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June 25, 2018, 08:36:46 AM *
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News: New blog post: Pirate Bases, Raids, and Objectives (06/12/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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 1 
 on: Today at 05:21:19 AM 
Started by Originem - Last post by HellBent
Hi there, ppl!

Just wanted to share some news on AL current state, so behold: https://tieba.baidu.com/p/5738223808
And direct DL page for SS 0.8.1a: https://pan.baidu.com/s/1i3F1yXv#list/path=%2F%E8%B6%8B%E5%85%89%E8%AE%AE%E4%BC%9A%EF%BC%88ApproLight%EF%BC%89%2F0.8.1a

And NO, I do not have english translation files (at least yet). Check previous page(s) for info on translation.

Awesome theres development!
This is one of my favourite mods

 2 
 on: Today at 03:12:16 AM 
Started by Nicke535 - Last post by passwalker
that's an awesome thing by itself, but i'll probably wait until it's a lib. too many things can go wrong otherwise.
but i really like that spiral trail on the third screenshot.

 3 
 on: June 24, 2018, 11:28:36 PM 
Started by Nicke535 - Last post by Tartiflette
I would strongly suggest making this into a library-style mod (LazyLib etc) because of versioning mandates (all mods must use the same version).
That's the idea, but that library would also get a few of my scripts too (Sprite Manager, Custom Muzzle Flashes, Fake Beam, Custom Targeting Tool...) and first I need to clean them up and improve some that are too specialized right now. It could also include your Anamorphic Flare script if you don't mind.

 4 
 on: June 24, 2018, 10:55:39 PM 
Started by SkyFlash21 - Last post by Tartiflette
That's a shame but it also is pretty obvious that you cannot use one game's assets to make your own game.

 5 
 on: June 24, 2018, 10:27:51 PM 
Started by Alex - Last post by Alex
(Any sort of visual effect just takes ages to nail down, it seems like. On the bright side, when I'm working on something like that, hours disappear within minutes.)

 6 
 on: June 24, 2018, 09:46:08 PM 
Started by Nicke535 - Last post by Machine
This is awesome, specially since the second gif is not just what I wanted for one of my weapons, but actually way better.
Also, if I may, ToyBoxLib sounds like a good name to me.

 7 
 on: June 24, 2018, 07:13:34 PM 
Started by Alex - Last post by Dark.Revenant
GraphicsLib does add extra effects to ship explosions as a replacement for white-out.  I can confirm on Alex's behalf that it is not easy to tune ship explosion effects.

 8 
 on: June 24, 2018, 06:31:44 PM 
Started by Nicke535 - Last post by Dark.Revenant
I would strongly suggest making this into a library-style mod (LazyLib etc) because of versioning mandates (all mods must use the same version).

 9 
 on: June 24, 2018, 06:17:26 PM 
Started by kiss - Last post by MesoTroniK
The GraphicsLib mod reduces the flash, and overall makes the ship death explosions look far better.

 10 
 on: June 24, 2018, 02:02:43 PM 
Started by SkyFlash21 - Last post by SkyFlash21
I find these sprite excel but I already have create a history which turns around the sprite of games star sector and fact of the sprite for the inside, if I took of other one it shall not work.

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