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Messages - Matthew_Collins

Pages: [1]
1
Mods / Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« on: September 03, 2023, 01:43:40 PM »
So, this is the first time I've started using the monastic orders (I Just thought the stability hit was not worth it) as a test and after generating two batches of tithe they consistently crash my game. It seems to be tied to the tithe. Any help would be appreciated.

268536 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.setHullSpec(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.createEmptyVariant(Unknown Source)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.creat eAndPrepareMember(MonasticOrderSubIndustry.java:181)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.repor tEconomyTick(MonasticOrderSubIndustry.java:142)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyTick(ListenerUtil.java:118)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

+1 to this, Monastic Order is giving me some trouble as well, hope I didn't accidentally screwed something up lmao.

I assume my mans is already hard at work stamping it out.

2
Hey, sorry if I'm dense - But I'm having trouble even launching the game. Did I do something wrong? I assume I installed the mod correctly but my launcher claims it's out of date.

I'll add some screenshots, I can also provide a log.
... according to the picture, assuming I'm reading it correctly, your game version is '0.95a-RC15'.

The mod runs on the latest game version of '0.95.1a-RC6'. So I think your game version is out of date, download the latest one from the main website... or find an older version of Nexerelin.

Yeah that was it lol, I somehow managed to get an outdated version of the game - My bad.

3
My bad if I'm dumb - But I can't seem to get this total conversion to work, even standalone? Game won't even launch, the Mod Loader says the required game version is 0.95. 1a-RC6, while mine is apparently 0.95aRC15.

I downloaded the latest version of Starsector, so I'm kind of confused. I installed the mod correctly by placing it in my mod folder?

I'll try and fiddle around a bit more.

The latest version of Starsector is 0.95.1a-RC6. You have an outdated version of the game from a prior update: 0.95a. You should be able to find the version of this mod for that under "Old Files" on the NexusMods site.

Woah wait what? My friend and I just got back into this game after years - Did we accidentally install an old version of the game!?

Edit: Yes. Yes we did. Holy crap - My bad.

4
Hey, sorry if I'm dense - But I'm having trouble even launching the game. Did I do something wrong? I assume I installed the mod correctly but my launcher claims it's out of date.

I'll add some screenshots, I can also provide a log.

[attachment deleted by admin]

5
My bad if I'm dumb - But I can't seem to get this total conversion to work, even standalone? Game won't even launch, the Mod Loader says the required game version is 0.95. 1a-RC6, while mine is apparently 0.95aRC15.

I downloaded the latest version of Starsector, so I'm kind of confused. I installed the mod correctly by placing it in my mod folder?

I'll try and fiddle around a bit more.

[attachment deleted by admin]

6
Mods / Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« on: August 23, 2019, 05:54:03 PM »
Yeah I can understand not being able to pull over colonies but that's a small price to pay for being able to transfer almost everything else.

7
Modding / Re: [0.9.1a] Terraforming [Beta] 0.0.1v
« on: August 23, 2019, 03:00:22 AM »
Make sure the planet is "habitable". Won't show up otherwise. Also does NOT work on extreme hot/cold. It only works on normal hot/cold.

Ahh I see, that'll do it. Definitely found it after making a few more colonies in more habitable areas. Fantastic mod!

8
Modding / Re: [0.9.1a] Terraforming [Beta] 0.0.1v
« on: August 22, 2019, 02:44:24 PM »
Version Checker marks this mod as unsupported, and I can't seem to be able to build the structures. Am I dumb?

9
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 22, 2019, 02:43:21 PM »
Version Checker marks this mod as unsupported and I can't seem to be able to make any of these structures, am I dumb?

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