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Discussions / Re: FTL
« on: September 20, 2012, 10:19:32 PM »Speaking of faiter. GJ. You murdered 44 people with your bare hands.He must know Mantis-fu.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Speaking of faiter. GJ. You murdered 44 people with your bare hands.He must know Mantis-fu.
Why, to fuel rampant speculation, of course.
Optimized AssemblyLess OP for weapons.
CompartmentalizationLess hull damage.
Rapid Response TeamsFaster system repairs.
Precision FireLess spread for weapons/less recoil, or more damage dealt by weapons.
Active Frequency DetectionTell enemy moves/orders/targets.
DeflectionLess armor damage from ballistics/everything.
Weapon ProprioceptionFaster turrets, or less spread for weapons/less recoil.
Effective MaintenanceLess supplies needed per day.
Does that mean less fighters flying into a wave of bombs from Piranhas?
- Varying degrees of independence (bombers - none ("stay on target!"), interceptors - lots)
- Will target and individually avoid incoming missiles
Or it may just be the rapid change in maneuverability that is tricking youNo, I'm pretty sure it isn't. Fire up a Falcon and pit it against a Mule. Hold fire. Turn the Falcon around, and as the Salamander missile is coming, turn on Jets. Let it hit a Jet (and only a jet) and then wait until Jets turn off. Don't move in the meanwhile
Also: What is the deal with this topic? First it was in Announcements, and now its a sticky bug?It was originally in the announcement thread for 53.1a because I thought it was okay, but Archduke Astro didn't think so. So he moved it here. For some reason, that left a spare thread there.
Destroyer: I don't really use destroyers, actually. But I'd have to go with the EagleThe Eagle is a Cruiser.
current plan is to add doom into the phase group,Wait, I'm pretty sure I saw a phase group consisting of nothing but a single Doom before in this mod. Are you sure they aren't already added into them?
I might end up just make the stations turn supplies into "assets" that are not for sale instead... right now I kinda want to feel like I'm helping the war every time I dump an atlasful of supplies into the nearest stationJust make sure you leave some buyable supplies, in case the player either runs out far from any survivable enemies or sells all of his by accident.
It also seems that the easiest way to take out a station is to swoop in with 200k in credits, buy all the supplies, and immediately jettison it all so you don't instantly explode. Kind of amusing though; capitalism at work!Player: "I want to buy all your supplies."
The lack of Tri-Tachyon ships, and the rarity of non-fighters makes it quite difficult to build up effective fleets, imo.High tech ships aren't the only way to build an effective fleet.
How about having fixed angles that describe the amount of armour points assigned to a specific sector? Say - each 45 deg sector. The origin of angles is the center of the ship. In ship`s hull you can add just percentage values per sector.Not bad, but it doesn't allow enough flexibility in my opinion.
It's very outdated. They recently stopped sending out updates for it.They did? I thought they were going to continue security updates until April 8th 2014.