Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10
 1 
 on: Today at 06:36:30 AM 
Started by SirHartley - Last post by Quantax
Bug report: I am still receiving messages about salvage yards running out of materials after releasing them to other factions. As you propably guessed, I am using Nexerelin and bunch of other mods (list below). First I thought it was a problem for allied salvage yards since I kept getting message about a yard belonging to an ally but which I conquered and released to the faction. But later that one stopped messaging (maybe it got enough salvage?) and another started giving warnings. This one I conquered and gifted also but the current holder is not my ally. I had a commission with this faction previously, if it happens to matter.

I am running version 1.8.c of I.E.
Spoiler
Quote
{"enabledMods": [
  "Adjusted Sector",
  "sd_advancedHullMods",
  "anotherportraitpack",
  "anvil_industries",
  "raccoonarms",
  "timid_admins",
  "blackrock_driveyards",
  "CWSP",
  "Celestial Mount Circle",
  "clearCommands",
  "CombatAnalytics",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "istl_dam",
  "diableavionics",
  "DisassembleReassemble",
  "edshipyard",
  "ExLaneUnion",
  "fluffships",
  "foundation",
  "sun_fuel_siphoning",
  "HMI",
  "gunnyhegexpeditionary",
  "HA",
  "hte",
  "hm_barratry",
  "IndEvo",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "logisticsNotifications",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "more_hullmods",
  "sun_new_beginnings",
  "nexerelin",
  "yunru_pirate_collection",
  "portrait",
  "roider",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "PT_ShipDirectionMarker",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "sun_starship_legends",
  "stellics",
  "StopGapMeasures",
  "timid_supply_forging",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "THI",
  "transfer_all_items",
  "TS_Coalition",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "vesperon",
  "audio_plus",
  "shaderLib"
]}
[close]



 2 
 on: Today at 05:09:05 AM 
Started by Apocalypse_O - Last post by Apocalypse_O
Thanks alex.

 3 
 on: Today at 04:10:41 AM 
Started by yeahbutbttv - Last post by yeahbutbttv
isn't the stage 2d? so where the enemy fleet came from, where you came from and where you leave shouldn't make a difference, as long as you leave from one of the sides? maybe i misunderstood what you said though.

 4 
 on: Today at 04:10:20 AM 
Started by yeahbutbttv - Last post by Kriby
I think the main reason it works this way is because sometimes a game has to be a game, more than realistic or complicated.

 5 
 on: Today at 04:05:44 AM 
Started by yeahbutbttv - Last post by Mach56
Your fleet is at the bottom, and the enemy fleet is at the top. Retreating to the sides doesn't get you any closer to your side, nor further away from the enemy. It's also a balance thing, retreating to the sides massively expands the retreat area, and could cause issues with the AI in where it heads when given a retreat order.

 6 
 on: Today at 03:53:22 AM 
Started by yeahbutbttv - Last post by yeahbutbttv
how does retreating to the sides not make sense?

 7 
 on: Today at 03:18:47 AM 
Started by yeahbutbttv - Last post by Mach56
Well, retreating to where enemies come from doesn't seem like a good idea, and retreating to the sides doesn't make much sense. Up/down aren't options, due to Starsector being a 2D game, leaving the only option being where you came in from (assuming not a retreat battle).

 8 
 on: Today at 02:48:33 AM 
Started by yeahbutbttv - Last post by yeahbutbttv
i play using hit and run tactics to whittle down enemy ships, retreat and fight them again in their weakened state from a better position, but when i retreat i always have to go down to the bottom of the screen to do it. this is very irritating because if i want to use my hit and run playstyle successfully, i always have to keep my fleet between the enemy fleet and the bottom of the screen in order to retreat with the lowest risk of ships being destroyed. is there a balance reason why if a fleet wants to retreat, they have to retreat where they came in?

 9 
 on: Today at 02:01:52 AM 
Started by slowpersun - Last post by Kriby
-Guess you can't delete posts-

 10 
 on: Today at 01:55:27 AM 
Started by slowpersun - Last post by SonnaBanana
Factions could use a unity stat.

The lower the unity, the more you have to do to gain or lose reputation with a faction. Factions with a low enough unity stat can have fleets attacking fleets from the same faction.

Pages: [1] 2 3 ... 10