Game's balance is founded on the flux usage. Burst-defence balance.
Condor (no fancy carrier systems whatsoever) with its 110 dissipation and 2200 capacity, while equipped with two Thunder wings can create 400 dissipation and 3000 capacity out of thin air and for about 50 permaflux it can throw them at 8000 range where all that flux can be converted into 800 KE DPS plus some handy HE and EMP bonuses.
Condor's Fast Missile Racks cost ~500 for single use. Storm needler deals 750 DPS at 700 range for 650 flux/sec.
Not only fighters are worst case of a perpetuum mobile (why antimatter is even a thing!?) but they are a huge breach in the game's balance.
Storm needler will rarely miss its targets unlike missiles and can't be shot down like missiles and fighters and storm needler does 1500 shield dps (which is the reason why you use it to begin with).. Condors FMR isn't all that useful considering it only has 1 medium missile mount and Condor itself is too slow to really provide much support with its missiles anyway. Don't really know why you compared FMR to a storm needler.
Fighter wings are inconsistent in their DPS (because they take time to re engage and they WILL be shot down) The only fighter that is truly ridiculously strong is the Spark interceptor because they are durable (for an interceptor), come in large numbers per wing, and have a very strong PD weapon. Fighters also require other ships to be spotting targets for their long ranges to really come into play.
Hp is only the half of it I'm afraid. Armor on planes is a real issue too, especially concerning broadsword and the chunky one with the double light mortars.
I also do not get why fighter squadrons are so small and why the models are so big. Decreasing the overall armor/HP and splitting fighters if they have multiple identical weapons would go a long way.
Most anti fighter weapons also kind of suck, mainly due to how bad their aiming is most of the time. You need to dump a lot, and I mean a lot of ordinance points to even be able to fend the smallest amount of fighters.
A lot of PD weapons should get increased range only when firing at enemy fighters and also be able to fire over allied ships to actually make dedicated PD units actually viable.
PD weapons are weapons that can target missiles. ALL weapons can target fighters, not just PD weapons. Also Locusts and Swarmers exist to make a fighters existence hell but they are useless vs missiles