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News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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 1 
 on: Today at 07:31:12 PM 
Started by ShadowDragon8685 - Last post by ShadowDragon8685
Here you go, not actually sure if It's the latest version tho, I hadn't played Starsector in a while, hope that helps anyway
https://files.catbox.moe/9uzb4f.zip

I added a link in the original post. I'd appreciate it if you took this mirror down.

 2 
 on: Today at 07:27:10 PM 
Started by Cycerin - Last post by creature
I *think* I asked this before and no. (At least not at the time I asked- which was a long while ago.)

Though, setting the break probability to 100% and adding a bunch of break pieces helps slightly reduce beam/shot mitigation at the cost of performance iirc- if that is the use case in this instance.

(The other two questions before this I have no clue or I would have responded. Never tried either of them and the one time I tried to interpret the fleet gathering code for battles ended in a tactical retreat lol. ;) )
Oh, that's a shame. I was wondering cause I thought sometimes my fighters get literally vaporized when getting blown up, not leaving a wreck, and I thought it would be nice if it always happened like that. At least for this line of fighter I am trying to make.

 3 
 on: Today at 07:26:25 PM 
Started by ShadowDragon8685 - Last post by ShadowDragon8685
could you please upload that in an external link so unregistered users can download that without registering and being logged? thank you

I second this. Made an account just to get the mod. A little annoying, that's all.

Nvm, the attachment was deleted by admin, so it was all for nothing. I should read better.

Sundiving is a depricated mod!

Sundiving is Depricated. It does not work as-advertised, and it cannot work as advertised, on the current iteration of Starsector. Alex is aware of this issue and since it stems from something else he thinks is also an issue, he will be correcting the way Solar Shielding works in the next iteration, in such a manner that will enable Sundiving to work.

Having said that, some modifications made by the Sundiving mod still retain some utility. Sundiving is incorporated into my current-gen mod Advanced Hullmods, so get it there!

 4 
 on: Today at 07:09:30 PM 
Started by KellyGrin - Last post by Morrokain
Watch Professional Starcraft 2.

This. :)

(I also like professional Starcraft Broodwar)

 5 
 on: Today at 07:02:38 PM 
Started by Cycerin - Last post by Morrokain
Is there a way for a destroyed ship (a fighter) to not leave a husk when destroyed?

I *think* I asked this before and no. (At least not at the time I asked- which was a long while ago.)

Though, setting the break probability to 100% and adding a bunch of break pieces helps slightly reduce beam/shot mitigation at the cost of performance iirc- if that is the use case in this instance.

(The other two questions before this I have no clue or I would have responded. Never tried either of them and the one time I tried to interpret the fleet gathering code for battles ended in a tactical retreat lol. ;) )

 6 
 on: Today at 06:48:02 PM 
Started by Cycerin - Last post by creature
Is there a way for a destroyed ship (a fighter) to not leave a husk when destroyed?

 7 
 on: Today at 06:43:18 PM 
Started by nomadic_leader - Last post by SonnaBanana
so, is this feather exist yet?
Yes but it only happens outside the core sector with pre-generated derelicts.
I lost severals promising derelicts to scavenger fleets while exploring

 8 
 on: Today at 06:39:59 PM 
Started by nomadic_leader - Last post by AxleMC131
so, is this feather exist yet?

Not that I'm aware of.

 9 
 on: Today at 06:34:58 PM 
Started by ThePhoenix007 - Last post by Histidine
Quote
when you use crash-mothball on your fleet, there's a percentage chance it won't work
There is no such percentage. A ship is either set as mothballed (crash or otherwise) and behaves in the mothballed manner (no zero-flux boost; no random malfunctions; can't use weapons, shield or ship system), or it isn't and doesn't.

Quote
or markers to let me know the pirate fleet that caught up with me would be deploying behind me
If "enemy appears behind you during full retreat" was that surprising I'm not sure you understand the physical concept of running away from someone or something.


That said, if it's at all possible I'd really like to see the save process sped up significantly so we can finally have a built-in autosave feature (and it'd be nice in general for saving to not take multiple seconds).

 10 
 on: Today at 06:28:04 PM 
Started by tomatopaste - Last post by tomatopaste
Pearson Exotronics - Beta 0.4c
Small update fixing some things, as well as adding a bunch of basic content to the home star system. I've also added some gifs to the OP. Please enjoy!  :D
Changelog
-added spaceport to new caledonia
-reduced denmark dp to 12 from 15
-fixed drone bastion shipsystem drone ai bugs
-improved drone movement ai algorithm
-reduced over-fluxing tendencies of drone corona system ai
-added faction flavour description
-system status now only shows up for player ship
-overhauled adelaide star system
-adjusted starting faction rep
-fixed images on blueprint packages
[close]

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