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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Leading Pip 1.9.0  (Read 108421 times)

EdisonTrent

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Re: [0.9.1a] Leading Pip 1.8.3
« Reply #60 on: March 14, 2020, 01:29:12 PM »

Ah, exactly the kind of interface/gameplay features I've been looking for before I get too far in the game.
Things like this, a ship's computer doing some basic target leading velocity math, is one of those type of things that I feel should either be in a space action rpg by default or should have an in universe reason for why it doesn't exist.
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Nextia

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Re: [0.9.1a] Leading Pip 1.8.3
« Reply #61 on: May 30, 2020, 06:28:49 PM »

Seconding this not working anymore, have a ship targeted and the leading pip still does not pop up  :'(
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Mondaymonkey

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Re: [0.9.1a] Leading Pip 1.8.3
« Reply #62 on: May 30, 2020, 10:24:08 PM »

Seconding this not working anymore, have a ship targeted and the leading pip still does not pop up  :'(

Maybe you just accidentally turn it off? Default key is backspace, IIRC.
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I dislike human beings... or I just do not know how to cook them well.

Dark.Revenant

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[0.9.0a] Leading Pip 1.9.0
« Reply #63 on: July 11, 2020, 12:17:32 AM »

Minor update for 0.9.1a, and moving the version file.

(Requires LazyLib 2.4f) (Updated!)

We also recommend Version Checker to notify you when an update is ready.

Version 1.9.0:
- Updated for Starsector 0.9.1a
- Migrated version file to BitBucket
« Last Edit: July 11, 2020, 04:08:14 AM by Dark.Revenant »
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