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Author Topic: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)  (Read 606453 times)

Tartiflette

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1245 on: October 23, 2020, 12:19:05 AM »

That should be their behavior!



They are fairly slow so maybe you put them on a ship too fast for them to keep up?
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Szasz

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1246 on: November 06, 2020, 12:16:10 PM »

What does the hint in the description of Sivie want to refer to?
How to find out if indeed more hidden worlds are being exploited?
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Cyber Von Cyberus

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1247 on: November 07, 2020, 08:28:20 AM »

As far as I know, it's probably just some lore and speculation, never saw any Diable colonies outside of their three systems.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1248 on: November 07, 2020, 09:49:52 AM »

It's just some "in-universe" speculation. For now.
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SukmaZaki

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1249 on: November 07, 2020, 10:46:13 AM »

From practical term it's hard to code another sector beside Persean Sector to appear just to expand the lore from coding perspective, let's pretend they have Colonies off the map screen :p
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Szasz

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1250 on: November 07, 2020, 04:46:38 PM »

I've already seen a mod that makes solar systems hidden until you get in sensor range so thanks for clearing this up.
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Phoenixheart

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1251 on: November 12, 2020, 08:33:41 AM »

Holy *** that SUNRISE skin set looks SO GOOD, I love how it's not perfectly symmetrical or follows a set pattern, and the orange/black complement each other so well.

WELL DONE NEXTIA!
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voltaxic_rift

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1252 on: November 12, 2020, 10:04:05 PM »

question about SRAB Heavy Emitter--------------would it be effect by missile buff just like ECCM Package and skill "Missile Specialization" to increase  speed/HP/damage? 
it seems to be both missile and projectle that I don't know what buff it could get.


opinion
A.Is it worthy to add a new captialship that have heavier armor/firepower but slower than Maelstrom? just like Daze comparedto Haze.
Diable Avionics keep having two types ships on frigate/destoryer/cruiser, one heavier and another faster but captial have only one type,  maybe it's a missing?

Ship shape would be like Daze, flat and wide. It would have have 2 Micro Missile Array but no Fighter Bay, maybe more weapon slots. That's my thought

B.Is it worthy to rebalance micro missile?  I think there are 2 problem.
1. small slot micro missile have no use. there are all types of micro missle

small slot have much fewer burst size and much longer reload time so that I think it's unbalanced, and it's still weak eventhough compared it to other small slot missile because most they have more damge or brust size.
I think brust size is worthy adjusted just like 3/9/20. and reload time of small slot need to be reduced.

2.M/L slots micro missile are too rare to widly use. Is it worthy to add equipments version M/L slots micro missile?
micro missles would show true power when it have enough scale but only few ships have M/L slots micro missles----------Daze/Storm/Pocket Gust/Maelstrom/Pandemonium.  And we can't even use the free M/L missile slots to get more micro missile sothat it's not widely used. it would be fine if we have equipments version  micro missile.
« Last Edit: November 12, 2020, 10:24:15 PM by voltaxic_rift »
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Phoenixheart

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1253 on: November 13, 2020, 10:40:03 AM »

Personally I like the idea of having a warship capital that is weaker than the pandemonium, but easier to deploy, but that's entirely up to the mod creator haha. It's easy to ask for stuff when I'm not the one doing the work, so I don't expect it will happen.
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Krelian

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1254 on: November 16, 2020, 09:30:39 PM »

Hello, just a heads up

The combat variant of the Daze-class has one of its thunderbolts missiles on the wrong group

    "weaponGroups": [
        {
            "autofire": false,
            "mode": "ALTERNATING",
            "weapons": {
                "WS0001": "diableavionics_thunderboltsmall",
                "WS0002": "diableavionics_thunderboltsmall",
                "WS0003": "diableavionics_thunderboltsmall"
            }
        },
        {
            "autofire": true,
            "mode": "ALTERNATING",
            "weapons": {
                "WS0004": "diableavionics_thunderboltsmall",
                "WS0005": "diableavionics_microcluster2",
                "WS0006": "diableavionics_microcluster2"



regards!
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