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News: New blog post: Economy & Outposts (9/19/17); Starsector 0.8.1a is out!
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 on: October 23, 2017, 10:37:59 PM 
Started by AxleMC131 - Last post by Drokkath
Liking this mod so far. Seen your ships in large variety of fleets and wondering sometimes for a moment "huh, what ship is that?". Default factions sure have more in their fleet arsenal.
A welcome change.

One a side note: Last time I went against a pather, was someone who in his/her Junker flew towards me straight on and once the auto boosters of mine disengaged my highly dense and highly heavy in weight customized super-Hermit demolished the foe's vessel upon contact. I burst out in laughter as I was about to fire at it only to realize that my ship's extreme density of mass had already destroyed the foe. Cheesy

 on: October 23, 2017, 10:18:07 PM 
Started by atreg - Last post by atreg
Getting this error right after starting a new save.
226060 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
   at com.fs.starfarer.campaign.CircularOrbitPointDown.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

Right before this I tried to change the starting location for the Omnifactory to a planet in one of the default uninhabited systems (tried Thrinakia and Ismara in Penelope's Star, then Druj in Duzahk).

Modlist is here, though I get the same error with just Omnifactory and LazyLib enabled.
Blackrock Drive Yards
Combat Chatter
Console Comands
Diable Avionics
Disassemble Reassemble
Interstellar Imperium
Messy Portrait Pack
Omnifactory Rebooted
Outer Rim Alliance
Portrait Pack
Save Transfer
Ship and Weapon Pack
Unknown Skies
Upgraded Rotary Weapons
Version Checker

 on: October 23, 2017, 10:03:17 PM 
Started by AxleMC131 - Last post by AxleMC131
Hmm. Especially since it just got a speed boost, the Retribution should be faring better than that in combat.  Undecided It doesn't have quite the on-paper armament of some other cruisers, but it's supposed to make up for it with the Accelerated Ammo Feeder. Do try it with custom loadouts, if the defaults aren't working. I'll keep tabs on it nonetheless, and see what other people have to say about it.

(All previous feedback on the Retribution - in the Discord chat - has been good, and that was before its speed buff, so if something's amiss I'd like to know.)

 on: October 23, 2017, 06:56:10 PM 
Started by Cycerin - Last post by Iridescens
Hi all!
For some weird reason, asking for
Code: (java)
in "public class Someclass implements Buff" results in
Code: (java)

34900 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
   at data.scripts.campaign.Someclass.apply(
   at com.fs.starfarer.loading.specs.c.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0O.super(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0O.super(Unknown Source)
   at com.fs.starfarer.coreui.Oooo.super(Unknown Source)
   at com.fs.starfarer.ui.j.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.newsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

line 129 is exactly "getShieldType()" one.

Any thoughts?

 on: October 23, 2017, 05:25:08 PM 
Started by allegretto2500 - Last post by Alex
Hi there! Working on it as we speak Smiley

 on: October 23, 2017, 05:21:55 PM 
Started by allegretto2500 - Last post by allegretto2500
I see that the game hasn't been finalized yet. is it still being worked on occasionally?

 on: October 23, 2017, 05:20:47 PM 
Started by allegretto2500 - Last post by allegretto2500
thanks. I had to send out the email as this is a new machine with no old db to search. the old pc plain died...... Sad

 on: October 23, 2017, 03:55:55 PM 
Started by allegretto2500 - Last post by Gothars

you can check your email program, search if you still have anything from the payment provider bmt micro. If not, send them an email to "keys [at] bmtmicro [dot] com", they should be able to help you out.

 on: October 23, 2017, 03:43:20 PM 
Started by allegretto2500 - Last post by allegretto2500
how do I get the serial code that I purchased years ago to install this game on my current pc?

 on: October 23, 2017, 03:36:08 PM 
Started by MajorTheRed - Last post by MajorTheRed
Hello guys,

Here is a mod I put together recently. It’s based on personal needs for specific ships to fill in gaps I experienced when playing Starsector. Initially this is a personal project, but since I receive much precious help on the forum, I figure it would be nice to publish it.

The theme:
Starsector has some inspiration in Battletech universe, which is a dystopic sci fi setting where there is plenty of technology but nobody understand it or is able to emulate it. This inspired me as I was thinking that there was lacks of ships filling several role of faction. I was also inspired by the blog post about the history of the sector.
I wanted to create ships based on needs of each faction, but which are limited by their actual ability to design new ships. This means that most of them don't have fancy ship system or they have a specific role and are not always able to cop with vanilla ships.

Aim of the mod
•   Add several ships for more variety in specific role currently lacking in vanilla (scout, science vessel, high tech light carrier…)
•   Give more flavor to Persean League and Luddic Church fleets by adding ships specific to these factions.
•   As a long term goal, balance number of ships designs according to tech level (i.e. more low tech frigate and mid tech capital), as well as some new weapons

•   I never done spriting before, some of the ships ar kitbashed and other are build from scratch. I prefer to come back later to them instead of waiting the sprites to be « perfect » to publish it. They could be improved, but for now I want to have several « ok » ships than just one or two « good » ships.
•   I did the best to balance ships with vanilla, but if someone think a ship should be nerfed or bousted, he is more than welcome.
•   This is a quite simple mod, only ships at the moment. Maybe with time and patience I will add others things but for now I’m not a programmer and don’t think I will create a new faction or something like that.
•   English is not my first language, I did my best but there will probably (certainly…) remains typos in texts.
•   Many ships have a similar role to ones you can found in Disassemble Reassemble mod by AxleMC131 (most notably the Revenant and the Hoplite). It was not intended, as I’ve already draw prototype of ships before knowing this mod. In fact I suspect that AxleMC131 created his mod with the same premice than me : filling in gap in available ships in vanilla. I suggest playing this mod with Disassemble – Assemble as they both share similar aims : news ships to fill in vanilla gaps.

Acknowledgment :
•   To AxleMC131, for giving advice for spriting and giving motivations by its mod DisassembleReassemble (that you should try!)
•   TO King Alfonzo, for giving a nice tuto on « greebling »


Huntsman :
Luddic Church and Hegemony Support gunship

Hoplite :
Mass produced PL frigate

Bulwark :
Knights of Ludd defense frigate

Templar :
Knights of Ludd missile destroyer   

Crusader :
Knights of Ludd artillery destroyer   

Raven :
Try-Tachyon support destroyer/light carrier

Copernic :
Science vessel (support ship)

Revenant :
Hegemony and Luddic Church Patrol/escort cruiser

Opportunity :
Pirate converted heavy cruiser

Foundation :
Salvage cruiser

Future objectives:
-3 new ships :
    -High-tech frigate based on Energy focus
    -High-tech blockade runner
    -Mid-tech capital battlecarrier
-New weapons
    -AoE EMP missile
    -Long range HE small ballistic
    -Mid range small energy
    -Unguided kinetic missile (rocket)

P.S. : don't know why, but I can't move this post in the "Mods" section. Maybe only finished mod can be moved here?

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