20
« on: April 05, 2019, 10:59:14 PM »
"level scaling" is innate issue of all games with "levels" or other means of progression and non linear game play.
main goal to prevent situation, when over leveled player visit super boss and one shot him effortlessly.
at same time, it eliminates any reason to level at all, no matter how hard you try, how long you grind, nothing will change, you managed to get double DPS, enemies have double health to balance.
In worst case, you will have double DPS but enemies may have tenfold more HP and this result in "oblivion scaling".
Drones are "oblivion scaling", more drones you kill (and get levels as result, you may not defeat drones without getting XP), harder it becomes, rewards stay the same.
Same with bounties and many other things, that may depend on time, amount of quests or other factors, but perceived by player as level scaling.
Providing random power derelicts, bounties and stuff without any relationship to player's progress is quite fun, good old Gothic vibes.