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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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 on: Today at 10:33:19 AM 
Started by connortron7 - Last post by SomeDegenerate
Are you looking for help on making sprites/kitbashing the fighters, how to put their stats in a csv, or a complete, from-the-ground-up guide?

Functionally they're almost the same as regular ships - they've just some small differences in tags and the like when you're working under the hood. You shouldn't have problems, depending on which ship and weapon editor you're using, but if I know what you're struggling with I should be able to point you in the right direction. Or ask for a more experienced modder's help :P

 on: Today at 10:31:57 AM 
Started by AlucardNoirsFolly - Last post by Q8
Dude, if u think that 18% and 9% tariffs are better, then play Nexerelin. Whats the problem?

This whole topic went over the cuckoo's nest on the page one.
...Tariffs are fine.
If i want to offload crap looted from wherever without reputation hit, i sell it for whatever on the first dock i anchor.
If i want to earn, i sell on the black market, and take a hit to the reputation.
And if i want both, i go dark and work it, witch is not easy, without the sensors perk. Or i go and sell to pirates, that is easier, but may upgrade their ***.
...Tarifs are fine.
Lowering tariffs will only make the game shorter, and the game is short enough as it is. Short to the point, that Alex prolonged it by upping the prices on buildings himself, just for that reason... ye, I better stop here, before ill go into another rant about building prices....

 on: Today at 10:30:16 AM 
Started by dfowl - Last post by dfowl
Hi - can you take a look here?

In brief, installing the xorg-xrandr package should resolve the issue.

Thank you so much! Sorry if I made a duplicate post!

Oh, by the way, how do I change the title to [SOLVED]?

 on: Today at 10:25:45 AM 
Started by dfowl - Last post by Alex
Hi - can you take a look here?

In brief, installing the xorg-xrandr package should resolve the issue.

 on: Today at 10:09:07 AM 
Started by dfowl - Last post by dfowl
After downloading the Linux version of the game onto my Arch install, I discovered that running the provided .sh file resulted in a window popping up with "Fatal: Null" and the terminal being filled with Java Lang errors (screenshot attached). I have read the Troubleshooting post, and discovered that the "Fatal: Null" error should pop up if no audio devices are detected. But since the Terminal errors were all regarding OpenGL, it appears to be a graphics drivers problem.

So, going off of that, I "sudo pacman -Suy", and installed other drivers which would be used for my Intel Graphics set. Notice, I could not find any specific OpenGL libraries in the package manager, so there might be a problem with that. Also, on the MacOS partition, the game works perfectly, so this is not a hardware problem.

I have also chmod 777 the .sh file, and have ran it using sudo, but neither fix the problem. Please help me, because I want to enjoy this masterpiece of a game on my Linux system as well!

For any people from the distant future who find this thread: install xorg-xrandr, which should fix your problem! Credit for solution: Alex

 on: Today at 10:07:40 AM 
Started by Sinigr - Last post by Vind
Use phase beam harbinger to eliminate remnant ships. AI is helpless vs shield overload mechanic.

 on: Today at 09:53:33 AM 
Started by AlucardNoirsFolly - Last post by Mr. Nobody
especially high value trading.

You mean like smuggling?
Or procurement missions?

 on: Today at 09:49:28 AM 
Started by BulbasaurWizard - Last post by Alex
(You can also find the planet yourself, yeah.)

 on: Today at 09:41:18 AM 
Started by AlucardNoirsFolly - Last post by AlucardNoirsFolly
With geeks like you protesting too much about any possible change to the current trade system. Also, here is an interesting video in suport of SCC's position to make trade more dangerous if it stays in the game - which I no longer think it should.

Oh boy, maybe don't try to support your points with videos about a known scam/nightmarish hellhole of "game design".

Firstly, I'm not supporting my point, I'm supporting SCC.s. Secondly, while you're most likely right the reason the guy in the video gives for enjoying trading is exactly what SCC wants in Starsector to spice legal trading should it be made profitable. He enjoys trading in Star Citizen because of the inherent risk associated with trading, especially high value trading.

 on: Today at 09:35:46 AM 
Started by BulbasaurWizard - Last post by SomeDegenerate
The spacer has a random chance to show up at any bar that is not a Luddic church, Luddic path, or pirate bar. In effect this means that you just have to open the bar in every dock you visit and, eventually, she'll be there regardless of whether or not you ignored her in the past. Off the top of my head I don't remember if you can find the Red planet yourself or if it spawns once you speak to her, but I THINK it's generated with the rest of the sector at the start of each game.

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