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Messages - RawCode

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16
thats why i like pirate deathballs!

17
gates are stupid...

kill 10 rats before getting access to area where you must kill 20 wolves?
just to get access to area with bears?

if player have mad personal skills and want to visit big bad on level 1, why not?

just imagine if starsector prevent you from entering redacted systems before some silly quest or arbitrary level, is this fun?

18
in most games "beef gates" and area levels makes absolutely no sense and outright immersion breaking.

some games outright silly with scaling, Witcher 3 is outstanding instanse of absurd scaling, your legendary witcher who killed many powerful monsters will have really bad time with random highwayman just because that highwayman is "high level".

how damned roadside robber with rusty knife can be high level at all?

19
Modding / Re: How to mod out ships?
« on: April 05, 2019, 11:03:58 PM »
Replace entire ship settings with setting of other ship with exception of raw ID.

If you copy over doom with data of wolf, your game will have two wolves with exactly same data but different raw ID.

Such replacement will work fine with mods, ever if they reference doom in code or data.

20
"level scaling" is innate issue of all games with "levels" or other means of progression and non linear game play.

main goal to prevent situation, when over leveled player visit super boss and one shot him effortlessly.

at same time, it eliminates any reason to level at all, no matter how hard you try, how long you grind, nothing will change, you managed to get double DPS, enemies have double health to balance.
In worst case, you will have double DPS but enemies may have tenfold more HP and this result in "oblivion scaling".

Drones are "oblivion scaling", more drones you kill (and get levels as result, you may not defeat drones without getting XP), harder it becomes, rewards stay the same.

Same with bounties and many other things, that may depend on time, amount of quests or other factors, but perceived by player as level scaling.

Providing random power derelicts, bounties and stuff without any relationship to player's progress is quite fun, good old Gothic vibes.

21
General Discussion / Re: Anyone tried safety override carriers?
« on: March 24, 2019, 08:37:38 PM »
And converted hangar as harbinger is not carrier as far as i remember?

22
General Discussion / Re: Anyone tried safety override carriers?
« on: March 24, 2019, 08:34:55 AM »
SS strictly inferior for most carriers, as long as you can't use double flux to fire weapons at enemy, SS is waste.

23
it will be obvilion, literally, and getting more ships will make you weaker...

i hate scaling, just hate it, this is cheap and crappy design move,

24
it won't stack sabotages and wont fire sabotage on world not yet recovered from previous sabotage.

without direct player interaction no world will die, ever if sabotage stacked with pirate raid, it won't keep -10 for 12 month

25
General Discussion / Re: Does retreating/being harried destroy cargo?
« on: March 15, 2019, 04:19:04 AM »
any lost ship result in lost cargo

getting random frigate destroyed may cause "drop" of any item.

upcoming version will protect cores and survey pads from dropping, this means, ever losing entire fleet won't cause survey pads and cores to drop.

26
General Discussion / Re: How many markets can my own faction own?
« on: March 09, 2019, 08:37:49 PM »
redacted is source of infinite markets

27
General Discussion / Re: Starsector on raspberry pi?
« on: March 09, 2019, 08:37:07 PM »
SS have multiple bottlenecks on memory and processing, it wont run on smart devices, especially with mods

28
Suggestions / Re: Smaller ships should be groupable
« on: February 14, 2019, 10:21:07 PM »
"Stackable" ships will greatly improve game, not ever small ships, all ships of equal design.

29
everything scales with population.

but it's incorrect to assume linear scaling of everything with equal rate.

30
SS world already suffer from "super world war" that decimated entire planets just few years ago and t1 colony is just 1000 people managing makeshift structures.

world already hit floor and things can't go worse.

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