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News: New blog post: Trade & Smuggling (8/25/14)
 
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No New Posts Modding
Discuss modding Starsector here.
21314 Posts
1238 Topics
Last post by MrDavidoff
in Re: Looking for a coder.
on Today at 11:45:14 PM
No New Posts Modding Resources
Tools, guides, and other resources.
2503 Posts
30 Topics
Last post by Dark.Revenant
in [Graphics] ShaderLib Gra...
on August 30, 2014, 10:54:54 PM
No New Posts Documentation
Official modding documentation (work-in-progress)
23 Posts
5 Topics
Last post by Okim
in Re: Custom Interaction D...
on November 07, 2013, 02:28:11 AM
Pages: [1] 2 3 ... 9
 
Subject Started by Replies Views Last post
Mod Index (Categorized) Alex 3 119097 Last post December 10, 2013, 08:54:20 AM
by Trylobot
Scy V0.5 [28/07] Weapons and Fighters! « 1 2 ... 7 8 » Tartiflette 116 6658 Last post Today at 11:41:11 PM
by Tartiflette
[0.6.2a] The Knights Templar v0.9.1 « 1 2 ... 6 7 » Dark.Revenant 91 4520 Last post Today at 11:46:50 AM
by Sabaton
(0.6.2a) Shadowyards Heavy Industries v0.4.7b « 1 2 ... 41 42 » MShadowy 625 89898 Last post Today at 10:43:17 AM
by Wyvern
[0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!* « 1 2 ... 266 267 » Uomoz 3997 387752 Last post September 01, 2014, 08:55:08 PM
by Flunky
[0.6.2a] Starsector+ Vanilla Enhancement Mod 1.10.1 (Mayorate + Templars) « 1 2 ... 17 18 » Dark.Revenant 261 35170 Last post September 01, 2014, 12:23:52 PM
by Darloth
[0.6.2a] Version Checker v1.1b (released 2014-08-31) « 1 2 » LazyWizard 20 752 Last post August 31, 2014, 03:14:29 PM
by Taverius
[0.6.2a] The Gedune - v1.6.1 « 1 2 ... 20 21 » Hyph_K31 305 47940 Last post August 31, 2014, 12:05:13 PM
by Hyph_K31
[0.6.2a] [Interface] Target Leading Pip 1.6.1 « 1 2 » Dark.Revenant 27 3212 Last post August 31, 2014, 10:33:29 AM
by Dark.Revenant
Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a] « 1 2 ... 197 198 » Okim 2962 268725 Last post August 31, 2014, 05:56:30 AM
by Okim
[0.6.2a] Interstellar Imperium v1.4 « 1 2 3 » Dark.Revenant 40 8308 Last post August 30, 2014, 11:13:27 PM
by Dark.Revenant
[0.6.2a] Citadel v0.7 - Muh-muh-muh-Massive Update! And an update video?! [8/29] « 1 2 ... 8 9 » Foxer360 123 28111 Last post August 30, 2014, 01:51:37 PM
by Noxxys
Biomancy Genetic Engineering (Huge AI/Balance Improvements!) « 1 2 ... 18 19 » Tecrys 276 18647 Last post August 30, 2014, 10:22:53 AM
by DeathRay
[0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships! « 1 2 ... 36 37 » Erick Doe 554 61068 Last post August 30, 2014, 07:19:31 AM
by Gothars
[0.6.2a] P.A.C.K. v0.16 [ShaderLib support with Normal Maps] « 1 2 3 4 » mendonca 47 14457 Last post August 30, 2014, 03:35:56 AM
by mendonca
[0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.632 « 1 2 ... 128 129 » Zaphide 1921 227782 Last post August 30, 2014, 02:07:01 AM
by Noxxys
[0.6.2a] Project Batavia V9b - Part of Exerelin! Uomoz's Sector compatible! NEW! « 1 2 ... 15 16 » Erick Doe 228 23796 Last post August 30, 2014, 12:15:53 AM
by ValkyriaL
Eternal Nox - Dev Update and ENS Release « 1 2 ... 5 6 » SniZupGun 85 15141 Last post August 29, 2014, 07:39:37 PM
by Nanao-kun
[0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting « 1 2 ... 84 85 » Cycerin 1270 167522 Last post August 29, 2014, 02:15:11 PM
by Soren
[0.6.2a] The Mayorate v0.7 (updated 13/7/14) « 1 2 ... 10 11 » kazi 155 27730 Last post August 29, 2014, 04:33:59 AM
by Thule
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