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« on: January 25, 2019, 11:35:24 PM »
issue with CR is quite simple...
getting skill will give you +25% peak time and level 3 will give one more run
getting one more ship of equal design give you 100% peak time and two deployments for quite easy to farm "money" (if you chain deploy)
and you can scale this by getting more ships.
as soon as you get industry and blueprints, all ships instantly become disposable, ever capitals, as you can recover any losses, and ever play trope "we have reserves" and act quite similar to AI not ever trying to minimize losses.
this is reason, why 75% of skills are trash and rest are must have.