Update time!!!
Featuring this hull-crunching capital, the Rex-class fast battleship.
Thanks to yourleader for the idea!
Check out his concept art here.Also included, these two conversion ships:
Credit goes to Unnamed_Shadow for the Hammerhead suggestion.
And these two large weapons:
And a slew of other changes. Most notably:
-
No more soft lock bug! (Turns out, there was something I could do about it)
- No more fleet spam in Nexerelin / Vayra's Mod!
- More planets around Garghool!
For full changes see here:
Changelog
Nov 24, 2020: v0.11 released.
- New ship: Rex-class fast battleship.
- Conversion ships: Hammerhead (KoT), Kite (KoT).
- New weapons: Avalauncher, Drill Factory.
- Basilisk, Urchin: Spin speed is no longer tied to frame rate; should spin and throw spikes more consistently in laggy battles.
- Rhino: AI improved. Numerous nerfs (to offset now very powerful AI-controlled Rhino).
-- Top speed w/ system reduced (230 -> 155)
-- Drill damage reduced (4800 -> 3000) - also affects Mammoth
-- Hull: 7500 -> 6500
-- Armor: 750 -> 550
- Bee shooter: Projectile speed buffed (1000 -> 1400)
- BUGFIX: Enemy module ships retreating should no longer soft-lock the game. (Tentative fix - may revert if it messes up other mods)
- Campaign level changes:
-- Faction aggression, war decs, and bad rep events in Nexerelin/Vayra's Sector have been toned down. (no giant fleet spam - hopefully)
-- Neoterra's heavy industry variant should no longer show up in industry list (unless you're on Neoterra).
-- The faction's home system has been overhauled and expanded.
-- Neoterra: Size 9 -> size 7. grug bad at counting
-- Added caveman characters to Combat Chatter.
This update should be save compatible, but some content (like home system changes) requires a new save.