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Author Topic: Add specific pirate-to-player transponder behavior  (Read 1064 times)

SpacePoliticianAndaZealot

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Add specific pirate-to-player transponder behavior
« on: December 01, 2015, 03:53:16 AM »

Pirates behave differently from other factions transponder-wise, being the only ones (among other things) running around with their transponders perpetually off. Pirate fleets gang up with each other while taking on prey, yet the player is unable to do so, and must switch on the transponder if one wants to join the pirates in a battle.

Given how counter-intuitive this is (and that pirates should be cut some slack IMO), I think pirate fleets should be able to check the player's actual reputations and decide whether will they let the player join on their side regardless of the player's transponder state.
« Last Edit: December 01, 2015, 04:06:36 AM by SpacePoliticianAndaZealot »
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