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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - WolfPriest

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1
Mods / Re: [0.96a] Bultach Coalition v1.1.3
« on: March 05, 2024, 03:10:37 AM »
Heya, I really like the visuals of the mods, but I'm not having much luck with using the ships. Well, the friendly AI using ships. I was doing Wolfpack run, so only frigates and destroyers, and well, they kept dying to really weak enemies. Any advice on using these ships?

2
Modding Resources / Re: [0.97a] RetroLib 1.0.1
« on: February 24, 2024, 06:29:21 AM »
A framework for mods to provide ship conversion services.
This makes me hopeful for the return of Tiandong Heavy Industries.
Not that Roiders is bad, I love it, but I wish I had both.

3
Modding / Re: [0.96] The Apocrita Association v0.3.1
« on: February 20, 2024, 01:09:14 AM »
Great quality mod so far, but it needs a few more ships.

4
Mods / Re: [0.97a] Roider Union 2.0.4
« on: February 20, 2024, 01:04:13 AM »
inhibited warp point

What exactly do you mean by "inhibited"? Like Galatia during the tutorial?
Probably meant "inhabited".

5
Mods / Re: [0.96a] Amazigh's Ship Foundry v1.1.0
« on: February 16, 2024, 04:22:24 PM »
How good score do I need in the Ark mission? I got 90% is that good enough?

Edit: love your mods, just wanna say.

6
Mods / Re: [0.95.1a] Seafood Shipworks 0.0.7f minor fixes
« on: February 03, 2024, 03:18:35 PM »
Oh, please don't tell me this mod is dead, this is my favourite ship pack...

7
Mods / Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« on: February 03, 2024, 01:48:08 PM »
Hello friend, yea I miss them too. Still working on the mod here and there as time allows... As much as life doesn't want to let it happen.

Sad to hear that life is hard, but I'm glad you're still working on the mod. I regularly visit to see if there are any news.

8
Mods / Re: [0.95.1a] Kyeltziv Technocracy [1.8.5]
« on: December 28, 2022, 10:13:32 AM »
I got that crash today as well.  In my case I joined a battle in progress with a friendly space station+ships against pirates.
Me, too, but here's the strange part.
I tried it a few times, it crashed every time.
But then, since it was 2 fleets, I tried figthing one before the "siege", and ti did not crash.

9
Mods / Re: [0.95.1a] Kyeltziv Technocracy [1.8.5]
« on: December 26, 2022, 08:49:24 AM »
I also got crash as well

Fatal: kyeltziv_infernium_pulse
Cause: null

and it always crash when I try to join battle against pirate
Me, too, but I was in the battles against the pirates before, so I'm not sure why.

10
Mods / Re: [0.95.1a] Kyeltziv Technocracy [1.8.5]
« on: December 09, 2022, 02:57:03 PM »
I just started a new game, I'm glad it's save compatible.

11
Mods / Re: [0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul
« on: December 06, 2022, 06:33:07 AM »
Looks neat, I'll check it out.

12
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: November 29, 2022, 05:12:36 PM »
I supported this mod when it was still young, and I'm glad it's finally getting the recognition it deserves.

13
Mods / Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« on: November 25, 2022, 10:13:09 AM »
Is it ok to ask for another teaser?

14
Mods / Re: [0.95.1a] Kyeltziv Technocracy [1.8.4]
« on: November 25, 2022, 09:22:39 AM »
This mod is so good, I don't feel worthy of playing it.

15
Could we have some new teasers? Love your work, no point in rushing perfection.
Ask and ye shall recieve. Sorry for the late reply... I haven't been checking the forums much as of late :(

Working on the rework of the Xu sprite and showing part of it here, and keep in mind it is still highly WIP.

Old Vs New

...and they called him the Greeble Slayer
Dw about late reply, I am happy either way. I am also on discord, but I assumed more people were here.

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