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Topics - Sordid

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1
General Discussion / Complaints about CR and game design
« on: March 31, 2021, 03:00:25 AM »
Edit: Thaago split this off from a different topic.

The entire system feels to me like there a constant undercurrent of "play the game this way. no, not like that, like this. no, only like this. no you're not doing it right, you're not getting the thing until you do it right."

Yup, and it's not just skills that suffer from this. That's literally what combat readiness was implemented to do, its only purpose is to make a playstyle the dev doesn't like impossible.

2
Suggestions / Quickload anywhere
« on: March 30, 2021, 11:37:53 AM »
Simple suggestion, quickload should work anywhere, on any screen. Since this game is all about savescumming, the less friction there is in that process, the better.

This mainly concerns getting out of unwanted encounters with hostile fleets that you didn't manage to evade. The story points are a step in the right direction, since spending a story point gets you to your reload in fewer clicks than having to click through the encounter screen to the battle and then from there to the main menu, but there's still room for improvement. F9 should just get you out of that in one button press. Speaking of battles, a "restart battle" button would be nice too.

3
Suggestions / Make nascent gravity wells display the planet name
« on: March 29, 2021, 08:16:36 PM »
Transverse jump is the obvious first skill choice (thumbs up for making it available that early!), but with the number of star systems and planets in the game, it's very hard to remember the layout of each star system. That means that if you want to jump to a specific planet, which you almost always do, you have to open the map and then from there the system map to see the positions of the planets. It would make the whole experience a lot smoother if you could simply mouse over the nascent gravity wells to see which planet they belong to.

4
Suggestions / Combat buff ships for solo playstyle
« on: April 13, 2020, 06:22:07 PM »
So I've come back to Starsector after a three-year break to check out what's new, and I like it very much.

But...

I keep thinking back to the earlier versions, when it was possible to do things like stack speed and weapon range hull mods to create game-breaking ship builds that could solo entire fleets. I do miss that playstyle a bit, so I thought to myself, hey, why not do for combat what the Ox tug does for the overworld? Basically, introduce a range of ships that, simply by existing in a player's fleet, provide buffs to ships deployed into combat. Without needing to be deployed themselves! They'd need babysitting, and not having to babysit other ships is the whole point here. So, much like with the Ox, you could choose to sacrifice precious ship slots to gain stacking benefits to your other ships, allowing you to choose between building a large combat fleet, buffing the hell out of a single ship, or anything in between.

That'd be kinda neat, no?

5
General Discussion / Biggest balls in the sector
« on: November 24, 2015, 06:09:09 PM »
So I was just sitting in hyperspace minding my own business when this guy came along and engaged my fleet. I mean, look at this! I assume the Atlas carrying his massive balls is delayed and will be arriving later.


6
So I have a Nvidia card and I have used the control panel to adjust the desktop color settings, namely gamma. Starsector seems to reset that to default, kinda. The screen is way too bright, yet in the control panel it's still set to "use Nvidia settings". I have to set it to "use default settings" first (which visibly does nothing), then to Nvidia settings again (which makes the picture darker, as it's supposed to be). As I play Starsector more and more, this is rapidly becoming a major problem. It's the only game I have ever played that does this, too. Please fix.

Secondly, Starsector doesn't accept Alt+F4. It won't even close itself when I click the big red X button in windowed mode. That's a standard that all Windows applications are supposed to adhere to, the fact that Starsector doesn't is unacceptable. Please fix.

7
Modding / "number"?
« on: February 25, 2012, 02:27:42 PM »
So the ship_data.csv file contains a value called "number". What exactly does it do?

8
Modding / Rust Industries Ltd.
« on: February 24, 2012, 10:53:29 PM »
RUST INDUSTRIES Ltd.

proudly presents


Rustbucket Mk I

Designed for maximum efficiency, crew comfort, and reliability, and constructed only from the best components found lying by the side of the road, the Rustbucket Mk I is everything an aspiring captain could ask for.
(Does not meet emissions regulations, not legal for use on public space lanes.)





(catalog will be updated as more stock becomes available)



Mod currently contains only this one ship, nothing else. I'll look into creating a RI supply station where you'll be able to buy it later. For now just hack it into your game in any way you like.
Feedback is welcome, both for sprites and ship stats.

[attachment deleted by admin]

9
Modding / New sprite, feedback wanted
« on: February 23, 2012, 02:21:34 PM »
I made this pretty much from scratch (looked at some existing sprites for reference, but no copypasting took place), I'd like you to tell me what you think and if it's worth making more.

Edit: Changed to reflect feedback.
Edit #2: Modified probably for the last time. Changed engines and replaced shoddy mounting points with proper ones. Minor tweaks.



Edit #3: Thread obsolete. Closed.

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