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Messages - 33k7

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31
Suggestions / Re: A plot to overthrow the late game.
« on: September 11, 2019, 03:10:32 PM »
got 2 questions for end game

can you continue playing even after the end game is over or is it more like other games where you hit the credits after you beat the final boss?

will I be able to build a Galactic Empire basically can I conquer the entire galaxy with possibly hundreds of planets under my control like i have now or are you eventually going to put a cap on the number of colonies you can have?

32
Suggestions / Re: Diplomacy, Plot Movers, Imperial Behaviors (long)
« on: September 07, 2019, 01:48:36 PM »


I fully agree that diplomacy and more non-player-driven change is what the game really needs, but I don't like the idea of there being a real plot. I'm cool with affecting the sector, but please don't force me to save the sector from the the remnants or aliens, or the dominion.

I second that I don't want to be forced or railroaded in this game I enjoy the game the most when you're  a Smuggler running for star system to star system.

Maybe completing certain missions like the red planet or something will be a catalyst for continuing the story or colonizing more than like four planets causes
other factions to start colonizing and things start to snowball from there.

Concerning the Third AI War, I think that one is far more likely to erupt between the Hegemony and the player faction (Because let's be honest: We all use as many AI cores as we can get our hands on, in every playthrough!),

if we have more options in the future like being able to get more human administrators I would actually do a run without any AIs

because you would have to manage profitable colonies with colonies that you use as military bases to protect profitable colonies. alpha core administrators can easily make a unprofitable Colony profitable.

For the Third AI War, I've thought it could be cool if Omega was a separate faction from the Remnants. The threat is that Remnant systems will join it over time until they are all united against humanity.

RE the Domain: I feel what happened to the Gates is a question that shouldn't be answered, because any way you answer it expands the scope of the lore/game far beyond the Persean Sector.

I do like your idea about Omega maybe that's the AI you're given to deliver to a certain area and depending on your actions it could have drastically different outcomes and it would also make it so if you did not want to start that chain of events you could simply hold onto it until you complete the mission or simply ignore it until you're ready to take it maybe with a penalty involved like at a certain point Remnant ships will start coming after you because it's sending off a signal if you hold off on completing the mission or decided to keep it. and  if you try wiping out all the remnant Nexus before or after accepting the mission you'll find that a new Nexus will take up a new place somewhere else.

about the Dominion I'm kind of torn because I actually like not knowing about why the gate system crashed but maybe you could tie it to the
Domain-Era Cryosleeper. we're after a certain point of waking people up you get a person that knows how to get it working again.

33
Suggestions / Habitats / Space stations
« on: September 06, 2019, 01:37:39 PM »
any thoughts about Habitats / space stations in later updates I don't know about you guys but I've run into 14 systems without planets Justin my current playthrough but a few of them have a crap load of meteorites (building your own space station for mining purposes) also restoring derelict space stations.

possible Nerfing of space station / habitats
population cap at level 5
only able to build 7 structures Counting population infrastructure Space Station and Spaceport
drastically reduce population growth is 25% of what planets would have
high cost to build along with the usual cost of colonizing a planet. you need to have a 1 million credits as well (restoring derelict space stations cost are reduced to maybe 750,000 credits)
cap on number you can build in star system.
obviously can't build it in orbit of planets where they have their own space station
can be destroyed if raided too many times.
restoring derelict space stations are always low-tech.

just wondering what people think of this idea and if this is a possibility in future updates?

picture of Space Station's
https://www.alternatehistory.com/forum/attachments/upload_2019-9-6_14-38-55-png.485982/

34
Suggestions / Re: price of stockpile commodities my colony made
« on: September 05, 2019, 10:17:18 AM »
I'm fairly certain this will be addressed in later updates  considering how much detail they put into the economy already I think
it's only a matter of time.

your Colonial Reserve / stockpile will probably have Surplus Goods you can take from. that will cost a fraction of what is going on now.


