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Author Topic: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)  (Read 645265 times)

Tartiflette

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1230 on: October 09, 2020, 10:02:07 AM »



Here is the new "Sunrise" skin pack for Diable Avionics, generously commissioned by Nextia. As usual, this is an optional addon mod that can be toggled on and off in the launcher.

DOWNLOAD
« Last Edit: October 11, 2020, 09:45:32 AM by Tartiflette »
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Igncom1

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1231 on: October 09, 2020, 10:04:40 AM »

Mate they look sick!!!

Also commissioned? Like someone paid you to make it? (or are you playing them to fight your enemies?)
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Sunders are the best ship in the game.

arwan

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1232 on: October 10, 2020, 08:31:27 AM »

those skins are epic. just wow.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

DubTre6

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1233 on: October 10, 2020, 04:45:23 PM »

These new skins are awesome! I can't wait to try them out (when the power comes back on...lol)
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8) why fight the paragon when you can BE the paragon 8)

Nextia

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1234 on: October 10, 2020, 05:32:27 PM »

Excellent skins, glad I asked!  ::)
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Manually applicable D-Mod-like-hullmods, for when blowing ships to hell isn't fast enough

arwan

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1235 on: October 15, 2020, 07:32:26 AM »

so, i noticed a mission with diable right when i started a new game with this patch, where i needed a pandemonium and 800k but as i had just started i was nowhere near having any of that. now i have climbed a mountain built by the bones of Diable's Enemies and have my Pandemonium and required credits, but have not seen said mission again.

so the question is, is that a time sensitive mission that i have just missed out on, which makes me really sad, or will it come back at some point if i keep looking for it. and will it show up on planets not held by Diable?
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Tartiflette

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1236 on: October 15, 2020, 08:56:10 AM »

I have no idea what is this mission or which mod added it.
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Modo44

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1237 on: October 15, 2020, 09:30:26 AM »

I think that Pandemonium mission is added by Approlight when Diable also exists. I only saw it when trying Approlight.
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Slowth

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1238 on: October 15, 2020, 11:52:05 AM »

It's a mission added by Approlight Plus I do believe. The person can be found randomly on any of the Diable stations and they'll swap around every now and then. Just keep searching for them and you'll find them again. Just be warned you lose your Pandemonium for a solid half a year before you get it back.
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arwan

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1239 on: October 16, 2020, 05:44:41 AM »

ah, thanks, i though for sure it was a mission from out of the diable pack too because of the pandemonium requirment and the text is even diable colors. LOL you know your mod is amazing when other moders make missions for YOUR mod.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

arwan

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1240 on: October 17, 2020, 11:53:43 AM »

Couple of things, I noticed that in one of my fights I lost a versant (spelling?) and after combat it had dropped both of its built in weapons as loot, not that they are crazy powerful or anything but they were 0 op cost weapons and I can’t imagine that being desired thing that happens.

And also, is it possible to acquire a gulf in game now without having to use a console command? If so how?

Thanks.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Arngrim

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1241 on: October 17, 2020, 02:26:53 PM »

Couple of things, I noticed that in one of my fights I lost a versant (spelling?) and after combat it had dropped both of its built in weapons as loot, not that they are crazy powerful or anything but they were 0 op cost weapons and I can’t imagine that being desired thing that happens.

And also, is it possible to acquire a gulf in game now without having to use a console command? If so how?

Thanks.

As far as I know you cannot equip them on other ships.

There´s atleast one way to get a Gulf, install the ship pack that has IBB, and you will have a Diable IBB where you get a Gulf.
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Cyber Von Cyberus

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1242 on: October 21, 2020, 07:14:15 AM »

I am not sure why, but the link to the patreon download won't load for me, I have to use the Nexus mirror

EDIT: Nevermind, for some stupid reason, patreon is region locked for me so I have to use a VPN to access it. Good grief, can't have anything nice in this darn country.
« Last Edit: October 21, 2020, 11:08:42 AM by Cyber Von Cyberus »
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Diktat Admiral:"What do we have here ? A dissident ? A pirate ? Or maybe a degenerate ?"

Me:"Yes, I'm all of those."

Tartiflette

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1243 on: October 21, 2020, 02:42:33 PM »

I am not sure why, but the link to the patreon download won't load for me, I have to use the Nexus mirror

EDIT: Nevermind, for some stupid reason, patreon is region locked for me so I have to use a VPN to access it. Good grief, can't have anything nice in this darn country.
And I can no longer upload any large files to bitbucket... It seems there isn't any good solution left that work for everyone.
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Danscwitz

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Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« Reply #1244 on: October 22, 2020, 02:24:13 PM »

I having issues making the warlusts work they linger behind the ships you deploy them from so the range on them means you are not even engaging unless you are right next to the enemy. I understand the point but if the engagement range was increased slightly so they sit at the front of the ship instead of the back the point defense would be more solid and they would actually shoot before you are nearly ramming. Unless im missing somthing
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