Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 72 73 [74] 75 76 ... 123

Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1276424 times)

morriganj

  • Lieutenant
  • **
  • Posts: 88
    • View Profile
Re: [0.9.1a] Diable Avionics 2.50 RC1 (2020/04/13)
« Reply #1095 on: April 14, 2020, 10:26:49 PM »

Omg this looks amazing!!! Can't wait for a new playthrough!!!
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.1a] Diable Avionics 2.50 RC1 (2020/04/13)
« Reply #1096 on: April 14, 2020, 11:16:15 PM »

I like the faction and always have, but in nex with just a few more factions added, DA never survives past the first year. I believe they need less starting enemies and a rework of there diplo weightings.
That wholly depends on your mod list. Whith my fairly extensive one, they tend to stomp Blackrock first and then unrelentingly expand. But in any case, their campaign layer will be entirely redone in part two of the big update so I won't spend time on it now.
Logged
 

Fatman_D

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: [0.9.1a] Diable Avionics 2.50 RC1 (2020/04/13)
« Reply #1097 on: April 16, 2020, 07:49:14 PM »

Love the update, but for current version the faction's traits in the diplomacy profiles seem to be missing (Nexerelin). Mind to add that in a future hotfix/update?
Logged

Unnamed_Shadow

  • Lieutenant
  • **
  • Posts: 65
    • View Profile
Re: [0.9.1a] Diable Avionics 2.50 RC1 (2020/04/13)
« Reply #1098 on: April 18, 2020, 01:26:34 AM »

Would the new update make old saves not work? I have a DA playthrough that has gone through several cycles and i would not like to lose all that.
Logged

Igncom1

  • Admiral
  • *****
  • Posts: 1496
    • View Profile
Re: [0.9.1a] Diable Avionics 2.50 RC1 (2020/04/13)
« Reply #1099 on: April 18, 2020, 01:30:18 AM »

It's my opinion that you should never update the mods to a in-progress game, unless you are doing so to correct a bug.
Logged
Sunders are the best ship in the game.

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.9.1a] Diable Avionics 2.50 RC1 (2020/04/13)
« Reply #1100 on: April 18, 2020, 02:47:48 AM »

As stated multiple times, both when the update was pushed out and since then... This update is *not* save compatible.

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.1a] Diable Avionics 2.50 RC1 (2020/04/13)
« Reply #1101 on: April 19, 2020, 09:04:46 AM »



This is a small adjustment patch to iron out the few remaining kinks from 2.50. No big change except maybe a fun new feature for the Versant that allows you to tweak the behavior of its guns to better suit your playstyle.

CHANGELOG
2.51

BALANCING:
 - Versant tweaks:
   . Now gets slightly debuffed PPT from using any engine mod/SO.
   . Now has multiple selectable fire modes for its built-in Harvests (auto, burst, semi-auto) that slightly alter the weapons stats.

 - Wanzer Servicing Gantry:
   . Now reduces Wanzers replacement time by 50% from 33%
   . Wanzer replacement time increased across the board to more or less compensate.
   . Replacement rate depletion debuff now 20% per fitted wing from 33% flat.

 - Rime, Rime (F):
   . Ship system replaced with Plasma Capacitors (micro fortress shield) from Plasma Burn

BUGFIXES/IMPROVEMENTS:
 - Wanzers:
   . Reduced glow from systems effects.

 - Arbitrator:
   . Booster now acts as a rocket instead of a bomb to reduce friendly fire incidents.

 - Nexerelin:
   . Improved integration.

 - Externalized the few remaining compiled strings.
[close]


Download available in the first post
Latest save compatible version: 2.50 BETA 8
Logged
 

Wyvern

  • Admiral
  • *****
  • Posts: 3786
    • View Profile
Re: [0.9.1a] Diable Avionics 2.51 RC3 (2020/04/19)
« Reply #1102 on: April 19, 2020, 04:25:36 PM »

So the new modes for the Versant are really neat!  ...But, uh, there's a slight bug: if you change the firing mode and then hit undo, you get a pair of its guns moved into your inventory.  Though they can't be installed anywhere and they sell for pocket change, so it's not a serious problem.
Logged
Wyvern is 100% correct about the math.

FAX

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
Re: [0.9.1a] Diable Avionics 2.51 RC3 (2020/04/19)
« Reply #1103 on: April 19, 2020, 04:59:07 PM »

I wanna talking about V 2.51, the Wanzer Servicing Gantry seems not work as the describtion says. Is there anything wrong? The debuff seems only be affected by the number of fighter deck, no matter how less the wanzer it fitted ???

[attachment deleted by admin]
« Last Edit: April 19, 2020, 05:04:18 PM by FAX »
Logged

Frod

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.9.1a] Diable Avionics 2.51 RC3 (2020/04/19)
« Reply #1104 on: April 19, 2020, 07:38:37 PM »

Quote
I wanna talking about V 2.51, the Wanzer Servicing Gantry seems not work as the describtion says. Is there anything wrong? The debuff seems only be affected by the number of fighter deck, no matter how less the wanzer it fitted ???

Hello, I have everything fine with that. Try ro switch to other ship and switch back.
Logged

Fatman_D

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: [0.9.1a] Diable Avionics 2.51 RC3 (2020/04/19)
« Reply #1105 on: April 19, 2020, 10:00:59 PM »

There's been an error when combating the IBB target.
Quote
java.lang.NullPointerException
   at data.scripts.weapons.Diableavionics_transform2Effect.advance(Diableavionics_transform2Effect.java:196)
   at com.fs.starfarer.combat.entities.ship.A.void.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.int.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.oo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Ôo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1106 on: April 20, 2020, 05:17:21 AM »



Hotfix for the crash with the Versant from campaign AI fleets. Download available in the first post
Logged
 

Alluvian

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1107 on: April 20, 2020, 06:42:15 AM »

Great set of updates of late! The recent graphical updates to the ship art is quite nice, though I was a fan of the prior designs as well. Good use of the mod system to enable the alternate skin-sets, should make it much easier for the average player to change them out. Also serves as a good template for other authors, something I certainly find helpful to examine. Glad to see you did the same with the 'no stripe' for Scy as well.

Given the lore of the Diable Avionics Corporation (and the planetary description used in 'diableavionics_prison') have you considered implementing a custom market condition (or industry) to reflect their control? Nia Tahl did something very similar in the Tahlan Shipworks mod for the Legio, to reflect their level of 'control' over the planets in their home system.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1108 on: April 20, 2020, 06:53:49 AM »

This is only the first half of a big rework for Diable Avionics. For now I haven't really touched the campaign but it will get the same level of makeover. Things will be different.
Logged
 

Alluvian

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1109 on: April 20, 2020, 07:41:08 AM »

This is only the first half of a big rework for Diable Avionics. For now I haven't really touched the campaign but it will get the same level of makeover. Things will be different.

Excellent, looking forward to trying it out when it's ready.
Logged
Pages: 1 ... 72 73 [74] 75 76 ... 123