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 21 
 on: April 17, 2024, 07:19:48 PM 
Started by Melanoc3tus II - Last post by Beep Boop
The main use of story points for me is to avoid save scumming. If I run into some random fight (maybe even one that I could easily win) but I'm just not in the mood I have no hesitation to press the green option to skip it. Or if I'm doing quests and I want a bigger reward, I press the green button.  They make the game feel less grindy to me.
They work better as an anti-savescumming option than a "resource" would. Because you know the default response to such an event would just be to reload rather than permanently sacrifice cargo space to it, but SP aren't actually a precious resource once you wrap your brain around the mechanic, since using one gives you an XP boost that covers for the usage, so there's not a particular benefit to savescumming to avoid using them and this can actually slow you down since you always want to be operating in an XP boosted state. If my XP bar isn't green, I look for an excuse to burn SP on something that will green the bar.

 22 
 on: April 17, 2024, 07:17:27 PM 
Started by alaricdragon - Last post by alaricdragon
it is now fixed. thanks for the report
Was wondering if the hull constructing functionality is still linked to vanilla salvage rigs, or if anything that has a rig works (hopefully better for larger rigs). Thanks!
I have no idea at all. i didn't notice any such requirement for salvage rigs when i was looking at this mod, but i would need to look inside the code and i cant do that right now. i might latter though.

 23 
 on: April 17, 2024, 07:16:45 PM 
Started by R4dioS1lence - Last post by Beep Boop
I suspect Lion's Guard ships other than the Executor are not blueprinted at all, which is why there are none to steal: Ships are turned into LG variants BY HAND, using manual labor.

 24 
 on: April 17, 2024, 06:43:26 PM 
Started by alaricdragon - Last post by alaricdragon
I'm  getting this CTD on game start. I didn't think this mod needed crew replacer. Thanks
634519 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/CrewReplacer_Log
java.lang.NoClassDefFoundError: data/scripts/CrewReplacer_Log
   at forgprod.ForgprodModPlugin.crewReplacerCombatability(ForgprodModPlugin.java:58) ~[?:?]
   at forgprod.ForgprodModPlugin.onApplicationLoad(ForgprodModPlugin.java:29) ~[?:?]
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.ClassNotFoundException: data.scripts.CrewReplacer_Log
   at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:445) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:592) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
   ... 8 more
Well drat. It worked in testing. I will fix it now.

 25 
 on: April 17, 2024, 06:43:17 PM 
Started by MrMagolor - Last post by MrMagolor
Finally got around to updating the post for the "0.97" version that I've had out for around a month...

 26 
 on: April 17, 2024, 06:34:33 PM 
Started by Fenrir - Last post by Alex
There's some for stuff like this and we'll add some more here and there! But ultimately a lot of stuff won't have it - it's just too much to cover everything, you know? I remember working on the PK one and thinking, yeah this won't quite land if you hadn't talked to the guy yet. But, other stuff had to get done, too!

And if the choice is "make the missions 100% on rails" vs "allow unconventional mission completion, but the dialog may feel a bit off sometimes"...

Thank you for mentioning it, though, good to have it refreshed that these couple of things could use a look at some point :)

 27 
 on: April 17, 2024, 06:30:32 PM 
Started by Fenrir - Last post by Fenrir
I would certainly love it if finding story stuff before being given the hints/breadcrumbs to them will have alternative dialogues with characters would normally be involved.
Spoiler
I often find sentinel by pure chance and recover the PK, it would really help if I didn't say "I have your PK" the first time talking to the station shepherd.
Same goes for the alpha site, tho I can't "unknow" the story and deliberately ignores the grav-well, but I guess someone might find it randomly their first game.
[close]
I really hope alts are coming but no pressure! Many thanks to the great dev team.

 28 
 on: April 17, 2024, 06:29:56 PM 
Started by alaricdragon - Last post by Meelock
I'm  getting this CTD on game start. I didn't think this mod needed crew replacer. Thanks
634519 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/CrewReplacer_Log
java.lang.NoClassDefFoundError: data/scripts/CrewReplacer_Log
   at forgprod.ForgprodModPlugin.crewReplacerCombatability(ForgprodModPlugin.java:58) ~[?:?]
   at forgprod.ForgprodModPlugin.onApplicationLoad(ForgprodModPlugin.java:29) ~[?:?]
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.ClassNotFoundException: data.scripts.CrewReplacer_Log
   at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:445) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:592) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
   ... 8 more

 29 
 on: April 17, 2024, 06:28:08 PM 
Started by Cycerin - Last post by Stormy Fairweather
thanks alex. appreciate ya taking the time to answer my inane questions

 30 
 on: April 17, 2024, 06:02:44 PM 
Started by alaricdragon - Last post by Meelock
Was wondering if the hull constructing functionality is still linked to vanilla salvage rigs, or if anything that has a rig works (hopefully better for larger rigs). Thanks!

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