I'm kind of curious though if they're eventually going to make it so you can't colonize as fast because there isn't enough food and Organics to supply your colonies grow.  because they are the rarest resources for me in most of my games.

35
Suggestions / Re: Short review from a new player
« on: September 04, 2019, 09:38:38 AM »
I have had no problem with the onslaught my current fleet in this run is a 14th Legion fleet.

3 Onslaughts with support Fighters
3 Legions
5 Dominators
5 Eagles
5 Falcons with support Fighters
6 Enforcers
1 Atlas
2 Prometheus

the only time I lose a ship is when I go up against the remnant and that's only because they have more then 1 capital ship in their Fleet now.

my biggest annoyance with this setup is that the game puts my carrier's in front of my battleships is that because of the layout of my ship or is that just a game design?

I kind of wish you could tell your Fleet how to deploy battleships in front supported by heavy cruisers on the side with your carriers behind that.

36
Suggestions / Re: Make maxShipsInFleet soft cap instead of hard cap
« on: September 02, 2019, 04:24:28 PM »
this is great now I can go out with my full strength fleet when exploring the rest of the sector an not worried about not being able to recover a capital ship.

37
Suggestions / Re: Frequently Made Suggestions
« on: September 01, 2019, 06:19:46 PM »
Domain-era Cryosleeper a little too overpowered in about five years time you can get a population of a ("just another rock") world to level 10 I don't know if you're making it into a Mini Mission or it will eventually has all the people wake up after a few years but I feel like I cheated and got A Unlimited Supply of people in a system with 4 planets with probably about 40 billion + people living on them.

and question how many people actually are on these ships I'm just curious


38
Suggestions / Re: Pirate bases should be easier to find.
« on: August 30, 2019, 01:21:57 PM »
Mods fix this, but in a vanilla game, it makes colonies a absolute chore.
I thought killing all of core worlds would stop that.  Instead, I got pirate activity non-stop (from -3/-50% bases) instead.

I found that out too I gave up on my second playthrough after I realized it would be never-ending even after colonizing everything in the core worlds that wasn't a part of the faction. it was just a never-ending slugfest.

I honestly thought it was Poetic Justice considering I named my character  Robert E. House  As I deleted my save I played the song something's gotta give by frank sinatra

When an irresistible force such as you (Human Greed)
Meets an old immovable object like me (Money Making Machine)
You can bet just as sure as you live
Something's gotta give
Something's gotta give
Something's gotta give

(RobCo Industries was my  first colonial empires name.)

39
for me it's always been Major notifications  make a noise unique to them

if you're on good terms with the faction that's about to send a expedition I think that would be a valid option though I am hoping that eventually the base factions start spending their credits developing their own planets and colonizing new ones . (is there actually a mod for this?)

also a possibility here maybe if your commissioned/Allied (possibility in the future.) and prices start getting a little too low for them they can request that you cut down your production of resources. exchange you increase favorability with them and maybe get some kick back.

I'm kind of surprised that some of the nation's don't get angry about you having a Freeports. just a quick look at my original 10 colonies and I I'm almost making 500000 credits from having that on. I literally control the black market in illegal organs and Drug trade maybe they do get angry about that and I haven't noticed because it seems they always go after my heavy industry an manufacturing colonies

Hegemony AI inspections this is something I have to say needs to stay the way it is there have been two major Wars about AIs so I don't see them making exceptions even if your best buds with them.

AIs make you a crap load of profit even bribing the hegemony I'm still making about 2 million credits now this month and it's actually easy to trick the hegemony to go after a colony that is out in the Sticks by putting two or 1 alpha cores in it and maybe a few beta cores it seems to always go after the same colony of mine because it has the most amount of high-level AIs in it. An it takes them nearly 4 months to get there and they sometimes help with the pirate problem in the area.

