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News: Updated in-dev patch notes. (9/24/14)
 
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No New Posts Modding
Discuss modding Starsector here.
21622 Posts
1242 Topics
Last post by ORMtnMan
in Re: Metelson Faction Mod...
on Today at 05:52:22 AM
No New Posts Modding Resources
Tools, guides, and other resources.
2531 Posts
30 Topics
Last post by Dark.Revenant
in Re: [Graphics] ShaderLib...
on September 26, 2014, 09:55:01 AM
No New Posts Documentation
Official modding documentation (work-in-progress)
23 Posts
5 Topics
Last post by Okim
in Re: Custom Interaction D...
on November 07, 2013, 02:28:11 AM
Pages: [1] 2 3 ... 9
 
Subject Started by Replies Views Last post
Mod Index (Categorized) Alex 3 122049 Last post December 10, 2013, 08:54:20 AM
by Trylobot
Scy V0.65 [30/09] With more ships... And more Guns! Always more guns. « 1 2 ... 9 10 » Tartiflette 145 9432 Last post Today at 07:03:40 AM
by Tartiflette
[0.6.2a] The Mayorate v0.7.1 (updated 3/9/14) « 1 2 ... 11 12 » kazi 167 30793 Last post Today at 06:23:55 AM
by TartarusMkII
[0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642 « 1 2 ... 132 133 » Zaphide 1993 243027 Last post Today at 03:43:29 AM
by Zaphide
Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a] « 1 2 ... 200 201 » Okim 3012 284818 Last post Today at 02:06:16 AM
by Okim
Vacuum - Build a Stellar Empire. (0.62a ALPHA build 34) (TC Mod) « 1 2 ... 72 73 » xenoargh 1090 82938 Last post September 30, 2014, 11:16:27 PM
by xenoargh
[0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1 « 1 2 ... 19 20 » Dark.Revenant 299 41751 Last post September 30, 2014, 05:13:14 PM
by Dark.Revenant
:: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T « 1 2 ... 14 15 » Dante80 210 40579 Last post September 30, 2014, 10:25:04 AM
by Brainbread
[0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!* « 1 2 ... 268 269 » Uomoz 4029 404209 Last post September 30, 2014, 07:59:24 AM
by pyg
[0.6.2a] Version Checker v1.1b (released 2014-08-31) « 1 2 » LazyWizard 21 1357 Last post September 30, 2014, 06:23:13 AM
by LazyWizard
[0.6.2a] Exigency Incorporated v0.6 - "When just one ship system is not enough" « 1 2 ... 7 8 » MesoTroniK 115 30732 Last post September 30, 2014, 04:34:12 AM
by silentstormpt
[0.6.2a] The P9 Colony Group - Faction mod (v0.3.9), Exerelin Compatible « 1 2 3 4 » Zudgemud 50 14968 Last post September 30, 2014, 03:05:14 AM
by Sabaton
[0.6.2a] The Knights Templar v0.9.1 « 1 2 ... 8 9 » Dark.Revenant 130 8046 Last post September 29, 2014, 04:07:23 PM
by Dark.Revenant
[0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships! « 1 2 ... 37 38 » Erick Doe 561 64689 Last post September 29, 2014, 03:57:27 PM
by Erick Doe
[0.6.2a] Blackrock Drive Yards v0.6.6 - Updated! « 1 2 ... 86 87 » Cycerin 1301 178696 Last post September 29, 2014, 02:20:54 PM
by Toxcity
[0.6.2a] Project Batavia V9b - Part of Exerelin! Uomoz's Sector compatible! NEW! « 1 2 ... 16 17 » Erick Doe 250 27099 Last post September 29, 2014, 06:09:51 AM
by Erick Doe
[0.6.2a] Citadel v0.7.2 - Shaderlib Maps + Trading Station + Fixes [9/26] « 1 2 ... 8 9 » Foxer360 130 31066 Last post September 29, 2014, 01:54:53 AM
by Zaphide
(0.6.2a) Shadowyards Heavy Industries v0.4.7b « 1 2 ... 42 43 » MShadowy 636 95706 Last post September 27, 2014, 03:08:11 PM
by JohnDoe
Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25 « 1 2 ... 30 31 » ValkyriaL 452 69181 Last post September 26, 2014, 03:33:13 PM
by ValkyriaL
the ASP syndicate - v0.50 ShaderLib support « 1 2 3 4 5 » mendonca 62 23288 Last post September 25, 2014, 05:10:00 PM
by CopperCoyote
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