Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tarran

Pages: 1 [2] 3 4 ... 21
16
Announcements / Re: Starsector 0.54.1a (Released) Patch Notes
« on: January 05, 2013, 08:29:39 AM »
Yes, looking at it further, Starsector does sound like some generic/vague section of space to me. *Shrug*

Regardless, we really should let the matter of a different name just drop right about now. At least for this thread. We've already made several pages and two or so threads on the matter already.

(http://fractalsoftworks.com/forum/index.php?topic=5250.0 and http://fractalsoftworks.com/forum/index.php?topic=5263.0)

17
General Discussion / Re: The game title change follow up.
« on: January 05, 2013, 06:56:48 AM »
Don't worry, I'm pretty sure we'll all eventually replace the name in our mind. It's not the end of the world.

Of course, until then, we'll be mentally facepalming at ourselves.

18
Announcements / Re: Starsector 0.54.1a (Released) Patch Notes
« on: January 04, 2013, 06:57:15 PM »
I can't transfer it because apparently my mod is open somewhere.
Have you tried restarting your computer?

19
Announcements / Re: Starsector 0.54.1a (Released) Patch Notes
« on: January 04, 2013, 06:49:18 PM »
This just wrecked my mod, i can't transfer it for some reason.
What do you mean by can't transfer it?

20
Announcements / Re: Starsector 0.54.1a (Released) Patch Notes
« on: January 04, 2013, 06:31:24 PM »
Honestly, I'm mostly indifferent over the name change. The thing that upsets me is that there was no warning or notice at all. :-\

And of course, the fact that I'm going to have two names bouncing around my head now is also going to be a minor problem.

21
Announcements / Re: Starfarer 0.54.1a (In Development) Patch Notes
« on: January 03, 2013, 02:54:57 PM »
Hooray, High Energy Focus now seems like less of a timing-based ability that only the extremely quick of hand can make use of*.

*Not actually sure how much people made use of it.

In addition, thank goodness for explosions not covering windows. :P

Also, I'm intrigued in the new Needler sprites. Mind showing them?

22
Announcements / Re: Starfarer 0.54.1a (In Development) Patch Notes
« on: January 02, 2013, 09:33:01 PM »
Vertical scrolling for more aptitudes, yeah. But, it is limited to 10 skills per - at least for the moment. Kind of have to draw the line somewhere, though - it seems like "nice looking" and "flexible" frequently end up at odds with each other.
What about two small arrows to the right of the skills pointing left and right to scroll left and right or something similar?

23
Suggestions / Re: The weekly teaser
« on: December 09, 2012, 02:37:06 AM »
In my personal experience, even if it's not much, it's still repetitive. It will still eventually get tiresome.

Regardless, it being a small thing or not isn't the main point I'm making.



Also, why would you print a picture of a section of code? I mean, you don't need images for that...

24
Suggestions / Re: The weekly teaser
« on: December 08, 2012, 10:37:34 PM »
I'm against tying anyone to specific schedules. In my experience as a GM, at least for myself, it gets tiresome to do the same thing again and again each same set piece of time.

I'd say just let Alex do what he wants when he wants. Don't make him a (partial) slave to his own game. :P

25
Announcements / Re: Starfarer 0.54a (Released) Patch Notes
« on: November 25, 2012, 12:11:42 PM »
Alex, minor suggestion: In the character leveling up screen, how about allowing right-clicking to revert a point for skills? I'm not sure about other people, but when using that screen I pretty much instinctively right-click the skill boxes in an attempt to revert point assignments every time I want to revert. :P

26
Discussions / Re: XCOM - Enemy Unknown
« on: October 19, 2012, 03:10:22 AM »
Personally, I think it's even more wacky than that: I think it starts off fair, then spikes massively in difficulty around the first Terror mission and the introduction of Mutons, then gradually lowers in difficulty as you go.

27
Discussions / Re: XCOM - Enemy Unknown
« on: October 15, 2012, 03:03:43 PM »
Yea I get that.  My son downloaded the demo on his ps3.  Wasnt really impressed.
I haven't played it myself, but it's widely agreed upon in Bay12 that the demo sucks and doesn't do the game justice.



Anyway, I don't know about you guys but I'm enjoying the game. It has it's quirks, but to me they don't ruin the game.

28
General Discussion / Re: New Screenshots
« on: October 11, 2012, 03:29:35 AM »
Yeah, Coral Nebula has two wings according to the .java file. And in addition, sorry to tell you all, but the name of the Astral, "TTS Ephemeral", is also the exact name of the Astral in the Coral Nebula .java file. So it's very likely that it was just the Coral Nebula mission.

29
Discussions / Re: FTL
« on: October 08, 2012, 12:33:44 AM »
I'm not extremely well informed, but I'm pretty sure collisions of shots and drones is intentional.

30
Discussions / Re: FTL
« on: September 20, 2012, 11:51:22 PM »
Sorry, as far as I know that's the standard and only way.

Pages: 1 [2] 3 4 ... 21