40
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: August 29, 2019, 04:06:59 PM »
I think traditional Farms like on earth now is a rarity probably only existing for the ruling class I wouldn't be surprised if a steak actually cost 10,000 credits. but I do think meat is probably available especially pork. at the same time grazing animals are probably very rare if they exist at all cows, sheep and goats are the most likely to exist since they are General farm animals Gilead is probably the only core world that can support a decent population of them.
and considering who runs the planet advanced technology is probably not used to help increase population growth.

factory farms for pigs and chickens I can see being cost-effective they both can eat almost anything and can reproduce quickly as well as grow up quickly. but this would be a luxury good still even with this.

I think most of the pork and chicken would be put into other food products to increase protein in them. chicken and pork broth is most likely the closest the majority of people in the sector have gotten to actual tasting chicken and pork. considering both chicken and pork broth meet the standard Dominion shelf life.

Swine by-products are also important parts of products such as water filters, insulation, rubber, antifreeze, certain plastics, floor waxes, crayons, chalk, adhesives and fertilizer

Lard is fat from pig abdomens and is used in shaving creams, soaps, make-up, baked goods and other foods.

Poultry feathers -  can they be used for Pillow stuffing, Diapers,
Insulation, Upholstery, padding, Paper, Plastics and Feather meal/fertilizer

it's really interesting thinking about how mankind will expand throughout the Stars and what animals we might bring with us from old Earth.

41
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: August 29, 2019, 10:12:40 AM »
thank you for answering my question so quickly

the game is awesome and the history behind it makes it even more interesting to me I look forward to Future updates. :)

42
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: August 28, 2019, 09:15:39 PM »
a few questions about the world

average human lifespan is it better than 79 current General human lifespan

is there any popular sports is basketball, baseball soccer and football still a thing

do large Capital ships have Hydroponics areas similar to the USG Ishimura's internal farm in Dead Space

curious if there is recreational activities for your crew a gym to workout in movies TV series video games Etc.

what type of foods do people eat kind of curious what you think the majority of people eat. besides the blue lobster and are there actually regular Lobster. 

a few questions about the faction leaders

Phillp Andrada
how old is he at start of game
does he have a family
does he have a second-in-command / emergency successor

Artemisia sun
how old is She at start of game
when did she initially become CEO
does she have a family

Baikal Daud
how old is he at start of game
when did he become High Hegemon
how many High Hegemons have there been
does he have a family

43
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: August 27, 2019, 08:04:28 PM »
I've been looking around for a little bit and have read through most of this thread I was just wondering is there a thread devoted to the AI Wars,  Askonia Crisis Etc.

 I've read through the A True and Accurate History of the Persean Sector and the backgrounds on most of the planets in game. just wondering if there's anything else?


44
Suggestions / Re: New player thoughts
« on: August 27, 2019, 06:07:31 PM »
the Pirates are very annoying at later stages of the game
I have turned the Samarra Star System into a fortress so Tigra City doesn't get decivilized/
destroy.  literally my Colonial Empire is now in charge of  The Core Worlds defense against Pirates
there's only one system I haven't gone into Al Gebbar because the Pirates don't want to attack the terrorists


also I think once you get to level 10 population there should be a 5th industry cuz once you get to 7 population you stop thinking about development  putting that as a carrot at the end of colonial development may help keep people's interest in original colonies.


special buildings for capitals once you get seven colonies and maybe a population of 7 on the planet you would like to make your own capital on you could make a building that will cost 2 million or more but it will make you an official faction opening up diplomacy with other factions as well as giving you three more administrators and 1 industry. An make High Command A special building for your capital and one or two more buildings like a stellar administration that gives you more administrators and a sector military academy more fleet officers.

just some ideas i had love the game. on my 3 new game now

45
Suggestions / Re: (already in game?) Tariffs change with reputations
« on: August 27, 2019, 05:03:44 PM »
I support the idea if your Cooperative/commission with a faction. you should get that benefit hopefully though we get missions from them because I really don't feel like I'm doing much going after Pirates and terrorists is something you're already going to do once you establish your own colonies.

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