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October 18, 2018, 01:30:21 AM *
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News: New blog post: Once More, with Feeling (10/05/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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 1 
 on: October 17, 2018, 04:38:02 PM 
Started by bob2ball - Last post by MesoTroniK
That sort of sized mod list + Windows / browser / background programs also is going to eat up perhaps all his 2 gigs of VRAM.

I do not have time to do a rough calculation right now, but yea...

 2 
 on: October 17, 2018, 01:01:09 PM 
Started by Wyvern - Last post by Wyvern
As long as we're suggesting helpful UI, here, it'd also be nice to know "how much of a difference would it make if I managed to come back with my transponder off?"

@SneakyGunz
I'd also note that buying from / selling to the black market in large amounts will reduce the stability of that market.  Which in turn reduces commodity prices.  So, if there's a planet that you regularly sell stuff at - i.e. Chicomoztoc for metal - it's generally good practice to avoid large black market transactions there.

...Of course, what constitutes "large" depends a great deal on market size.  There are plenty of places where buying a single large weapon or any ship worth having will push you straight to the maximum suspicion level, and once you're there, you might as well buy everything interesting you can.

 3 
 on: October 17, 2018, 12:33:06 PM 
Started by SafariJohn - Last post by Vayra
It makes sense for fuel, which afaik depletes at a constant rate, but for supplies I find it much more useful to know my consumption as a hard number so that it can call my attention to my cargo, fuel, the fact that i forgot to mothball the battlecruiser i just scavenged, etc

Maybe it could be an option in the settings?

 4 
 on: October 17, 2018, 10:32:06 AM 
Started by kilenc - Last post by Alex
Glad you've got it (mostly) squared away!

Thank you for letting me know the details - yeah, it's good to know, in case it comes up for someone else, so at least I've got something to suggest. (It *does* seem to generally be fine with multiple monitors; wonder what's going wrong here...)

 5 
 on: October 17, 2018, 10:29:38 AM 
Started by David - Last post by Megas
The first guy at the upper left in the current portrait select appears rather generic, but clearly in Hegemony uniform, just like Ryu from the Street Fighter games.  Well, with the uniform, he appears like a cross between Ryu and M.Bison (dictator), or maybe one of the Star Destroyer captains in the Star Wars films.  If Starsector was a Street Fighter game, that pic would fit Ryu or whatever default generic fighter well.  I am aware that Ryu may not be the perfect fit, but it feels close enough.

I remember when Adama/Sarge appeared more like a sick-looking creep back in Starfarer, sort of like Palpatine or Uncle Fester.  Now he looks like some admiral you do not want to mess with.

I wonder would kind of silly nicknames I might come up with the new or updated portraits after 0.9 hits.

 6 
 on: October 17, 2018, 10:24:49 AM 
Started by SafariJohn - Last post by SafariJohn
I think it would be more useful if the fuel/day UI showed range in lightyears instead. Move fuel/day to the tooltip. People can get very good at judging distance, but cross-comparing fuel by fuel/day is too inconvenient.

Similarly, showing days left of supply instead of supplies per day would be much more useful. That's a bit harder to calculate unfortunately. I thought I'd figured it out, but apparently I deleted what I had Sad What I kludged together below is mostly accurate from what I can recall.

T = total supplies
R = repair/recover cost
S = current supplies/day
M = maintenance supplies/day

If T - R > 0, days = (T - R) / M

If T - R <= 0, days = T / S

 7 
 on: October 17, 2018, 10:03:06 AM 
Started by bob2ball - Last post by Alex
Maybe, but it doesn't seem 100% clear - could just be talking about the system specs - so just erring on the safe side.

 8 
 on: October 17, 2018, 09:54:40 AM 
Started by David - Last post by SafariJohn
it's like, oh, if there are only 2 admiral portraits you've got a very good chance of getting two clones leading adjacent fleets.

Ah, but if you go low enough the viewer can suspend disbelief again. If all Hegemony admirals or whatever use 1 portrait then they become generic like crew instead of being weird clones. Though, of course, having a face gives them way more character.

 9 
 on: October 17, 2018, 09:21:13 AM 
Started by David - Last post by David
Shredder with spikey helmet resembles Doomguy's evil twin.  I like Doomguy best.  Doomguy appears rather generic compared to other Hegemony portraits, unlike Ryu (guy at the upper left) or Adama (or Q3A's Sarge).  If I did not see Doomguy next to other Hegemony portraits and used by Hegemony, he could easily pass as a generic mercenary, unlike Blue TriTach power ranger helmet boy.  I would not mind seeing an evil red power ranger pirate guy to compliment Shredder.

The visual archetypes you've chosen are not intentional*, but somehow I know exactly what you're talking about with all of them.

(*Alright, Doomguy is very intentional.)

Will there be specific portrait variants for different ranks within a faction? For example, the admiral of a huge fleet probably has a ton of medals and a fancier uniform compared to a patrol commander.

This could be kinda cool! It's a bit fiddly though at this point, and it'd definitely drive expected asset range way up so it's probably best avoided - it's like, oh, if there are only 2 admiral portraits you've got a very good chance of getting two clones leading adjacent fleets. If you then have 4 admirals and 4 others from a pool of 8 faction portraits, then your generic portrait range is way down, so now you need way more overall and it kinda spirals away like that.

(That said, I do love doing portraits so it's not like I'm not going to sneak some in at every big update.)

Flipping the new portrait horizontally has got to be the fake moustache and glasses of portrait edits

No idea what you're talking about.

 10 
 on: October 17, 2018, 07:57:35 AM 
Started by kilenc - Last post by kilenc
Thanks Alex. I think I've narrowed down the issue, because the game works when I unplug my other monitors and run the game from my laptop's built-in monitor. It could be that the monitors are connected via USB, I'll have to try HDMI monitors later.

For reference, here's the wierd behavior:

Screenshot of my desktop:
The game is clearly running in the top left corner, and when I mouse over that space, it changes my cursor to the blue custom cursor. However, the window doesn't draw.

Yet the screenshot taken by the game itself actually shows it on the menu:
So the game is up-and-running, I just can't actually see it drawn on my screen.

Since the issue doesn't occur when I unplug the monitors, I'm all good to play. But thought you would like to know about the issue anyways.

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