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May 22, 2017, 08:05:13 PM *
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News: Starsector 0.8a is out (hotfix is up!) ; New blog post: Ship’s Log of Salvage Dave’s Final Mission (3/29/17)
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 on: Today at 07:43:39 PM 
Started by intrinsic_parity - Last post by Deshara
solar shielding doesn't mention anything about working in combat

 on: Today at 07:39:34 PM 
Started by Alex - Last post by Dri
I think that's a risk that comes with putting out a campaign and then slowly adding depth to it—earlier versions of the campaign really were all about just flying your ships around and smashing them into enemy ships. Now that you can't do that anymore, some players that had the impression that Starsector was gonna be more "arcade-like" are now bucking pretty hard.

Ah well, can't please'em all.

 on: Today at 07:12:37 PM 
Started by intrinsic_parity - Last post by Ghoti
am I reading this mods description wrong? It says it only reduces combat readiness loss while in combat in a corona. So it won't reduce the supply hit of your fleet. It just lets you CR out your opponent in a fleet battle.

 on: Today at 07:01:48 PM 
Started by Alex - Last post by Sordid
So I finally got to test the new release today. I'm going to be brief and speak in generalities since I intend to address the entire design philosophy behind the last few updates rather than specific features.

Starfarer used to be an excellent space shooter with light tactical elements. Starsector, especially this latest release, completely buries that under a heap of tedious management chores that consist of bars that fill up and deplete and cooldowns that need to be waited through. If I had to name the two most uninspired and boring gameplay mechanics ever invented, it would be those, and Starsector uses them in abundance. Improvements to the core space combat gameplay have been marginal at best in the last few updates, and some features actually detract from it (e.g. CR depletion in combat, which effectively puts a time limit on the battle). The fun part of the game is blowing up enemy ships, and almost all the new features serve no other purpose than to delay or obstruct the player getting to that part.

I played every other release until there was nothing left to see or do. This one I'm sick of after only a couple hours. I wish you all the best and great success with your project, but sadly Starsector is no longer a game I find fun.

 on: Today at 06:53:10 PM 
Started by Cyan Leader - Last post by Igncom1
my advice is, sit in hyperspace and go dark

if you don't move, you don't burn fuel. chill out near a star somewhere and pick off passing fleets.

you still get the bounty as long as you are near enough to the star in hyperspace.

You do burn fuel while sitting still, but very slowly.

Supplies however drain away no matter what you are doing or where you are going. There are no ports to park in and no asteroids to latch onto. Your choices are medium supply drain and maximum CR restore drain.

 on: Today at 06:47:26 PM 
Started by Megas - Last post by MesoTroniK
I think the Odyssey could use an increase to two fighter bays, but otherwise remain unchanged.

 on: Today at 06:08:38 PM 
Started by Embercloud - Last post by orost
Anyone remember Space Rangers 2 and its text adventure missions? That stuff was just amazing, and I would love to see something similar in Starsector. I think it would be a way to add story, flavor and secondary content that has a high bang-for-the-buck ratio, since it doesn't need complex mechanical integration with the rest of the game, the way a normal quest does. They could be outsourced to a writer far more easily than any other kind of content, if desired.

Inform 7 is incredible. I've actually thought before about what being able to use it to write Starsector content would be like, but not knowing that there was a Java implementation I dismissed it as a fantasy. Now I'm going to relentlessly lobby for it  Grin

 on: Today at 06:00:51 PM 
Started by Rafe - Last post by Alex
Excellent, glad you got it working Smiley

 on: Today at 06:00:28 PM 
Started by Wyvern - Last post by Alex
Yep, this can also happen in vanilla - fixed for .1.

And, in addition, I used this crash to verify: yes, I can get a heap dump while the error dialog is still up.  (I don't think that will be particularly relevant for this error, but if I see anything else that looks memory-issue-like, I can definitely grab the heap.)

Cool, thank you!

 on: Today at 05:58:15 PM 
Started by Rafe - Last post by Rafe
I rebooted the PC and set Starsector to run as admin.  That did it!
Thanks for your help, Alex Smiley

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