTS:
 - Thunderbolt Pods:
   . Thunderbolts missiles now decelerate if they can't find a target, preventing the use of the catapult to reach ships far out of range.
 - Derecho system:
   . The AI now consider the full AOE for activating the system.
   . New improved visual feedback.
[close]

Enjoy!
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King Alfonzo

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #363 on: January 10, 2017, 07:07:58 PM »

Hey Tart, noticed something weird for the Draft; the ballistic and energy weapons end up glowing green. Not sure why.

Midnight Kitsune

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #364 on: January 10, 2017, 07:59:50 PM »

Hey Tart, noticed something weird for the Draft; the ballistic and energy weapons end up glowing green. Not sure why.
Sounds like they stole some BRDY tech!
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Chaos Farseer

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #365 on: January 19, 2017, 09:14:30 PM »

Forgot to bring up this bug before the first round of the tournament. Sorry in advance, Corry. (Technically I did bring it up in the Discord chat, but didn't do so very loudly, and then forgot about it   :-[  )

Diable Avionics ships do not suffer the range penalty from Safety Overrides. This is probably because the built-in hullmod messes with the Weapon Range Threshold stat on line 69 of DiableAvionicsUpgrade.java. I don't know, but it seems to be a likely place where the problem is? Image below for evidence.
Spoiler
The below is a Hayle outfitted with Safety Overrides and a Heavy Machine Gun (450 range, for reference), Glaux Lance Repeater (650 range) and Hypervelocity Driver (1000 range), from left to right. 60 seconds have passed, so there's no range modifier from the built-in hullmod, and Starsector+ has been disabled to prevent the built-in 5% range bonus on destroyers.

[close]
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Mini S

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #366 on: January 25, 2017, 04:11:17 PM »

the Shear-class(tug) is too cheap compared to the Ox-class(tug).

It has almost half the price.
It has a small hybrid weapon slot.
It has enuf OP to to add augmented engines.
It cost less 1 fuel in hyperspace.
Okey it has less hull and armor but makes up for it in an front-shield and in +35 speed.

I say it should cost at least 30000 credits before tax.
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StarSchulz

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #367 on: January 25, 2017, 05:50:21 PM »

Wait, they can equip augmented engines? could it possibly bring up an 8 Burn ship + augmented engines ( 9 ) with its own 9+1 to 10?

Orikson

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #368 on: January 25, 2017, 06:40:05 PM »

Wait, they can equip augmented engines? could it possibly bring up an 8 Burn ship + augmented engines ( 9 ) with its own 9+1 to 10?

Tugs cannot equip Augmented Engines.
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Midnight Kitsune

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #369 on: January 25, 2017, 07:29:53 PM »

Wait, they can equip augmented engines? could it possibly bring up an 8 Burn ship + augmented engines ( 9 ) with its own 9+1 to 10?

Tugs cannot equip Augmented Engines.
Because of their lack of OP
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TaLaR

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #370 on: January 25, 2017, 08:05:09 PM »

It may be SS+ change (I usually play with it), but Tugs simply can not equip Augmented Engines, even when they do have OP.
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StarSchulz

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #371 on: January 25, 2017, 09:21:39 PM »

I tested it and even with the Shear's high enough OP, it says the two are incompatible. Though the shear is very much an upgrade to the normal ox

Midnight Kitsune

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Re: [0.7.2a] Diable Avionics 1.70 (09/01/2017)
« Reply #372 on: January 25, 2017, 11:36:39 PM »

It may be SS+ change (I usually play with it), but Tugs simply can not equip Augmented Engines, even when they do have OP.
I tested it and even with the Shear's high enough OP, it says the two are incompatible. Though the shear is very much an upgrade to the normal ox
Yes, it is a SS+ change
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Tartiflette

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Re: [0.7.2a] Diable Avionics 1.65 (13/10/2016)
« Reply #373 on: January 30, 2017, 10:19:14 AM »


Require LazyWizard's LazyLib

Further adjustments for the tournament, includes some improvements for AI controlled Versants and a fix for the range exploit when using Safety Override.

Changelog:
Spoiler
1.71

BALANCING:
 - Pandemonium:
   . Raised flux capacity to 27000 from 22000.
 - Maelstrom:
   . OP reduced to 225 from 250.
 - Magicbox AA missiles:
   . AOE damage smoother decay.

BUGFIXES/IMPROVEMENTS:
 - Versant:
   . System's AI tweaked for better use of the shield when facing missiles.
 - Advanced Avionics hullmod:
   . Now prevent the installation of the Safety Override hullmod.
 - Magicbox:
   . Slightly improved targeting script.
[close]

Enjoy!
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Midnight Kitsune

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Re: [0.7.2a] Diable Avionics 1.65 (13/10/2016)
« Reply #374 on: January 30, 2017, 03:24:25 PM »


Require LazyWizard's LazyLib

Further adjustments for the tournament, includes some improvements for AI controlled Versants and a fix for the range exploit when using Safety Override.

Changelog:
Spoiler
1.71

BALANCING:
 - Pandemonium:
   . Raised flux capacity to 27000 from 22000.
 - Maelstrom:
   . OP reduced to 225 from 250.
 - Magicbox AA missiles:
   . AOE damage smoother decay.

BUGFIXES/IMPROVEMENTS:
 - Versant:
   . System's AI tweaked for better use of the shield when facing missiles.
 - Advanced Avionics hullmod:
   . Now prevent the installation of the Safety Override hullmod.
 - Magicbox:
   . Slightly improved targeting script.
[close]

Enjoy!
Time to drop DA then. they needed the SO in order to work well on alot of ships
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